Test Page 4

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In addition to modifying how defenses work, T20 also seeks to modify how weapons function and put them onto a potency track. It is also the author's opinion that d20 has too many damn weapons, and as such I have sought to generalize weapons, much as we have done with armor. This means that players have significantly more leeway in determining their weapons' specific appearances. I hope to alleviate the concern of "sameness" in weapons by also introducing weapon qualities that can be attached to weapons to modify their function, leading to more customization than just relying on Force qualities.

Mechanics

This section explains how the mechanics for weapons work.

Weapons

Every weapon falls into one of twenty categories.

Basic Weapons

The following is the list of weapons in Trinity. These are basic weapons; that is, they are not Force aligned, with the exception of rifles, which are always Force-aligned.

WEAPONS
  Damage (Potency)   Cost
Name Defense Light One-Handed Two-Handed Damage Type Range Qualia Light One-Handed Two-Handed
Axe Fortitude 1d3 1d4 1d6 Slashing --- --- 8 kp 10 kp 12 kp
Boomerang Fortitude 1 2 --- Bludgeoning 10 ft. --- 2 kp 4 kp ---
Bow Reflex --- --- 3 Piercing 50 ft. --- --- --- 16 kp
Claw Reflex 2 --- --- Slashing --- --- 6 kp --- ---
Crossbow Fortitude 1 2 3 Piercing 30 ft. --- 8 kp 10 kp 12 kp
Flail Fortitude --- 1 2 Bludgeoning or Piercing --- Reach --- 2 kp 4 kp
Foil Reflex 1 2 3 Piercing --- Agile 3 kp 6 kp 9 kp
Glove Fortitude 1 --- --- Bludgeoning --- --- 1 kp --- ---
Greatsword Reflex --- 3 5 Slashing --- --- --- 15 kp 20 kp
Hammer Fortitude 2 4 6 Bludgeoning --- Slow 6 kp 9 kp 12 kp
Handbomb Reflex 1 2 --- --- 10 ft. Area 8 kp 12 kp ---
Katana Reflex --- 3 5 Slashing --- Zen --- 15 kp 20 kp
Knife Reflex 2 --- --- Piercing --- Agile 2 kp --- ---
Mace Fortitude 2 3 5 Bludgeoning --- Zen 8 kp 12 kp 16 kp
Pick Reflex 1 2 3 Piercing --- High Crit 6 kp 9 kp 12 kp
Pole Will 1 1 1 Bludgeoning --- Defensive 0 kp 0 kp 0 kp
Rifle Fortitude 2 3 5 Piercing 30 ft. Force-aligned 20 kp 40 kp 60 kp
Spear Reflex --- 2 4 Piercing or Slashing --- Reach --- 10 kp 12 kp
Swallow Reflex --- --- 4 Slashing --- Double --- --- 16 kp
Sword Reflex 1 2 --- Slashing --- --- 4 kp 6 kp ---