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In addition to modifying how defenses work, T20 also seeks to modify how weapons function and put them onto a potency track. It is also the author's opinion that d20 has too many damn weapons, and as such I have sought to generalize weapons, much as we have done with armor. This means that players have significantly more leeway in determining their weapons' specific appearances. I hope to alleviate the concern of "sameness" in weapons by also introducing weapon qualities that can be attached to weapons to modify their function, leading to more customization than just relying on Force qualities.

Mechanics

This section explains how the mechanics for weapons work.

Weapons

Every weapon falls into one of twenty-three categories.

Basic Weapons

The following is the list of weapons in Trinity. These are basic weapons; that is, they are not Force aligned, with the exception of rifles, which are always Force-aligned.

WEAPONS
  Damage (Potency)   Cost
Name Key Stat Defense Light One-Handed Two-Handed Damage Type Range Qualia Light One-Handed Two-Handed
Axe Strength Fortitude 1d3 1d4 1d6 Slashing --- --- 8 kp 10 kp 12 kp
Boomerang Strength Reflex 1 2 --- Bludgeoning 20 ft. Stun 2 kp 4 kp ---
Bow Dexterity Reflex --- --- 3 Piercing 80 ft. --- --- --- 16 kp
Claw Strength Reflex 2 --- --- Slashing --- --- 6 kp --- ---
Crossbow Dexterity Fortitude 1 2 3 Piercing 50 ft. --- 8 kp 10 kp 12 kp
Dart Dexterity Reflex 1 --- --- Slashing or Piercing --- --- 1 kp --- ---
Flail Strength Fortitude --- 1 2 Bludgeoning or Piercing --- Reach --- 2 kp 4 kp
Foil Dexterity Reflex 1 2 --- Piercing --- Defensive 3 kp 6 kp ---
Glove Constitution Fortitude 1 --- --- Bludgeoning --- --- 1 kp --- ---
Greatsword Bravery Reflex --- --- 4 Slashing --- Knockback --- --- 20 kp
Hammer Constitution Fortitude 2 4 6 Bludgeoning --- Slow 6 kp 9 kp 12 kp
Handbomb Perception Reflex 1 2 --- --- 20 ft. Area 8 kp 12 kp ---
Katana Wisdom Reflex --- 3 4 Slashing --- --- --- 15 kp 20 kp
Knife Dexterity Reflex 2 --- --- Piercing --- --- 2 kp --- ---
Knuckle Dexterity Fortitude 1 --- --- Piercing --- Knockback 3 kp --- ---
Mace Wisdom Fortitude 2 3 5 Bludgeoning --- --- 8 kp 12 kp 16 kp
Pick Strength Reflex 1 2 3 Piercing --- High Crit 6 kp 9 kp 12 kp
Pole Dexterity Will 1 1 1 Bludgeoning --- Defensive 0 kp 0 kp 0 kp
Rifle Perception Fortitude 2 3 5 Piercing 50 ft. Force 20 kp 40 kp 60 kp
Scythe Dexterity Reflex 2 3 5 Slashing --- High Crit 2 kp 4 kp 6 kp
Spear Strength Reflex --- 2 4 Piercing or Slashing --- Reach --- 10 kp 12 kp
Swallow Dexterity Reflex --- --- 4 Slashing --- Double --- --- 16 kp
Sword Strength Reflex 1 2 --- Slashing --- --- 4 kp 6 kp ---