Nature: Earth Gift List

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The gift index includes a full index of all gifts in all suites, as well as an explanation of some of the terms used in these descriptions.

 

Natural Gifts
Gift Index | Gravity · Death · Shadow · Earth · Water · Ice · Wind · Lightning · Fire · Radiance · Holy · Cosmos

 

Earth Gift Descriptions

The following are the earth gifts in alphabetical order.

 

DIG
Suite: Minor Earth [Ground]
Bending Time: Standard action
Range: Close (30 feet)
Area: 5-foot square
Duration: Instantaneous
Defense: Reflex (see text)
Nature Inhibition: No
You gesture, bringing your hands down sharply, and before you the earth gives way.
The area you choose immediately descends five feet. (Creatures gain a +2 bonus on attack rolls made against targets at a lower elevation.)
Make a natural attack against Reflex of any creatures in the area whose space does not extend outside the affected area. If you hit, the creature remains in the area; otherwise, the creature can move to any adjacent square.

 

DUSTSTORM
Suite: Minor Earth
Bending Time: Standard action
Range: Personal
Area: 15 ft radius
Duration: Brief Combat (5 rounds)
Defense: None
Nature Inhibition: No
You slam your foot into the ground, and dust rises, obscuring vision.
The area becomes filled with dust and rocky debris. The dust obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).
A moderate wind (11+ mph) disperses the dust in 4 rounds; a strong wind (21+ mph) disperses the dust in 1 round.

 

EARTHBIND
Suite: Minor Earth [Ground]
Bending Time: Standard action
Range: Close (30 feet)
Target: One creature
Duration: Brief Combat (5 rounds)
Defense: Reflex
Nature Inhibition: Yes
You clench your fist in a creature's direction, and stone rises to hold them fast.
Make a natural attack against the target. If you hit, the target is immobilized for the duration.

 

EARTHSHIFT
Suite: Minor Earth [Ground]
Bending Time: Standard action
Range: Close (30 feet)
Target: One creature
Duration: Instantaneous
Defense: Fortitude
Nature Inhibition: Yes
You make a rapid slicing motion with a hand, the earth moves beneath the target's feet.
Make a natural attack against the target. If you hit, you knock the target prone and slide them up to 2 squares.

 

STONE
Suite: Minor Earth [Earth]
Bending Time: Standard action
Range: Close (30 feet)
Target: One creature
Duration: Instantaneous
Defense: Fortitude
Nature Inhibition: Yes
You slam your foot into the ground, producing a sizeable stone, which you then throw at your target.
Make a ranged natural attack against the target. If you hit, you deal potency 4 earth damage.

 

STONE SPIKES
Suite: Minor Earth [Ground]
Bending Time: Standard action
Range: Close (30 feet)
Area: 4 foot radius
Duration: Brief Combat (5 rounds)
Defense: None
Nature Inhibition: Yes
You spread your fingers into a claw and lift, and tiny stone spikes emerge from the ground.
You create a zone of stone spikes in the area. The zone is treated as difficult terrain.

 

STONEFIST
Suite: Minor Earth [Earth]
Bending Time: Standard action
Range: Personal
Target: You
Duration: Brief Combat (5 rounds)
Defense: None
Nature Inhibition: Yes
You slam your fist into the ground and pull it out, now covered in stony plates.
You can make unarmed attacks as though you were proficient; your unarmed attacks gain a +2 power bonus to their potency, and deal half their damage as earth damage.

 

STONEWALL
Suite: Minor Earth
Bending Time: Reaction
Range: Close (30 feet)
Effect: A stone wall, up to 5 feet high
Duration: Brief Combat (5 rounds)
Defense: None
Nature Inhibition: Yes
You gesture rapidly with both hands, raising a stony protrusion to protect yourself or an ally.
When you or an ally is targeted by a ranged attack, you raise a stone wall 5 feet high and 5 feet wide between your target and the source of the attack.
In addition, make an opposed natural attack against the triggering attack. If you succeed, the attack misses its intended target.