Nature: Earth Gift List
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Revision as of 12:16, 25 September 2017 by GnomeWorks (Talk | contribs)
The gift index includes a full index of all gifts in all suites, as well as an explanation of some of the terms used in these descriptions.
Natural Gifts
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Gift Index | Gravity · Death · Shadow · Earth · Water · Ice · Wind · Lightning · Fire · Radiance · Holy · Cosmos |
Earth Gift Descriptions
The following are the earth gifts in alphabetical order.
DIG
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Suite: Minor Earth [Ground] |
Bending Time: Standard action |
Range: Close (30 feet) |
Area: 5-foot square |
Duration: Instantaneous |
Defense: Reflex (see text) |
Nature Inhibition: No |
You gesture, bringing your hands down sharply, and before you the earth gives way. |
The area you choose immediately descends five feet. (Creatures gain a +2 bonus on attack rolls made against targets at a lower elevation.) |
Make a natural attack against Reflex of any creatures in the area whose space does not extend outside the affected area. If you hit, the creature remains in the area; otherwise, the creature can move to any adjacent square. |
DUSTSTORM
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Suite: Minor Earth |
Bending Time: Standard action |
Range: Personal |
Area: 15 ft radius |
Duration: Brief Combat (5 rounds) |
Defense: None |
Nature Inhibition: No |
You slam your foot into the ground, and dust rises, obscuring vision. |
The area becomes filled with dust and rocky debris. The dust obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target). |
A moderate wind (11+ mph) disperses the dust in 4 rounds; a strong wind (21+ mph) disperses the dust in 1 round. |
EARTHBIND
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Suite: Minor Earth [Ground] |
Bending Time: Standard action |
Range: Close (30 feet) |
Target: One creature |
Duration: Brief Combat (5 rounds) |
Defense: Reflex |
Nature Inhibition: Yes |
You clench your fist in a creature's direction, and stone rises to hold them fast. |
Make a natural attack against the target. If you hit, the target is immobilized for the duration. |
EARTHSHIFT
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Suite: Minor Earth [Ground] |
Bending Time: Standard action |
Range: Close (30 feet) |
Target: One creature |
Duration: Instantaneous |
Defense: Fortitude |
Nature Inhibition: Yes |
You make a rapid slicing motion with a hand, the earth moves beneath the target's feet. |
Make a natural attack against the target. If you hit, you knock the target prone and slide them up to 2 squares. |
STONE
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Suite: Minor Earth [Earth] |
Bending Time: Standard action |
Range: Close (30 feet) |
Target: One creature |
Duration: Instantaneous |
Defense: Fortitude |
Nature Inhibition: Yes |
You slam your foot into the ground, producing a sizeable stone, which you then throw at your target. |
Make a ranged natural attack against the target. If you hit, you deal potency 4 earth damage. |
STONE SPIKES
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Suite: Minor Earth [Ground] |
Bending Time: Standard action |
Range: Close (30 feet) |
Area: 4 foot radius |
Duration: Brief Combat (5 rounds) |
Defense: None |
Nature Inhibition: Yes |
You spread your fingers into a claw and lift, and tiny stone spikes emerge from the ground. |
You create a zone of stone spikes in the area. The zone is treated as difficult terrain. |
STONEFIST
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Suite: Minor Earth [Earth] |
Bending Time: Standard action |
Range: Personal |
Target: You |
Duration: Brief Combat (5 rounds) |
Defense: None |
Nature Inhibition: Yes |
You slam your fist into the ground and pull it out, now covered in stony plates. |
You can make unarmed attacks as though you were proficient; your unarmed attacks gain a +2 power bonus to their potency, and deal half their damage as earth damage. |
STONEWALL
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Suite: Minor Earth |
Bending Time: Reaction |
Range: Close (30 feet) |
Effect: A stone wall, up to 5 feet high |
Duration: Brief Combat (5 rounds) |
Defense: None |
Nature Inhibition: Yes |
You gesture rapidly with both hands, raising a stony protrusion to protect yourself or an ally. |
When you or an ally is targeted by a ranged attack, you raise a stone wall 5 feet high and 5 feet wide between your target and the source of the attack. |
In addition, make an opposed natural attack against the triggering attack. If you succeed, the attack misses its intended target. |