Talk:Class: Gambler

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Work in progress.

 

Gamble

As a gambler, it is in your nature to gamble; but now, you can do so with far more than just dice.

As a standard action, you can discard a whim to play one of the games you know. The effect of a given game lasts for a certain amount of time, defined by which game you are playing; in addition, each game has a bust condition, which ends the game and gives you a penalty of some sort until you take a short rest.

You can only play one game at a time, but can play any number of that game at the same time (for instance, you could be playing five copies of blackjack, but not one copy of blackjack and one copy of roulette).

You gain knowledge of one game, chosen from the gambler game list.

▶ Blackjack

When you play this game, select a trait from the list below, and roll 1d6, consulting the table on the right; this is your gamble value. You and all allies within Medium range (100 feet) gain the corresponding bonus as a feat bonus to the chosen trait.

Blackjack: Gamble Results
Gamble Value Bonus
1 - 3 +0
4 - 6 +1
7 - 8 +2
9 +3
10 +4
11 +5
12+ bust

While this ability is active, at the beginning of each of your turns, you can choose to hit. If you do, roll 1d6 again and add it to the original result, consulting the table on the right; the bonus changes appropriately. If the result of your gamble is greater than 11, you bust: the effect ends, and you suffer a -2 feat penalty to the chosen trait until you take a short rest.

If you choose not to hit, that gamble value is instead reduced by 1. If a gamble is reduced to 0, it ends.

The available traits that you can grant a bonus to via gamble are as follows:

  • physical attack rolls
  • force attack rolls
  • armor check rolls
  • Fortitude defense
  • Reflex defense
  • Will defense
  • Determination defense
▶ Roulette

When you play this game, choose one status ailment or status boon from the list, then consult the available ranges for that status effect, and select one of the ranges available for the status effect you have selected.

Roulette: Gamble Options
Status Effects  
Ailments Boons Available Ranges
Tier 0 Tier 0 [1, 2, 3, 4, 5, 6] · [7, 8, 9, 10, 11, 12]
Tier 1 Tier 0 [1, 2, 3, 4] · [5, 6, 7, 8] · [9, 10, 11, 12]
Tier 2 Tier 0 [1, 2, 3] · [4, 5, 6] · [7, 8, 9] · [10, 11, 12]
Tier 3 Tier 0 [1, 2] · [3, 4] · [5, 6] · [7, 8] · [9, 10] · [11, 12]
Epic Tier 0 [1] · [2] · [3] · [4] · [5] · [6] · [7] · [8] · [9] · [10] · [11] · [12]

When you start playing this game, you must make a gamble using 1d12. If your result is within the range you selected, either you and all allies within Close range (30 feet) gain the selected status boon, or all enemies within Close range (30 feet) gain the selected status ailment. This effect lasts until the end of your next turn.

At the beginning of each of your turns, you can choose to make a new gamble. If you do, select a new status effect and one of its corresponding ranges, and make a gamble. If your result is within the range, that status effect is applied as appropriate (to you and allies within range if a boon, to all enemies within range if an ailment), and lasts until the end of your next turn.