Creature: Clank
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Revision as of 22:43, 14 December 2017 by GnomeWorks (Talk | contribs) (Created page with "Clanks. =Overview= They're clanks. ==Clank Fixer== ==Fixer Clank== {|class="collapsible" width="50%" style="border:1px solid silver; text-align:left; clear:both; font-size:7...")
Clanks.
Overview
They're clanks.
Clank Fixer
Fixer Clank
FIXER CLANK
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Level 5 Ravager (Leader)
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Small elemental animate (construct, vilekin)
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XP 25
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Initiative +5 | Force technology; MR 10, PR 10 |
HP 59; Bloodied 29; Critical 15 | |
Fort 18, Ref 17, Will 15, Det 17 | |
Immune disease, poison, psychic; Resist necrotic; Vulnerable magnetic | |
Speed 6 | |
Traits
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Each bloodied ally within the aura of the (construct) subtype gains power 3 [15] temporary hit points at the start of its turn. | |
Hivemind | |
All clanks that can see each other can communicate telepathically regardless of the distance between them. | |
Standard Actions
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Physical Attack: Melee 1 (one creature); +7 vs Fortitude | |
Hit: Potency 4 [1d6+19] bludgeoning damage. | |
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Technological Attack: Ranged 10 (one creature); +7 vs Reflex | |
Hit: Potency 3 [1d4+13] lightning damage. | |
Replicate ♦ At-Will | |
Effect: The fixer takes power 3 [15] damage, and produces a clank of at least 2 levels lower than the fixer in an adjacent square. The constructed creature takes its turn after the fixer, and its starting initiative is equal to that of the fixer. | |
Swift Actions
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Repair (healing) ♦ Recharge 5 | |
Effect: The fixer or one adjacent ally with the (construct) subtype gains power 5 [28] temporary hit points. This tech can only target a bloodied creature. | |
Str 12 (+1) ♦ Con 18 (+4) ♦ Dex 17 (+3) ♦ Per 12 (+1) ♦ Int 5 (-3) ♦ Wis 12 (+1) ♦ Cha 10 (+0) ♦ Brv 16 (+3) ♦ Luc 10 (+0) |