D20 Mechanic: Languages
Here, we're going to discuss how languages work in Trinity in the d20 System. Heavy borrowing is being performed from here.
Contents
Basics
Table L-1: Language DCs
| ||||
---|---|---|---|---|
Normal | Trade | Common | Basic | |
Simple Concepts | 11 | 12 | 14 | 15 |
Involved Concepts | 15 | 16 | 19 | 20 |
Intricate Concepts | 20 | 21 | 25 | 26 |
In essence, the Speak Language skill is ridiculously easy to abuse, allowing a character to gain rapid proficiency with a huge number of languages for no good reason. Also, because language is supposed to be something of a barrier in Trinity (hence the existence of Trade and Common - and eventually Basic - languages), we need more intricate rules to handle the situation.
Table L-1: Language DCs indicates the common DCs for language-related tasks, based upon the "class" of language involved (Normal, Trade, Common, and Basic).
Note that there is a distinction made between being able to read and write a language, and being able to speak it. And just because someone will ask - telepathy counts as speech, and is therefore tied to Speak Language. You cannot take ranks in Read/Write Language if a language has no written form.
Language Task Difficulties
What follows is a list of skills and situations and an indication of how difficult they are, linguistically.
- Bluff (Speak)
- If the target gets a -5 or +0 modifier, this requires simple understanding of the language.
- If the target gets a +5 or higher modifier, this requires an involved understanding of the language.
- Diplomacy (Speak)
- Diplomacy requires simple understanding of the language.
- Forgery (Read/Write)
- Forgery requires simple understanding of the language. If you lack this, you suffer a -4 penalty to the Forgery check.
- Knowledge (Speak)
- If the Knowledge DC was 10 to 15, imparting this information to another creature requires them to have simple understanding of your language.
- If the DC was 16 to 24, imparting this information requires an involved understanding.
- If the DC was 25 or more, imparting this information requires an intricate understanding.
- Sense Motive (Read/Write/Speak)
- This requires simple understanding of the language.
Game Modifications
When you create a character, for each language you would normally gain, you instead gain 8 skill points, which you may divide amongst any number of Read/Write Language and Speak Language skills as you like. For purposes of this rules modification, Read/Write Language and Speak Language are considered class skills.
If you take your first character level as barbarian, you instead gain 4 skill points, and are prohibited from putting these skill points into Read/Write Language.
New Skills
Huzzah for new skills!
Read/Write Language (Int/Edu) [Trained Only]
When you take this skill, choose a single language. You can read and write in that language.
Check: You can try to read or write a single language. Like Craft, this is a meta-skill, representing several skills that all behave in a similar fashion. Each language is its own skill (Read Language (Quenya) and Read Language (Druidic) are two different skills).
- Inject Jargon
If you have at least 5 ranks in a Knowledge skill, you can use field-specific terminology to obfuscate your language. If you do, increase the relative language complexity (normal, trade, common, basic) or the concept complexity (simple, involved, intricate) by one step; you cannot, however, use jargon to further obfuscate intricate concepts in basic tongues.
This option is stackable; that is, for every Knowledge skill you possess with at least 5 ranks, you can increase the complexity on either axis by one step.
Take 10: Yes, always. If you have at least 2 ranks in the language, you can also take 10 in combat.
Retry: If you are attempting to read a written text, you can retry that task by rereading the document. If you are writing, however, this skill functions more similarly to Forgery in terms of retry.
Synergy
- If you have 5 or more ranks in Read/Write Language for a language, you get a +2 bonus on checks involving documents being written in that language (mostly Forgery and Profession (scribe)).
- If you have 5 or more ranks in Read/Write Language for a language, you get a +2 bonus to Speak Language checks involving this language.
- If you have 5 or more ranks in Read/Write Language for a language, you get a +2 bonus to all Read Language involving languages of the same family, and languages that use the same script.
- If you have 5 or more ranks in Read/Write Language for a language, you get a +2 bonus on Decipher Script checks made on documents that use the same script.
Speak Language (Int/Edu)
When you take this skill, choose a single language. You can speak that language.
Check: You can try to speak or understand a single language. Like Craft, this is a meta-skill, representing several skills that all behave in a similar fashion. Each language is its own skill (Speak Language (Quenya) and Speak Language (Druidic) are two different skills).
- Inject Jargon
If you have at least 5 ranks in a Knowledge skill, you can use field-specific terminology to obfuscate your language. If you do, increase the relative language complexity (normal, trade, common, basic) or the concept complexity (simple, involved, intricate) by one step; you cannot, however, use jargon to further obfuscate intricate concepts in basic tongues.
This option is stackable; that is, for every Knowledge skill you possess with at least 5 ranks, you can increase the complexity on either axis by one step.
Take 10: Yes, always. If you have at least 2 ranks in the language, you can also take 10 in combat.
Retry: No. Once you have spoken, you can't take back what you've said, and the speech of another creature is difficult to understand too long after it has been uttered.
Synergy
- If you have 5 or more ranks in Speak Language for a language, you get a +2 bonus on Bluff and Diplomacy checks made when using the language.
- If you have 5 or more ranks in Speak Language, you get a +2 bonus to Read/Write Language checks made for that language.
- If you have 5 or more ranks in Speak Language, you get a +2 bonus to all Speak Language checks with languages of the same family.