Class: Hero

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The Hero
 
Level BAB FRC Fort Ref Will Det Special
1 +0 +0 +1 +1 +1 +1 Heroism
2 +1 +1 +2 +2 +2 +2 Heroic Knack
3 +2 +2 +2 +2 +2 +2  
4 +3 +3 +3 +3 +3 +3 Heroic Knack
5 +3 +3 +3 +3 +3 +3  
6 +4 +4 +4 +4 +4 +4 Heroic Knack
7 +5 +5 +5 +5 +5 +5  
8 +6 +6 +5 +5 +5 +5 Heroic Knack
9 +6 +6 +6 +6 +6 +6  
10 +7 +7 +6 +6 +6 +6 Hero Talent
11 +8 +8 +7 +7 +7 +7  
12 +9 +9 +8 +8 +8 +8 Hero Talent
13 +9 +9 +8 +8 +8 +8  
14 +10 +10 +9 +9 +9 +9 Hero Talent
15 +11 +11 +9 +9 +9 +9  
16 +12 +12 +10 +10 +10 +10 Hero Talent
17 +12 +12 +11 +11 +11 +11  
18 +13 +13 +11 +11 +11 +11 Hero Talent
19 +14 +14 +12 +12 +12 +12  
20 +15 +15 +12 +12 +12 +12 Hero Talent

 

Hero

Link, iconic hero
"I'm here to kick ass and chew bubblegum... and probably save the day."

Adventurers are a varied breed, and the most versatile amongst them is the hero, an individual who has felt the call to wander the world and is willing to pick up whatever tools of the trade are necessary to achieve their goals. Heroes are rarely interested in the more esoteric nature of the sources of their powers, being significantly more action-oriented than their peers. Wherever danger looms, heroes rise up to the challenge, using a combination of their wits, their blades, and whatever tricks they've picked up along the way.

Heroes are an incredibly varied lot and come from all walks of life; it is entirely possible that the only similarity between two heroes is that they both answered the call and became adventurers. The term "hero" should not be understood as a claim to any particular

As a hero, you have a few paths from which you can choose. You can choose to be a specialist, focused on one particular set of tools, learning the deepest of its secrets available to heroes; you can go for versatility, learning a wide variety of tricks with a wide variety of applications; or you can choose something in-between, shooting for a middle ground of depth and breadth that gives you a few more options than generalists without the intensity of a specialist. As you gain experience, you can trade out old tricks for new ones, so you never need to be afraid of trying something out: if it doesn't pan out for you, you can always trade it out later.

Special Note: This class is not really intended for players experienced with Trinity, or gaming in general. Instead, it is meant as an introductory class for new players, both for those completely new to gaming and those new to the world of Trinity in particular. That does not mean it is less powerful, or crappier than other classes - on the contrary, it is designed to be a solid addition to a party, able to hold its own against the sorts of things parties find themselves facing. It accomplishes this through being significantly more focused and severely limited in terms of options, specifically to avoid overwhelming people with too much information.

Game Rule Information

Heroes have the following game statistics.

Force Alignment: Varies.

Force Resistances: Varies.

Abilities: Varies.

Hit Points at 1st Level: 10 + Con score.

Hit Points at Each Additional Level: 7 + Con modifier.

Healing Surges: 8 + Con modifier.

Class Skills: The Hero’s class skills are Acrobatics, Athletics, Impress, Insight, Intimidate, Investigation, Lore (All), Notice, Resolve, Search, Security, Sneak, Survival, and Tactics.

Skill Points at Each Level: 6 + Int modifier.

Starting Age: Simple.