Class: Jedi

From Trinity Wiki
Revision as of 01:47, 27 June 2013 by GnomeWorks (Talk | contribs) (Created page with '{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" ! colspan="11;" style="background:#9d3ddd;"…')

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
The Jedi
  Psionics Maneuvers
Level BAB Fort Ref Will Special PPs Disciplines Devotions Known Max Level
1 +1 +0 +2 +2 Mental Induction, Chosen Form 1 1 1 0 1st
2 +2 +0 +3 +3 Induction Enhancement 2 1 2 1 1st
3 +3 +1 +3 +3   3 1 2 2 1st
4 +4 +1 +4 +4 Induction Enhancement 4 1 3 3 2nd
5 +5 +1 +4 +4   5 1 3 4 2nd
6 +6/+1 +2 +5 +5 Induction Enhancement 6 1 4 4 2nd
7 +7/+2 +2 +5 +5   7 2 4 5 2nd
8 +8/+3 +2 +6 +6 Induction Enhancement 8 2 5 6 2nd
9 +9/+4 +3 +6 +6 Chosen Path 9 2 5 7 3rd
10 +10/+5 +3 +7 +7 Jedi Talent 10 2 6 7 3rd
11 +11/+6/+1 +3 +7 +7   11 2 6 8 3rd
12 +12/+7/+2 +4 +8 +8 Jedi Talent 12 2 7 9 3rd
13 +13/+8/+3 +4 +8 +8   13 2 7 10 3rd
14 +14/+9/+4 +4 +9 +9 Jedi Talent 14 2 8 10 4th
15 +15/+10/+5 +5 +9 +9   15 3 8 11 4th
16 +16/+11/+6/+1 +5 +10 +10 Jedi Talent 16 3 9 12 4th
17 +17/+12/+7/+2 +5 +10 +10   17 3 9 13 4th
18 +18/+13/+8/+3 +6 +11 +11 Jedi Talent 18 3 10 13 4th
19 +19/+14/+9/+4 +6 +11 +11   19 3 10 14 5th
20 +20/+15/+10/+5 +6 +12 +12 Jedi Talent 20 3 11 15 5th

 

Jedi

Ben, iconic jedi
"Copyright infringement, ho!"

...would you seriously have expected anything less from Trinity? Come on, now.

Design Notes

Important stuff going here.

Base jedi have two options for form: einhander or unfettered. This is chosen form.

At ninth, jedi can choose to go two routes: counsel or guardian. Counsel gets access to sciences, another discipline, and maybe a tiny PP boost. Guardians get access to defender maneuvers, and can treat their manifested weapon as a shield (holy crap!). BOOM.

This means that, post 9, all jedi are hybrid combatants. That's probably okay. But this resolves the issue of them sucking in comparison to an adventurer einhander/psionicist.

For now, this class is basically just a placeholder that enforces the fact that all the core martial classes need to have their maneuvers be level-based and acccessible to the force/combat hybrids.

That may also extend to archers, but given that the two force/combat hybrids that are range (gunslinger and discordant) use their own... weird system for stuff, that may be okay. Though we need to also make sure that gunslingers are actually keeping up with damage output these days... as strange as it may sound, gunslingers may now be underpowered.

...somewhere, something done got broke, I think.