Difference between revisions of "Class: Ninja"

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=Ninja=
 
=Ninja=
 +
no brk, no def, no wld
 +
 +
=arc=
 +
if you lose sight of your quarry, or designate a new quarry, you can dismiss utsusemi instead of losing tokens.
 +
 +
When you invoke a kata that targets a single creature, you can spend aim tokens to improve your attack roll. Each aim token you spend gives you a +2 power bonus to the attack roll.
 +
 +
=ein=
 +
when you cramp a maneuver, you can continue to use it, but must make a wu wei check as though it were a kata of the same grade and only while utsusemi is active
 +
 +
=flc=
 +
your companion gains the benefit of utsusemi.
 +
 +
=kar=
 +
while utsusemi is active, add your bravery modifier to your flow range.
 +
 +
=lnc=
 +
while utsusemi is active, your leap is a teleport, rather than movement
 +
 +
=unf=
 +
while utsusemi is active, when you check for openings, you can choose one maneuver to open automatically
 +
 +
filler
  
 
[[category:Base Classes]]
 
[[category:Base Classes]]
 
[[category:Void]]
 
[[category:Void]]
 
[[category:Martial]]
 
[[category:Martial]]

Revision as of 11:18, 10 February 2017

The Ninja
  Nihilism Maneuvers
Level Special Max Depth Wu Wei Max Void Debt Mysteries Katas Known Max Grade Schools Maneuvers Known
1 Combat Style, Utsusemi 1st +0 3 1 2 Basic 1 2
2 Shadow Trick 1st +1 4 1 3 Basic 1 3
3   1st +1 4 1 4 Basic 1 4
4 Shadow Trick 2nd +2 4 1 5 Basic 1 5
5   2nd +2 5 2 6 Lesser 1 6
6 Shadow Trick 2nd +3 5 2 6 Lesser 1 6
7   2nd +3 5 2 7 Lesser 1 7
8 Shadow Trick 3rd +4 6 2 8 Lesser 1 8
9   3rd +4 6 2 9 Lesser 2 9
10 Ninja Talent 3rd +5 6 2 10 Lesser 2 10
11   4th +5 7 3 11 Lesser 2 11
12 Ninja Talent 4th +6 7 3 11 Expert 2 11
13   4th +6 7 3 12 Expert 2 12
14 Ninja Talent 4th +7 8 3 13 Expert 2 13
15   5th +7 8 3 14 Expert 2 14
16 Ninja Talent 5th +8 8 3 15 Expert 2 15
17   5th +8 9 4 16 Expert 2 16
18 Ninja Talent 6th +9 9 4 16 Expert 2 16
19   6th +9 9 4 17 Greater 2 17
20 Ninja Talent 6th +10 10 4 18 Greater 2 18

 

Ninja

no brk, no def, no wld

=arc=
if you lose sight of your quarry, or designate a new quarry, you can dismiss utsusemi instead of losing tokens.

When you invoke a kata that targets a single creature, you can spend aim tokens to improve your attack roll. Each aim token you spend gives you a +2 power bonus to the attack roll.

=ein=
when you cramp a maneuver, you can continue to use it, but must make a wu wei check as though it were a kata of the same grade and only while utsusemi is active

=flc=
your companion gains the benefit of utsusemi.

=kar=
while utsusemi is active, add your bravery modifier to your flow range.

=lnc=
while utsusemi is active, your leap is a teleport, rather than movement

=unf=
while utsusemi is active, when you check for openings, you can choose one maneuver to open automatically

filler