Difference between revisions of "D20 Mechanic: Skills"
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If you're an adventurer... I'll deal with your skill selection when someone plays one. | If you're an adventurer... I'll deal with your skill selection when someone plays one. | ||
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+ | {|class="collapsible" width="50%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#828282;" align="center" colspan="10"|<div style="margin-left:0px;"><font color="white" style="font-size:12px; font-family:tahoma;">t20v4 Skill List</font></div> | ||
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+ | ! width="50%"|Skill | ||
+ | ! width="50%"|Key Attribute | ||
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+ | |Test || Test | ||
+ | |} | ||
[[Category: Mechanics]] | [[Category: Mechanics]] |
Revision as of 14:46, 1 November 2017
In general, in discussion about t20, we don't like normal d20 skill systems. The end goal of t20 is to replace the skill system with a variety of classes that you can take Job feats into to gain access to skill-like abilities.
However, that process is taking a lot longer than I'd like, and it may lead to a bunch of weird complexity issues that will need to be toned down over time. In the interim, we can't really go without a skill system - because, ultimately, there are a bunch of actions and things that interact with skill systems in published adventures that make it significantly harder for the game to run smoothly.
So we're going to go with a very simple skill system for the time being.
Overview
Skills do things. They're generally small things that are either useful to a wide variety of character archetypes or are small enough in scope that they aren't justifiable as elements of a class. They're also intended as "generic" actions that even NPCs who don't necessarily have classes (don't think about that too much) can do.
To make a skill check, you roll 1d20, add your level bonus, and the ability modifier of the skill's key ability.
If you are trained in a skill, you get a +5 class bonus to the skill.
When you create a character, your class determines what skills you are trained in. Typically you will, by default, you will have two predetermined skills trained, and then can select some number from a list for that particular class.
Once you've selected your skills, that's it, you're good. No tracking skill points or what-not over levels.
If you're an adventurer... I'll deal with your skill selection when someone plays one.
Skills
t20v4 Skill List
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Skill | Key Attribute | ||||||||
Test | Test |