Journey: Maneuvers

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This... this is going to be fun.

Maneuver List

Maneuvers. A key:

  • Atk: An attack. This maneuver can be used as though it were a normal attack.
  • Stn: A stance. You can only benefit from one stance at a time.
  • Tac: A tactic. This maneuver requires the expenditure of tokens (either weapon or armor).
  • Psv: A passive ability. Once learned, this maneuver is always active for you.
=== WEAPON MANEUVERS ===
Flurry (Tac): Sacrifice much accuracy for an additional attack.
Quick Strike (Atk): Sacrifice accuracy for speed with an attack.
Sure Strike (Atk): Your knowledge of swordplay allows you to land a hit.
Sweeping Strike (Tac): When you hit a creature, you can attempt to hit another.
=== ARMOR MANEUVERS ===
=== HYBRID MANEUVERS ===
Counter (Tac): React to a melee attack with a counterattack.
Duelling Stance (Stn): Focus on one creature at the detriment of leaving yourself open to attack from others.

Maneuver Descriptions

COUNTER
  Maneuver (Tactic) [Armor, Weapon]
  Prerequisites - Quick Attack [Rank 3], Duelling Stance [Rank 2]
  XP Cost/Rank: 5 + 2/rank
  Token Cost: Armor - 1, Weapon - 2
  Action Cost: Instant (Reaction)
  Action Type: Maneuver (Attack)
 
  When you are struck by a melee weapon, you may react with this maneuver.
 
  You may make an attack against the creature who attacked you.
DUELLING STANCE
  Maneuver (Stance) [Armor, Weapon]
  Prerequisites - Quick Attack [Rank 2]
  XP Cost/Rank: 3 + 3/rank
  Token Cost: Armor - 0, Weapon - 0
  Action Cost: Quick
  Action Type: Maneuver (Utility)

  When you enter this stance, choose a creature you can see.

  Until you leave this stance (a quick action), you cannot attack creatures other than your target, and all attacks against you
  from creatures other than your target are treated as though they were at your flank (attacks from behind are still considered
  from behind). 

  While in this stance, you gain a skill bonus to attack rolls against your target equal to this skill's rank.
QUICK STRIKE
  Maneuver [Attack, Weapon]
  XP Cost/Rank: 3 + 3/rank
  Token Cost: 0
  Action Cost: Free
  Action Type: Maneuver (Utility)

  You attempt to strike quickly, sacrificing accuracy for speed.

  Before you make an attack, you may opt to take a penalty to the skill check, up to this skill's rank.
  
  If you deal damage with the attack, reduce the final action cost of the action by the penalty applied to your attack skill
  check. The final action cost cannot be lower than 6.
SURE STRIKE
  Maneuver (Attack) [Weapon]
  Prerequisites - Quick Attack [Rank 2], Duelling Stance [Rank 3]
  XP Cost/Rank: 2 + 3/rank
  Token Cost: Weapon - 1+ (see text)
  Action Cost: Free
  Action Type: Maneuver (Utility)

  When you make an attack, you may spend a number of weapon tokens up to your rank in this skill. If you do, you gain a skill
  bonus to that attack roll equal to the number of tokens spent.
SWEEPING STRIKE
  Maneuver [Tactic, Weapon]
  Prerequisites - Quick Attack [Rank 2]
  XP Cost/Rank: 4 + 2/rank
  Token Cost: 1
  Action Cost: Instant (Reaction)
  Action Type: Maneuver (Attack)
  Range: Melee
  Target: One creature
  Dice Pool: This + Melee
  Take Min/Avg/Max?: Yes / Yes / No

  When you successfully hit a creature, you may use this maneuver as a reaction.

  Make an additional attack with this skill's aggregate dice pool against a creature adjacent to the target of your original
  attack.
FLURRY
  Maneuver [Tactic, Weapon]
  Prerequisites - Quick Attack [Rank 3], Sweeping Strike [Rank 2]
  XP Cost/Rank: 5 + 4/rank
  Token Cost: 2
  Action Cost: Free
  Action Type: Maneuver (Utility)
 
  Whenever you make an attack, you may use this maneuver. If you do, you may make an additional attack; however, both attacks
  suffer a -4 penalty.

  UPGRADES
  Each time you improve this maneuver's rank, you may select one of the following upgrades.  

    Improved Flurry: When you use this ability, you may spend three additional tokens. If you do, you may make an additional
attack (for a total of three). (Requires - Rank 4 [1d8])
    Accurate Flurry: When you use this ability, you may spend two additional tokens. If you do, the penalty to the attack
rolls is reduced by one. You can take this upgrade multiple times; each time you do, you can spend an additional two tokens to
reduce the attack penalty by an additional point. (Requires - Rank 5 [1d10])