Journey: Advancement
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Revision as of 14:32, 18 March 2009 by GnomeWorks (Talk | contribs)
Here is where we talk about character advancement.
Terms
Rank
- Your ability with a feature. Rank determines the dice pool of a feature, as discussed in Basics.
Experience Points (XPs)
- An abstract representation of your progress and knowledge regarding a particular feature. You advance a feature to the next rank when you have sufficient experience points.
Training Points (TPs)
- An abstract representation of your training and practice with a particular feature. Practice and training do not directly improve your ability, but - when applied - greatly improve your advancement.
Cycle
- An abstract measurement of time. Generally comparable to roughly a month in real-world time.
Cycle Tick (CT)
- A subdivision of a cycle, each cycle has 30 cycle ticks. A cycle tick is roughly comparable to a day in real-world time.
Maintenance
- If you have enough XP towards a feature that decays to cover its base cost, the feature is considered maintained and is not subject to decay for this cycle.
Decay
- If you do not attempt to progress in your abilities, they gradually decay. Not all features are subject to decay; generally only skills and specials are subject to decay.