Difference between revisions of "Journey: Traits"

From Trinity Wiki
Jump to: navigation, search
 
Line 2: Line 2:
  
 
Traits are the ''Journey'' mechanical equivalent to derived stats: they are often derived from your primary stats, which in ''Journey'' are your Attributes.
 
Traits are the ''Journey'' mechanical equivalent to derived stats: they are often derived from your primary stats, which in ''Journey'' are your Attributes.
 +
 +
==Terms==
 +
 +
'''Base Value'''
 +
: The trait calls upon the following other dice pools, and adds them to its total dice pool.
 +
 +
'''XP Cost/Rank'''
 +
: The amount of XP you need to spend to improve this trait a rank.
 +
 +
'''XP Cost/Modifier'''
 +
: The amount of XP you need to spend to improve the modifier of this trait.
  
 
==Trait List==
 
==Trait List==
Line 16: Line 27:
 
  '''HEALTH'''
 
  '''HEALTH'''
 
   Trait
 
   Trait
   '''Default Value -''' Attribute: Constitution
+
   '''Base Value -''' Attribute: Constitution
 
   '''XP Cost/Rank:''' 5 + 4/rank
 
   '''XP Cost/Rank:''' 5 + 4/rank
 
   '''XP Cost/Modifier:''' 3/plus
 
   '''XP Cost/Modifier:''' 3/plus

Revision as of 05:01, 28 August 2008

Traits are like other skills, but are not subject to skill decay.

Traits are the Journey mechanical equivalent to derived stats: they are often derived from your primary stats, which in Journey are your Attributes.

Terms

Base Value

The trait calls upon the following other dice pools, and adds them to its total dice pool.

XP Cost/Rank

The amount of XP you need to spend to improve this trait a rank.

XP Cost/Modifier

The amount of XP you need to spend to improve the modifier of this trait.

Trait List

Health: Your ability to withstand damage.
Movement: Your locomotive capabilities.
Will: Your ability to withstand mental trauma.
Fortitude: Your ability to withstand physical trauma.
Reflex: Your ability to evade attacks.
Carrying Capacity: How much weight you can carry.

Trait Descriptions

HEALTH
  Trait
  Base Value - Attribute: Constitution
  XP Cost/Rank: 5 + 4/rank
  XP Cost/Modifier: 3/plus

  You have an amount of health equal to the maximum value of this trait.