Journey: Traits

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Traits are like other skills, but are not subject to skill decay.

Traits are the Journey mechanical equivalent to derived stats: they are often derived from your primary stats, which in Journey are your Attributes.

All characters have all traits; however, that does not mean that you have to improve them.

Terms

Base Value

The trait calls upon the following other dice pools, and adds them to its total dice pool.

XP Cost/Rank

The amount of XP you need to spend to improve this trait a rank.

XP Cost/Modifier

The amount of XP you need to spend to improve the modifier of this trait.

Trait List

Health: Your ability to withstand damage.
Movement: Your locomotive capabilities.
Will: Your ability to withstand mental trauma.
Fortitude: Your ability to withstand physical trauma.
Reflex: Your ability to evade attacks.
Carrying Capacity: How much weight you can carry.
Speed: How rapidly you can react and recover from acting.

Trait Descriptions

HEALTH
  Trait
  Base Value - Attribute: Constitution
  XP Cost/Rank: 4 + 2/rank
  XP Cost/Modifier: 3/plus

  You have an amount of health equal to the maximum value of this trait.

  You gain a Wound whenever you take damage equal to half your health.

  You are Bloodied whenever you are reduced to half or less of your maximum health; you are Wounded whenever you are reduced to one-
  quarter or less of your maximum health.
MOVEMENT
  Trait
  Base Value - Special (see text)
  XP Cost/Rank: 10 + 6/rank
  XP Cost/Modifier: 5/plus

  Your race sets the base value of this trait.

  You can move (5 * your minimum Movement) feet as a quick action (ongoing).
  You can move (5 * your average Movement) feet as a short action (ongoing).
  You can move (5 * your maximum Movement) feet as a medium action (ongoing).
  You can move (10 * your maximum Movement) feet as a long action (ongoing).

  For purposes of overland travel, use your average Movement.
CARRYING CAPACITY
  Trait
  Base Value - Attribute: Strength, Attribute: Constitution
  XP Cost/Rank: 2 + 2/rank
  XP Cost/Modifier: 2/plus

  The maximum weight you can carry is equal to the maximum of this trait and its base attributes' maximum values added together.

  You can drag up to double this amount.
SPEED
  Trait
  Base Value - Attribute: Dexterity
  XP Cost/Rank: 8 + 4/rank
  XP Cost/Modifier: 6/plus

  The minimum value of this trait is used for combat.