Magic: Spells D-F

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A list of magical spells for all magic-using classes.

The spells index includes a full index of all spells, as well as an explanation of some of the terms used in these descriptions.

Spells Index | A - C | D - F | G - J | L - M | N - Q | R - T | U - Z

Spells (D - F)

The following is an alphabetical list of Spells, from D to F.

DISPEL MAGIC
Path: Prime
Level: Mag Initiate
Components: V, S
Casting Time: Standard
Range: Medium (100 feet + 10 feet/caster level)
Target or Area: One caster, object, or creature; or 20-ft.-radius burst
Duration: Instantaneous
Mana Cost: Mag (1 mp)
Saving Throw: None
Spell Resistance: No
With an utterance of a word of power, you unravel the weave of a spell whose nature is known to you.
You can use dispel magic to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another caster’s spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can’t be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells.
Spells of paths that are unknown or inaccessible to you are unaffected by this spell. In addition, you can never dispel spells of a spell from your inferior paths with this spell, if you have any, regardless of whether or not you can access that path.
Note: The effect of a spell with an instantaneous duration can’t be dispelled, because the magical effect is already over before the dispel magic can take effect.
You choose to use dispel magic in one of two ways: a targeted dispel or an area dispel.
 
Targeted Dispel
One creature or spell is the target of the dispel magic spell. You make a dispel check (1d20 + your caster level, max +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.
If you target a creature or object that is the effect of an ongoing spell, you make a dispel check to end the spell that conjured the object or creature. You cannot disrupt the innate functions of a magic item with this spell, though if it has had spells cast upon it, you can dispel them.
You automatically succeed on your dispel check against any spell that you cast yourself.
 
Area Dispel
When dispel magic is used in this way, the spell affects everything within a 20-foot radius.
For each creature within the area that is the subject of one or more spells, you make a dispel check against the spell with the highest caster level. If that check fails, you make dispel checks against progressively weaker spells until you dispel one spell (which discharges the dispel magic spell so far as that target is concerned) or until you fail all your checks. The creature’s magic items are not affected.
For each object within the area that is the target of one or more spells, you make dispel checks as with creatures. Magic items are not affected by an area dispel.
For each ongoing area or effect spell whose point of origin is within the area of the dispel magic spell, you can make a dispel check to dispel the spell.
For each ongoing spell whose area overlaps that of the dispel magic spell, you can make a dispel check to end the effect, but only within the overlapping area.
If an object or creature that is the effect of an ongoing spell is in the area, you can make a dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel spells targeting the creature or object.
You may choose to automatically succeed on dispel checks against any spell that you have cast.