Prestige Class: Dwarf Guardian

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The Dwarf Guardian
Level BAB Fort Ref Will Special Armor Abilities
1 +0 +2 +0 +2 Immovable +1
2 +1 +3 +0 +3   -----
3 +2 +3 +1 +3 Implacable -----
4 +3 +4 +1 +4   +1
5 +3 +4 +1 +4 Inexorable -----
6 +4 +5 +2 +5   -----
7 +5 +5 +2 +5 Inescapable +1
8 +6 +6 +2 +6   -----
9 +6 +6 +3 +6 Indomitable -----
10 +7 +7 +3 +7 Impervious +1

 

Dwarf Guardian

"You seem to be under the impression that I will move. You are mistaken."

Resolute, stoic, and unyielding, dwarf guardians are as rigid as the earth itself. Charged with protecting hidden dwarven caches of wealth, knowledge, and valuable crafting material, dwarf guardians are taught in ancient dwarven traditions that allow them to excel at their duty.

Requirements

To qualify for the Dwarf Guardian prestige class, you must fulfill the following requirements.

Race: Dwarf.

BAB: +3.

Proficiency: You must be proficient with at least three reach weapons and heavy armor.

Skills: Concentration - 8 ranks, Martial Lore - 8 ranks.

Special: You must have an armor token pool.

Game Rule Information

Dwarf Guardians have the following game statistics.

Force Alignment: None.

Force Resistances: None.

Abilities: Strength and Constitution are most important to a dwarf guardian.

Hit Die: d12.

Class Skills: The dwarf guardian's class skills are Concentration (Con), Listen (Per), Martial Lore (Int), Spot (Per), and Vitality (Con).

Skill Points at Each Level: 2 + Int.

Alignment: Any lawful.

Class Features

All of the following are class features of the dwarf guardian.

Weapon and Armor Proficiency: Dwarf guardians gain no new weapon or armor proficiencies.

Armor Abilities: At the levels on the table above, the dwarf guardian gains a new armor ability, selected from the defender armor ability list.

Levels in dwarf guardian count as defender levels for purposes of token gain and armor ability use.

Impervious: At tenth level, the dwarf guardian has become a paragon of resoluteness, able to ward off or shrug off attacks and effects. As a standard action, you may spend 8 armor tokens and enter a defensive stance. If you do, while you are in the defensive stance, you gain the following additional abilities:

  • You can spend 1 armor token to make an attack against you miss.
  • You can spend 1 armor token to make a save.
  • You can spend 2 armor tokens to make an attack against a creature within your reach to miss.
  • You can spend 2 armor tokens to make a creature within your reach make a Fortitude or Reflex save.

While you are under the effects of impervious, you cannot gain armor tokens.