Shaman
While the new druid concept is tied to planets and environments, the shaman is tied to elements.
This class is part of the general d20 revamp, as well as the Force revamp.
The mechanics for this class are inspired by the bending system developed here.
This class is still under construction.
The Shaman Seeds Level BAB Fort Ref Will Special Known 1 +0 +0 +0 +2 Elemental Initiate 4 2 +1 +0 +0 +3 5 3 +2 +1 +1 +3 Elemental Focus 7 4 +3 +1 +1 +4 8 5 +3 +1 +1 +4 Elemental Focus 10 6 +4 +2 +2 +5 11 7 +5 +2 +2 +5 Elemental Focus 13 8 +6/+1 +2 +2 +6 14 9 +6/+1 +3 +3 +6 Elemental Focus 16 10 +7/+2 +3 +3 +7 17 11 +8/+3 +3 +3 +7 Elemental Expertise 19 12 +9/+4 +4 +4 +8 20 13 +9/+4 +4 +4 +8 Elemental Expertise 22 14 +10/+5 +4 +4 +9 23 15 +11/+6/+1 +5 +5 +9 Elemental Expertise 25 16 +12/+7/+2 +5 +5 +10 26 17 +12/+7/+2 +5 +5 +10 Elemental Expertise 28 18 +13/+8/+3 +6 +6 +11 30 19 +14/+9/+4 +6 +6 +11 32 20 +15/+10/+5 +6 +6 +12 Elemental Mastery 36
Contents
Shaman
- "In the storm that is the elements, I am the calm in the center."
The druid's province is the environment; he concerns himself with each part of the world in turn, attuning himself to the various natural places of the planet. The shaman takes a much different approach to Nature, however: rather than attune herself to a specific land, she attunes herself to a pair of opposed elements. This universal approach allows her to access the power of Nature wherever she may go, but she requires her chosen elements to work with.
For the shaman, the concept of balance is pantamount. Whereas other Natural classes tend towards variety and versatility, the shaman's abilities are incredibly focused; while a creative shaman can attain versatility, she will always be restricted to her chosen elements. A shaman's choice of elemental pairs speaks a good deal about her personality, as well as the method in which she uses them; oftentimes younger shamans will favor one element over the other in each pair, while older shamans often seek to combine two if not all four of their chosen elements in achieving their goals.
Game Rule Information
Shamans have the following game statistics.
Force Alignment: Nature.
Force Resistances: DI 5 + level, VI 5 + level.
Abilities: (Uncertain at this time.)
Hit Die: d6 (?).
Class Skills: The Shaman’s class skills are...?
Skill Points at Each Level: 4 + Int. (?)
Alignment: Any neutral.
Starting Age: Simple.
Starting Gold: 3d4 x 10gp.
Favored By: None.
Class Features
All of the following are class features of the shaman.
Weapon and Armor Proficiency: Shamans are proficient with all simple weapons and light armor, but not shields.
Elements: Each shaman chooses to focus on two pairs of elements, with each pair consisting of opposed elements. In this manner, the shaman can better achieve balance: by understanding opposing natural elements, she is better able to understand their roles in relation to each other, as well as reach a point at which she understands how to combine the two.
A shaman chooses two element combinations from the list below.
Air and Earth Water and Fire Ice and Lightning Light and Shadow
Once this choice is made, the shaman cannot change it later; in addition, a character cannot multiclass into shaman again and choose a different combination of elements.
Seeds (Na): The shaman's manipulation of her Force is the usage of seeds. A seed is similar to a spell, but requires a (class skill check) to be used; in addition, using a seed usually requires that an amount of the seed's element is available.
In situations when two of the shaman’s known seeds are compatible with each other, they can be executed simultaneously or in conjunction with the shaman’s other abilities; doing so uses the activation time of the longest seed and uses the seeds’ combined (casting) DCs + 4.
Seeds
Seeds are not sorted by level, but are instead sorted by element.
Air
Air Blast Deflect Attack Particles Run as the Wind Palm Bow (Template) Air Burst (Template) Air Thrust (Template) Leap Windsphere Acoustics Aerial Strikes Levitate Air Scythe Deep Breath (Template) Stormwind Air Shield Engulfing Wind Tornado
Earth
Earth Blast Deflect Attack Move Earth Dust Earth Wall Column Tilt Armor Tremorsense Steady Stance Create Rubble Compact Golem Earthstride Catapult Excavate Earthquake Immobilize Metalbending (Template) Rift
Fire
Fire Blast Deflect Attack Play with Fire Fire Kick (Template) Fire Whip Explosion (Template) Blades of Fire Intensity Burning Rush Fire Sweep Fiery Soul Incandesce Break Stance (Template) Breath of the Dragon (Template) Fire Burst Wall of Fire Blue Fire (Template) Flamethrower
Water
Water Blast Deflect Attack Manipulate Melt Mist Water Whip Tentacle Healing Water Water Shield Steady Stance Water Spout Pressure (Template) Water Walk Propel Armor Wave Golem Feel the Flow Bend Plants Bloodbending
Ice
Ice Blast Deflect Attack Chill Ice Shards Blizzard
Lightning
Lightning Blast Deflect Attack
Light
Light Blast Deflect Attack
Shadow
Shadow Blast Deflect Attack