Talk:Class: Gambler

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Work in progress.

 

Gamble

As a gambler, it is in your nature to gamble; but now, you can do so with far more than just dice.

As a standard action, you can discard at least one whim to play one of the games you know; the specific number of whims is dependent upon the game. The effect of a given game lasts for a certain amount of time, defined by which game you are playing; in addition, each game has a bust condition, which ends the game and gives you a penalty of some sort until you take a short rest.

You can only play one game at a time, but can play any number of that game at the same time (for instance, you could be playing five copies of blackjack, but not one copy of blackjack and one copy of roulette).

You gain knowledge of one game, chosen from the gambler game list.

▶ Blackjack

When you play this game, discard one whim, select a trait from the list below, and roll 1d6, consulting the table on the right; this is your gamble value. You and all allies within Medium range (100 feet) gain the corresponding bonus as a feat bonus to the chosen trait.

Blackjack: Gamble Results
Gamble Value Bonus
1 - 3 +0
4 - 6 +1
7 - 8 +2
9 +3
10 +4
11 +5
12+ bust

While this ability is active, at the beginning of each of your turns, you can choose to hit. If you do, roll 1d6 again and add it to the original result, consulting the table on the right; the bonus changes appropriately. If the result of your gamble is greater than 11, you bust: the effect ends, and you suffer a -2 feat penalty to the chosen trait until you take a short rest.

If you choose not to hit, that gamble value is instead reduced by 1. If a gamble is reduced to 0, it ends.

The available traits that you can grant a bonus to via gamble are as follows:

  • physical attack rolls
  • force attack rolls
  • armor check rolls
  • Fortitude defense
  • Reflex defense
  • Will defense
  • Determination defense
▶ Roulette

When you play this game, choose one status ailment or status boon from the list, and discard a number of whims equal to the chosen status' tier.

Roulette: Gamble Options
  Status Effects      
Tier Ailments Boons Available Ranges Duration Ante
1 Tier 0 Tier 0 [1, 2, 3, 4, 5, 6] · [7, 8, 9, 10, 11, 12] 1 round 5
2 Tier 1 Tier 0 [1, 2, 3, 4] · [5, 6, 7, 8] · [9, 10, 11, 12] 2 rounds 4
3 Tier 2 Tier 0 [1, 2, 3] · [4, 5, 6] · [7, 8, 9] · [10, 11, 12] 3 rounds 3
4 Tier 3 Tier 0 [1, 2] · [3, 4] · [5, 6] · [7, 8] · [9, 10] · [11, 12] 4 rounds 2
5 Epic Tier 0 [1] · [2] · [3] · [4] · [5] · [6] · [7] · [8] · [9] · [10] · [11] · [12] 5 rounds 1

When you first start playing this game, select a range, and make a gamble check using 1d12. If the result if within the range you selected, either you and all allies within Close range (30 feet) gain the selected status boon, or all enemies within Close range (30 feet) gain the selected status ailment. This effect lasts for the duration associated with that range, ending at the end of your next turn in the indicated round. If your result is not within your range, your ante increases by the amount indicated for that range; your initial ante is 0.

At the beginning of your turn, if you have ante, you must discard whims equal to your ante, which is then reset to 0. If you do not have sufficient whims, you discard all your whims and reduce your ante by that amount; you now bust, ending this game, and suffer a penalty to all d20 rolls equal to the remaining ante until your next short rest. Otherwise, you can choose to select a range and make another gamble check; if successful, you increase the status' duration, otherwise you suffer the indicated amount of ante. You do not have to make a gamble check.

If the duration of the chosen status effect ends, and you choose not to make a gamble check, the game ends.

▶ Slots

Not really sure yet.

Thinking something like a wand of wonder.