Talk:Fighter
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THE FIGHTER (or, EINHANDER) Maneuvers Maneuvers Stances Level BAB Fort Ref Will Special Known Readied Known 1 +1 +2 +0 +0 Bonus Feat 6 4 1 2 +2 +3 +0 +0 7 4 2 3 +3 +3 +1 +1 8 5 2 4 +4 +4 +1 +1 Bonus Feat 9 5 2 5 +5 +4 +1 +1 10 6 3 6 +6/+1 +5 +2 +2 11 6 3 7 +7/+2 +5 +2 +2 12 6 3 8 +8/+3 +6 +2 +2 Bonus Feat 13 7 3 9 +9/+4 +6 +3 +3 14 7 4 10 +10/+5 +7 +3 +3 15 8 4 11 +11/+6/+1 +7 +3 +3 16 8 4 12 +12/+7/+2 +8 +4 +4 Bonus Feat 17 8 4 13 +13/+8/+3 +8 +4 +4 18 9 4 14 +14/+9/+4 +9 +4 +4 19 9 5 15 +15/+10/+5 +9 +5 +5 20 10 5 16 +16/+11/+6/+1 +10 +5 +5 Bonus Feat 21 10 5 17 +17/+12/+7/+2 +10 +5 +5 22 10 5 18 +18/+13/+8/+3 +11 +6 +6 23 11 5 19 +19/+14/+9/+4 +11 +6 +6 24 11 5 20 +20/+15/+10/+5 +12 +6 +6 Bonus Feat 25 12 6
You can only recharge your maneuvers outside of combat. This takes 5 minutes.
You can change up what maneuvers you have readied, outside of combat. This takes 10 minutes.
Maneuvers
The following is the list of maneuvers available to fighters.
1st
STYLE MANEUVER ACT TYPE EFFECT Iron Duelling Stance --- Stance Gain +2 AC against one foe, -2 against all others. Island of Blades --- Stance You and allies flank all adjacent foes. Punishing Stance --- Stance Attacks deal +1d6 dmg, but -2 AC. Sapphire Strike Stan Strike Opponent flat-footed, +1d6 dmg with Concentration check. Steel Wind Stan Strike Attack two opponents. Steely Strike Stan Strike +4 on one attack, enemies get +4 on atks against you. Stone Charging Minotaur Full Strike Charging bull rush deals damage, ignores AoOs. Stonefoot Stance --- Stance +2 bonus on Str checks, +2 AC vs larger foes. Tiger Blood in the Water --- Stance Gain +1 on atk and dmg for each crit. Hunter's Sense --- Stance Gain scent. Mighty Throw Stan Strike Grab foe, throw him up to 10 ft. Sudden Leap Swif Boost Jump as a swift action. Wolf Fang Strike Stan Strike Attack with two weapons.
2nd
STYLE MANEUVER ACT TYPE EFFECT Iron Clever Positioning Stan Strike Swap positions with target of attack. Disarming Strike Stan Strike With successful attack, attempt to disarm foe. Emerald Razor Stan Strike Turn melee attack into a touch attack. Wall of Blades Imme Counter Replace AC with attack roll result. Stone Mountain Hammer Stan Strike Deal +2d6 dmg, overcome DR and Hardness. Stone Vise Stan Strike Deal +1d6 dmg, attack immobilizes creature. Tiger Baffling Defense Imme Counter Use Sense Motive check to dodge attack. Bull's Charge Full Strike No AoOs while charging, deal +10 damage. Claw at the Moon Stan Strike Make Jump check, deal +2d6 dmg. Rabid Wolf Strike Stan Strike +4 to attack, deal +2d6 dmg, -4 AC for 1 round.
3rd
STYLE MANEUVER ACT TYPE EFFECT Iron Absolute Steel Stance --- Stance +10 ft bonus to speed, +2 AC with movement. Assassin's Stance --- Stance Gain sneak attack +2d6. Exorcism of Steel Stan Strike Strike opponent's weapon, it deals -4 dmg. Insightful Strike Stan Strike Use Concentration check to determine damage. Iron Surge Stan --- Remove effect, gain +2 morale bonus on attacks. Stone Bonecrusher Stan Strike Deal +4d6 dmg, +10 bonus to confirm crit. Weight of the Mountain --- Stance Constrict for 2d6 + (Str x 1.5) when grappling. Root of the Mountain --- Stance +10 on checks vs bull rush, trip, and more, and gain DR 2/-. Stone Dragon's Fury Stan Strike Deal +4d6 dmg against objects, constructs. Tiger Devastating Throw Stan Strike Grab foe, throw him using leverage, strength. Fleshripper Stan Strike Foe's attacks and AC have -4 penalty. Leaping Dragon --- Stance +10 on Jump checks, always considered running for jumps. Wolverine Stance --- Stance Use any weapons while grappling.
4th
STYLE MANEUVER ACT TYPE EFFECT Iron Entangling Blade Stan Strike Deal +2d6 dmg, target has -20 ft. penalty to speed. Lightning Recovery Imme Counter Reroll an attack that misses with +2 bonus. Mithral Tornado Stan Strike Make attacks against adjacent foe, +2 on each atk. Ruby Strike Stan Strike Attack deals double damage with successful Concentration check. Shieldbreak Stan Strike Attack deals +4d6 dmg, makes target flat-footed. Stone Bonesplitter Stan Strike Attack deals 2 Con damage. Boulder Roll Full Boost Gain +4 bonus on overrun attempts. Overwhelming Mountain Stan Strike Deal +2d6 dmg, target loses move action. Tiger Bounding Assault Full Strike Double move and attack. Comet Throw Stan Strike Grab foe, throw using leverage and strength. Fountain of Blood Swif Boost Defeat foe, cause fear in enemies.
5th
STYLE MANEUVER ACT TYPE EFFECT Iron Dancing Blade Form --- Stance +5 ft reach during your turn. Daunting Strike Stan Strike Target of attack becomes shaken. Dazing Strike Stan Strike Melee attack dazes opponent. Disrupting Blow Stan Strike Successful attack causes foe to be unable to act for 1 round. Iron Heart Focus Imme Counter Reroll save. Stone Elder Mountain Hammer Stan Strike Deal +6d6 dmg, overcome DR and Hardness. Giant's Stance --- Stance Deal damage as if you were one category larger. Mountain Avalanche Full Strike Gain ability to trample foes. Tiger Dancing Mongoose Swif Boost Make one extra attack with each weapon (max of two extra attacks.) Hearing the Air --- Stance Gain blindsense 30 ft., +5 bonus on Listen checks. Pouncing Charge Full Strike When you charge, make multiple attacks. Soaring Throw Stan Strike Grab foe, throw him using leverage and strength.
6th
STYLE MANEUVER ACT TYPE EFFECT Iron Manticore Parry Imme Counter Deflect attack and redirect it against opponent. Moment of Alacrity Swif Boost Gain +20 bonus to initiative. Second Wind Swif Boost Heal hit points equal to double your level. Strike of Forethought Stan Strike Use double Concentration check to determine damage. Stone Crushing Vise Stan Strike Deal +4d6 damage, attack immobilizes creature. Depths of the Mountain Stan Strike Deal +4d6 damage, target loses standard action. Tiger Ballista Throw Stan Strike Throw foe in 60-ft. line, deal 6d6 damage to all in area. Deathgrip Full Strike Enter larger foe's space, deal +5d6 dmg, gain cover from foe. Rabid Bear Strike Stan Strike Gain +4 on atk, +10d6 dmg, -4 AC with attack.
7th
STYLE MANEUVER ACT TYPE EFFECT Iron Avalanche of Blades Full Strike With each attack that hits, make another atk, with increasing penalties. Finishing Move Stan Strike Gain extra damage against weakened foe. Scything Blade Swif Strike Strike one foe, free attack against another. Stone Ancient Mountain Hammer Stan Strike Deal +12d6 dmg, overcome DR and Hardness. Colossus Strike Stan Strike Deal +6d6 dmg, knock opponent backward. Tiger Hamstring Attack Stan Strike Attack deals +1d8 dmg, foe takes -10 ft penalty to speed. Prey on the Weak --- Stance AoO with each foe that drops. Sudden Move Swif Boost Use swift to take a move action.
8th
STYLE MANEUVER ACT TYPE EFFECT Iron Adamantine Hurricane Stan Strike Two attacks against each adjacent foe, +4 on each atk. Diamond Strike Stan Strike Attack deals x4 dmg with successful Concentration check. Lightning Throw Stan Strike Use melee attack as a line attack. Supreme Blade Parry --- Stance Gain DR 5/-. Tiger Rending Strikes Swif Boost Gain ability to rend with successful attacks. Raging Mongoose Swif Boost Make two extra attacks with each weapon (max four extra attacks.) Wolf Pack Tactics --- Stance Free 5 ft step with each successful attack.
9th
STYLE MANEUVER ACT TYPE EFFECT Iron Time Stands Still Full Strike Take full attack action twice. Perfect Strike Stan Strike Deal +100 dmg with single attack. Stone Tombstone Strike Stan Strike Attack also deals 2d6 Con damage. Tiger Feral Death Blow Full Strike Leap onto a creature and slay it instantly or deal +20d6 dmg. Tornado Throw Full Strike Move and throw foes repeatedly.