Talk:Medic

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num of times medicine usable per day on someone is something like: (your level / 5) + their Con mod.

0th

DEVICE			FIELD	EFFECT
Antitoxin		Chem	A liquid draught that provides resistance against poison.
Novril			Chem	Heals 1 point of damage.
Rafatex			Chem	Subject is relieved of fatigue, exhaustion.

1st

DEVICE			FIELD	EFFECT
Betaphenyl		Chem	Subject is fascinated.
Coffee			Chem	Liquid increases awareness and reflexes.
Hypnocil		Chem	Subject falls asleep.
Isoprovalyn		Chem	Provides resistance to disease.
Tonic, Prototype	Chem	Heal 1d6+1/level (max +5) damage.
Malvox			Chem	Supresses fear or gives +4 on saves against fear.

2nd

DEVICE			FIELD	EFFECT
Adrenalin		Chem	Biological draught grants +4 enhancement to Str, Dex, or Con.
Alprazaline		Chem	Heals nonlethal damage, slows poisons.
Cathiline		Chem	Subject cannot move or take any mental action.
Hydrozapam		Chem	Subject heals naturally at double the normal rate.
Miyifi			Chem	Subject has aversion you specify at device construction.
Mnemonic Inducer	Chem	Biological draught grants +4 enhancement to Int, Wis, or Cha.
Night Drops		Chem	Provides darkvision for 1 hour/level.
Propoxin		Chem	Calms subject, negating emotion effects.
Tonic			Chem	Heal 2d6+1/level (max +10) damage.
Truth Drug		Chem	Forces drinker to tell the truth.

3rd

DEVICE			FIELD	EFFECT
Anazen			Chem	Subject sees what isn't there.
Dilaphtine		Chem	Subject gains DR 2/-.
Ecutol			Chem	Allows subject to breathe water.
Funema			Chem	Subject gains +4 bonus against traps.
Hydronalin		Chem	Subject can go without food or water for one day.
Pasceline		Chem	Heals physical ability score damage.
Prozium			Chem	Heals mental ability score damage.
Retinax			Chem	Heals blindness, provides resistance against sight-removing effects.
Serisone		Chem	Subject gains +4 chemical bonus to Str, Reflex saves, and +10 movement.
Tamicol			Chem	Subject gains 1d10+1/level (max +10) temporary hp.
Teselat			Chem	Disrupt subject's breathing.
Tonic, Improved		Chem	Heal 3d6+1/level (max +15) damage.
Uninhibitor		Chem	Sends drinker into a berserker rage.

4th

DEVICE			FIELD	EFFECT
Alepizan		Chem	Subject's mind splinters for 1 round/level.
Cilaci			Chem	Subject's mind is partitioned.
Ilanorol		Chem	Deals 1d10 Con damage, repeats in 1 minute.
Inetarum		Chem	Subject's movement rates are doubled.
Lethe			Chem	Changes subject's memories.
Neodextraline		Chem	Subject gains +2 Str, +4 Dex, -4 Int.
Tonic, Advanced		Chem	Heal 4d6+1/level (max +20) damage.

5th

DEVICE			FIELD	EFFECT
Biosimplifier		Chem	Prevents a creature from changing shape for 1 round/level.
Iyataline		Chem	Frees subject from enchantments, alterations, petrification, and similar.
Placiden		Chem	Drug induces psychic static, inhibiting the subject's ability to use psionics.
Yacorin			Chem	Subject sees things as they really are.
Zanocix			Chem	Restores level drain.

6th

DEVICE			FIELD	EFFECT
Byphondine		Chem	Subject appears dead.
Elan Vital		Chem	Returns a dead creature to life.
Polyvolver		Chem	Drinker can change shape as a druid for 1 minute/level.
Tonic, Perfect		Chem	Heal 5 points/level (max 75) points of damage, all diseases, mental conditions.
Xepilor			Chem	Stop subject's heart.