Talk:Medic
From Trinity Wiki
num of times medicine usable per day on someone is something like: (your level / 5) + their Con mod.
0th
DEVICE FIELD EFFECT Antitoxin Chem A liquid draught that provides resistance against poison. Novril Chem Heals 1 point of damage. Rafatex Chem Subject is relieved of fatigue, exhaustion.
1st
DEVICE FIELD EFFECT Betaphenyl Chem Subject is fascinated. Coffee Chem Liquid increases awareness and reflexes. Hypnocil Chem Subject falls asleep. Isoprovalyn Chem Provides resistance to disease. Tonic, Prototype Chem Heal 1d6+1/level (max +5) damage. Malvox Chem Supresses fear or gives +4 on saves against fear.
2nd
DEVICE FIELD EFFECT Adrenalin Chem Biological draught grants +4 enhancement to Str, Dex, or Con. Alprazaline Chem Heals nonlethal damage, slows poisons. Cathiline Chem Subject cannot move or take any mental action. Hydrozapam Chem Subject heals naturally at double the normal rate. Miyifi Chem Subject has aversion you specify at device construction. Mnemonic Inducer Chem Biological draught grants +4 enhancement to Int, Wis, or Cha. Night Drops Chem Provides darkvision for 1 hour/level. Propoxin Chem Calms subject, negating emotion effects. Tonic Chem Heal 2d6+1/level (max +10) damage. Truth Drug Chem Forces drinker to tell the truth.
3rd
DEVICE FIELD EFFECT Anazen Chem Subject sees what isn't there. Dilaphtine Chem Subject gains DR 2/-. Ecutol Chem Allows subject to breathe water. Funema Chem Subject gains +4 bonus against traps. Hydronalin Chem Subject can go without food or water for one day. Pasceline Chem Heals physical ability score damage. Prozium Chem Heals mental ability score damage. Retinax Chem Heals blindness, provides resistance against sight-removing effects. Serisone Chem Subject gains +4 chemical bonus to Str, Reflex saves, and +10 movement. Tamicol Chem Subject gains 1d10+1/level (max +10) temporary hp. Teselat Chem Disrupt subject's breathing. Tonic, Improved Chem Heal 3d6+1/level (max +15) damage. Uninhibitor Chem Sends drinker into a berserker rage.
4th
DEVICE FIELD EFFECT Alepizan Chem Subject's mind splinters for 1 round/level. Cilaci Chem Subject's mind is partitioned. Ilanorol Chem Deals 1d10 Con damage, repeats in 1 minute. Inetarum Chem Subject's movement rates are doubled. Lethe Chem Changes subject's memories. Neodextraline Chem Subject gains +2 Str, +4 Dex, -4 Int. Tonic, Advanced Chem Heal 4d6+1/level (max +20) damage.
5th
DEVICE FIELD EFFECT Biosimplifier Chem Prevents a creature from changing shape for 1 round/level. Iyataline Chem Frees subject from enchantments, alterations, petrification, and similar. Placiden Chem Drug induces psychic static, inhibiting the subject's ability to use psionics. Yacorin Chem Subject sees things as they really are. Zanocix Chem Restores level drain.
6th
DEVICE FIELD EFFECT Byphondine Chem Subject appears dead. Elan Vital Chem Returns a dead creature to life. Polyvolver Chem Drinker can change shape as a druid for 1 minute/level. Tonic, Perfect Chem Heal 5 points/level (max 75) points of damage, all diseases, mental conditions. Xepilor Chem Stop subject's heart.