Difference between revisions of "Talk:Class: Incarnate"

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: '''Season 1:''' No effect.
 
: '''Season 1:''' No effect.
  
: '''Season 2:''' Petitioners suffer a -1 penalty to all ''petition checks''. The gulf between Reality and the Metaphysic widens, and the ability for souls to tap into the Divine weakens; embedded shards of slain gods shine less bright than they once did. The Bridge Between Worlds feat is available to you.
+
: '''Season 2:''' No effect. The power of Magic has experienced a resurgence: but the root cause of that rebirth yet remains a mystery... the Secrets of the Hand and Fire and Blood feats are available to you.
 +
 
 +
 
 +
 
 +
{|width="100%"
 +
!
 +
!
 +
|-
 +
| width=50%|
 +
 
 +
<div id="Secrets of the Hand">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9D1309;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">SECRETS OF THE HAND [Magic, Story - Echoes]</font></div>
 +
|-style="background:white;" align="left"
 +
|They say that Viraxis, the Goddess of Magic, has returned: stories tell of her left hand, which was the first piece severed when she was slain by Lexicon, all those years ago, and the terrible powers it wielded...
 +
|-align="left"
 +
|'''Prerequisites:''' Caster, haven't taken [[#Fire and Blood|Fire and Blood]].
 +
|-align="left"
 +
|'''Benefit:''' As a standard action, you can make an unarmed melee attack, against Reflex, of a creature you can reach. If you hit, you deal ''potency 3 arcane damage'', and gain ''mana'' equal to your ''refresh rate''.
 +
|}
 +
</div>
 +
 
 +
||
 +
 
 +
<div id="Fire and Blood">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9D1309;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">FIRE AND BLOOD [Magic, Story - Echoes]</font></div>
 +
|-style="background:white;" align="left"
 +
|There are few more pure expressions of destruction and life than those found in the paths walked by mages. It is in the balance of these energies that the true rhythm of Magic can be felt...
 +
|-align="left"
 +
|'''Prerequisites:''' Caster, haven't taken [[#Secrets of the Hand|Secrets of the Hand]].
 +
|-align="left"
 +
|'''Benefit:''' When you get a ''critical hit'' with a Thaumaturgy spell, you can spend a ''healing surge'' and regain hit points equal to your ''healing surge value''.
 +
|-align="left"
 +
|When you get a ''critical hit'' with a Conjury spell, you can spend a ''healing surge'' and regain ''mana'' equal to double your ''mana refresh rate''.
 +
|}
 +
</div>
 +
 
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
<div id="Echoes">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#e6cc80;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Echoes</font></div>
 +
|}
 +
These effects are cumulative over seasons.
 +
 
 +
: '''Season 1:''' No effect.
 +
 
 +
: '''Season 2:''' Manifesters suffer a -1 penalty to ''manifestation checks'' for all disciplines. The tenuous loopholes through which the mind can slip both hold fast and slacken, weakening your ability to manipulate them. The Open the Chakras feat is available to you.
 +
 
 +
&nbsp;
 +
 
 +
<div id="Open the Chakras">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#D8BFD8;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">OPEN THE CHAKRAS [Psionic, Story - Echoes]</font></div>
 +
|-style="background:white;" align="left"
 +
|You reach deep into your self, studying the circumlocutions of your own mind.
 +
|-align="left"
 +
|'''Prerequisites:''' Manifester.
 +
|-align="left"
 +
|'''Benefit:''' You ignore the '''Season 2''' effect of the ''Echoes'' metaplot.
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="Echoes">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#e6cc80;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Echoes</font></div>
 +
|}
 +
These effects are cumulative over seasons.
 +
 
 +
: '''Season 1:''' No effect.
 +
 
 +
: '''Season 2:''' Students' ''devices'' have their ''error rate'' increased by 1. Complex systems are more likely to break down through increased stress and erratic physics. The Diligent Safety Inspections feat is available to you.
 +
 
 +
&nbsp;
 +
 
 +
<div id="Diligent Safety Inspections">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#535353;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">DILIGENT SAFETY INSPECTIONS [Story - Echoes, Technology]</font></div>
 +
|-style="background:white;" align="left"
 +
|In these times of uncertain physical systems, you have a rigorous system in place for ensuring all is well: or, at least, as well as it can be.
 +
|-align="left"
 +
|'''Prerequisites:''' Student.
 +
|-align="left"
 +
|'''Benefit:''' You ignore the '''Season 2''' effect of the ''Echoes'' metaplot.
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="Echoes">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#e6cc80;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Echoes</font></div>
 +
|}
 +
These effects are cumulative over seasons.
 +
 
 +
: '''Season 1:''' No effect.
 +
 
 +
: '''Season 2:''' Petitioners suffer a -2 penalty to all ''petition checks''. The gulf between Reality and the Metaphysic widens, and the ability for souls to tap into the Divine weakens; embedded shards of slain gods shine less bright than they once did. The Bridge Between Worlds feat is available to you.
  
 
&nbsp;
 
&nbsp;
Line 33: Line 135:
 
: '''Season 1:''' No effect.
 
: '''Season 1:''' No effect.
  
: '''Season 2:''' Memeticists who roll a 1 on their ''recharge die'' must choose one of their ''unlocked memes'' to become ''locked''. The world memory is becoming erratic and scrambled, corrupting data as pointers are lost. The Manual Pointer Assignment feat is available to you.
+
: '''Season 2:''' Nihilists suffer a -1 penalty to their ''max void debt''. The Void gnaws at the edges of reality, sensing its coming doom, and hungers for the souls of those who dare reach out to it. The Avert the Abyss feat is available to you.
  
 
&nbsp;
 
&nbsp;
  
<div id="Manual Pointer Assignment">
+
<div id="Avert The Abyss">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#9BC4E2;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">MANUAL POINTER ASSIGNMENT [Memetic, Story - Echoes]</font></div>
+
! style="background:#8B8B83;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;"> AVERT THE ABYSS [Story - Echoes, Void]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|You take charge of your own memory management.
+
|You avert your inner gaze from that of the Void, strengthening your attachment to the mortal coil.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Memeticist.
+
|'''Prerequisites:''' Nihilist.
 +
|-align="left"
 +
|'''Benefit:''' You ignore the '''Season 2''' effect of the ''Echoes'' metaplot.
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="Echoes">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#e6cc80;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Echoes</font></div>
 +
|}
 +
These effects are cumulative over seasons.
 +
 
 +
: '''Season 1:''' No effect.
 +
 
 +
: '''Season 2:''' Benders suffer a -1 penalty to their ''max stress'' for all suites. The flows of elemental energy in the tapestry of reality ebb and wane, reducing the total power available to those who tap into them. The Circle of Life feat is available to you.
 +
 
 +
&nbsp;
 +
 
 +
<div id="Circle of Life">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#659D32;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;"> CIRCLE OF LIFE [Nature, Story - Echoes]</font></div>
 +
|-style="background:white;" align="left"
 +
|Your attunement to the elemental cycle invigorates them, as they invigorate you.
 +
|-align="left"
 +
|'''Prerequisites:''' Bender.
 
|-align="left"  
 
|-align="left"  
 
|'''Benefit:''' You ignore the '''Season 2''' effect of the ''Echoes'' metaplot.
 
|'''Benefit:''' You ignore the '''Season 2''' effect of the ''Echoes'' metaplot.
Line 85: Line 213:
 
: '''Season 1:''' No effect.
 
: '''Season 1:''' No effect.
  
: '''Season 2:''' No effect. The power of Magic has experienced a resurgence: but the root cause of that rebirth yet remains a mystery... the Secrets of the Hand and Fire and Blood feats are available to you.
+
: '''Season 2:''' Anarchists suffer a -1 penalty to their ''max hand size''. As the power of Chaos dwindles, so too does your ability to do as you please to the world. The Screw the Rules feat is available to you.
  
 
&nbsp;
 
&nbsp;
  
{|width="100%"
+
<div id="Screw the Rules">
!
+
!
+
|-
+
| width=50%|
+
 
+
<div id="Secrets of the Hand">
+
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#9D1309;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">SECRETS OF THE HAND [Magic, Story - Echoes]</font></div>
+
! style="background:#B8A191;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;"> SCREW THE RULES [Chaos, Story - Echoes]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|They say that Viraxis, the Goddess of Magic, has returned: stories tell of her left hand, which was the first piece severed when she was slain by Lexicon, all those years ago, and the terrible powers it wielded...
+
|The rules say you can have fewer cards in hand. Screw that noise.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Caster, haven't taken [[#Fire and Blood|Fire and Blood]].
+
|'''Prerequisites:''' Anarchist.
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' As a standard action, you can make an unarmed melee attack, against Reflex, of a creature you can reach. If you hit, you deal ''potency 3 arcane damage'', and gain ''mana'' equal to your ''refresh rate''.
+
|'''Benefit:''' You ignore the '''Season 2''' effect of the ''Echoes'' metaplot.
 
|}
 
|}
 
</div>
 
</div>
  
||
+
&nbsp;
  
<div id="Fire and Blood">
+
<div id="Echoes">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#e6cc80;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Echoes</font></div>
 +
|}
 +
These effects are cumulative over seasons.
 +
 
 +
: '''Season 1:''' No effect.
 +
 
 +
: '''Season 2:''' Memeticists who roll a 1 on their ''recharge die'' must choose one of their ''unlocked memes'' to become ''locked''. The world memory is becoming erratic and scrambled, corrupting data as pointers are lost. The Manual Pointer Assignment feat is available to you.
 +
 
 +
&nbsp;
 +
 
 +
<div id="Manual Pointer Assignment">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#9D1309;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">FIRE AND BLOOD [Magic, Story - Echoes]</font></div>
+
! style="background:#9BC4E2;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">MANUAL POINTER ASSIGNMENT [Memetic, Story - Echoes]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|There are few more pure expressions of destruction and life than those found in the paths walked by mages. It is in the balance of these energies that the true rhythm of Magic can be felt...
+
|You take charge of your own memory management.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Caster, haven't taken [[#Secrets of the Hand|Secrets of the Hand]].
+
|'''Prerequisites:''' Memeticist.
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' When you get a ''critical hit'' with a Thaumaturgy spell, you can spend a ''healing surge'' and regain hit points equal to your ''healing surge value''.
+
|'''Benefit:''' You ignore the '''Season 2''' effect of the ''Echoes'' metaplot.
|-align="left"
+
|When you get a ''critical hit'' with a Conjury spell, you can spend a ''healing surge'' and regain ''mana'' equal to double your ''mana refresh rate''.
+
 
|}
 
|}
 
</div>
 
</div>
 
|}
 
  
 
&nbsp;
 
&nbsp;

Latest revision as of 11:35, 26 June 2018

▶ Echoes

These effects are cumulative over seasons.

Season 1: No effect.
Season 2: No effect. The power of Magic has experienced a resurgence: but the root cause of that rebirth yet remains a mystery... the Secrets of the Hand and Fire and Blood feats are available to you.

 

SECRETS OF THE HAND [Magic, Story - Echoes]
They say that Viraxis, the Goddess of Magic, has returned: stories tell of her left hand, which was the first piece severed when she was slain by Lexicon, all those years ago, and the terrible powers it wielded...
Prerequisites: Caster, haven't taken Fire and Blood.
Benefit: As a standard action, you can make an unarmed melee attack, against Reflex, of a creature you can reach. If you hit, you deal potency 3 arcane damage, and gain mana equal to your refresh rate.
FIRE AND BLOOD [Magic, Story - Echoes]
There are few more pure expressions of destruction and life than those found in the paths walked by mages. It is in the balance of these energies that the true rhythm of Magic can be felt...
Prerequisites: Caster, haven't taken Secrets of the Hand.
Benefit: When you get a critical hit with a Thaumaturgy spell, you can spend a healing surge and regain hit points equal to your healing surge value.
When you get a critical hit with a Conjury spell, you can spend a healing surge and regain mana equal to double your mana refresh rate.

 

▶ Echoes

These effects are cumulative over seasons.

Season 1: No effect.
Season 2: Manifesters suffer a -1 penalty to manifestation checks for all disciplines. The tenuous loopholes through which the mind can slip both hold fast and slacken, weakening your ability to manipulate them. The Open the Chakras feat is available to you.

 

OPEN THE CHAKRAS [Psionic, Story - Echoes]
You reach deep into your self, studying the circumlocutions of your own mind.
Prerequisites: Manifester.
Benefit: You ignore the Season 2 effect of the Echoes metaplot.

 

▶ Echoes

These effects are cumulative over seasons.

Season 1: No effect.
Season 2: Students' devices have their error rate increased by 1. Complex systems are more likely to break down through increased stress and erratic physics. The Diligent Safety Inspections feat is available to you.

 

DILIGENT SAFETY INSPECTIONS [Story - Echoes, Technology]
In these times of uncertain physical systems, you have a rigorous system in place for ensuring all is well: or, at least, as well as it can be.
Prerequisites: Student.
Benefit: You ignore the Season 2 effect of the Echoes metaplot.

 

▶ Echoes

These effects are cumulative over seasons.

Season 1: No effect.
Season 2: Petitioners suffer a -2 penalty to all petition checks. The gulf between Reality and the Metaphysic widens, and the ability for souls to tap into the Divine weakens; embedded shards of slain gods shine less bright than they once did. The Bridge Between Worlds feat is available to you.

 

BRIDGE BETWEEN WORLDS [Divine, Story - Echoes]
You hold fast to your faith, keeping it alight even in these dark times.
Prerequisites: Petitioner.
Benefit: You ignore the Season 2 effect of the Echoes metaplot.

 

▶ Echoes

These effects are cumulative over seasons.

Season 1: No effect.
Season 2: Nihilists suffer a -1 penalty to their max void debt. The Void gnaws at the edges of reality, sensing its coming doom, and hungers for the souls of those who dare reach out to it. The Avert the Abyss feat is available to you.

 

AVERT THE ABYSS [Story - Echoes, Void]
You avert your inner gaze from that of the Void, strengthening your attachment to the mortal coil.
Prerequisites: Nihilist.
Benefit: You ignore the Season 2 effect of the Echoes metaplot.

 

▶ Echoes

These effects are cumulative over seasons.

Season 1: No effect.
Season 2: Benders suffer a -1 penalty to their max stress for all suites. The flows of elemental energy in the tapestry of reality ebb and wane, reducing the total power available to those who tap into them. The Circle of Life feat is available to you.

 

CIRCLE OF LIFE [Nature, Story - Echoes]
Your attunement to the elemental cycle invigorates them, as they invigorate you.
Prerequisites: Bender.
Benefit: You ignore the Season 2 effect of the Echoes metaplot.

 

▶ Echoes

These effects are cumulative over seasons.

Season 1: No effect.
Season 2: Chronists who begin their turn with quanta accrue 1 additional point of paradox. The powers of Time are fraying, and with it the power to shape history's flow to one's will. The Time Traveler's Immunity feat is available to you.

 

TIME TRAVELER'S IMMUNITY [Story - Echoes, Temporal]
You refuse to yield your grasp over time's flow.
Prerequisites: Chronist.
Benefit: You ignore the Season 2 effect of the Echoes metaplot.

 

▶ Echoes

These effects are cumulative over seasons.

Season 1: No effect.
Season 2: Anarchists suffer a -1 penalty to their max hand size. As the power of Chaos dwindles, so too does your ability to do as you please to the world. The Screw the Rules feat is available to you.

 

SCREW THE RULES [Chaos, Story - Echoes]
The rules say you can have fewer cards in hand. Screw that noise.
Prerequisites: Anarchist.
Benefit: You ignore the Season 2 effect of the Echoes metaplot.

 

▶ Echoes

These effects are cumulative over seasons.

Season 1: No effect.
Season 2: Memeticists who roll a 1 on their recharge die must choose one of their unlocked memes to become locked. The world memory is becoming erratic and scrambled, corrupting data as pointers are lost. The Manual Pointer Assignment feat is available to you.

 

MANUAL POINTER ASSIGNMENT [Memetic, Story - Echoes]
You take charge of your own memory management.
Prerequisites: Memeticist.
Benefit: You ignore the Season 2 effect of the Echoes metaplot.