Technology: Differential Device List

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The device index includes a full index of all devices in all fields, as well as an explanation of some of the terms used in these descriptions.

 

Technological Devices
Device Index | Atomical · Biomedical · Chemical · Differential · Electrical · Mechanical

 

Differential Device Descriptions

The following are the differential devices in alphabetical order.

 

UNIVERSAL REMOTE
Classes: Eng
Field: Differential
Construction Cost: 5 tp
Activation Time: Standard action
Range: Medium (100 feet)
Target: One creature (see text)
Duration: 5 rounds
Defense: Will
Technology Resistance: Yes
A compact, complex engine, the universal remote allows the user to commander mechanicals and similar entities.
You can target any Construct with this device. If the target is Technological in nature, its Intelligence score is irrelevant; if the target is not Technological, you can only target it if it has no Intelligence score.
Make a technological attack against the target's Will. If you hit, you control the creature for 5 rounds; at the beginning of your turn, you must make another technological attack to sustain the effect.
 
CLUTCH
5 Rounds: The controlled status caused by this effect becomes contagious, such that if the target of this device is within 10 feet of another creature of the same type, you can make a technological attack against that creature as though it were targeted by this device.
 
INGENUITY
1 IS - Kill Switch: As a swift action, for 5 rounds, if you fail to sustain control over a creature, you can make a followup technological attack against its Determination as a free action. If you hit, you deal penetrating potency 4 psychic damage to the creature.