Difference between revisions of "Test Page"

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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">PROTECT</font></div>
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! colspan="9;" style="background:#CD5555;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Medic</font></div>
|-style="background:white;" align="left"
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|'''Disciplines:''' Barrier
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|- align="left"
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|'''XP Cost/Rank:''' 2 + 2/rank
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|- align="left"
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|'''Token Cost:''' 3 + 2/rank
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|- align="left"
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|'''Action Cost:''' Medium
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|- align="left"
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|'''Range:''' 30 ft
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|- align="left"
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|'''Target:''' One creature
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|- align="left"
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|'''Duration:''' 20 ticks
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|- align="left"
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|'''Avoid:''' None (Beneficial)
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|-align="left"
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|''You protect the target with a barrier that lessens the impact of physical blows.''
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|-align="left"
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|The target gains a bonus to its DM equal to a basic skill check with this special. An attack that overcomes this effect's Potency ignores this additional DM.
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|-
 
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| &nbsp;
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|width="5%"|'''Level'''
|-align="center"
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|width="10%" align="left"|'''BAB'''
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|width="9%"|'''Fort'''
{|width="95%"  
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|width="9%"|'''Ref'''
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Upgrades'''</div>
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|width="9%"|'''Will'''
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
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|width="28%" align="left"|'''Special'''
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|width="10%"|'''Device Slots'''
| '''Range:''' The range of this spell increases by 5 feet. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
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|width="10%"|'''Devices Known'''
|-align="left"
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|width="10%"|'''Max Device Level'''
| '''Duration:''' The duration of this spell increases by 10 ticks. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
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|-
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|1 || align="left"|+0 || +1 || +1 || +2 || align="left"|[[#Med|Medicine]], 1st [[#FR|Favored Race]], [[#TW|Treat Wounds]], [[#Stab|Stabilize]], [[#MT|Medical Training]] || 0 || 1 || 0th
| '''Protectara:''' When you use this special, you may increase its token cost by 1/rank. If you do, you can target an additional creature in range. You can take this upgrade multiple times; each time you do, you may choose to increase the token cost by an additional 1 token, and target one additional creature. || <div style="margin-left:10px;">Rank 3 [1d6]</div>
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|-
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|2 || align="left"|+1 || +2 || +2 || +3 || align="left"|[[#TD|Treat Disease]], [[#Ev|Evaluate]] || 1 || 2 || 0th
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|-
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|3 || align="left"|+2 || +2 || +2 || +3 || align="left"|[[#TP|Treat Poison]] || 2 || 3 || 1st
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|-
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|4 || align="left"|+3 || +2 || +2 || +4 || align="left"|[[#DPD|Diagnose Poison and Disease]], [[#VS|Vital Strike]] +1d6 || 3 || 4 || 1st
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|-
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|5 || align="left"|+3 || +3 || +3 || +4 || align="left"|2nd [[#FR|Favored Race]], Treat Impairment || 3 || 5 || 2nd
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|-
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|6 || align="left"|+4 || +3 || +3 || +5 || align="left"|Autopsy, Bonus Feat || 4 || 6 || 2nd
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|-
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|7 || align="left"|+5 || +4 || +4 || +5 || align="left"|Treat Debilitation || 5 || 7 || 3rd
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|-
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|8 || align="left"|+6/+1 || +4 || +4 || +6 || align="left"|[[#VS|Vital Strike]] +2d6 || 6 || 8 || 3rd
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|-
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|9 || align="left"|+6/+1 || +4 || +4 || +6 || align="left"|Immunize, Field Revive || 6 || 9 || 3rd
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|-
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|10 || align="left"|+7/+2 || +5 || +5 || +7 || align="left"|3rd [[#FR|Favored Race]] || 7 || 10 || 4th
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|-
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|11 || align="left"|+8/+3 || +5 || +5 || +7 || align="left"|Graft Limb || 8 || 11 || 4th
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|-
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|12 || align="left"|+9/+4 || +6 || +6 || +8 || align="left"|[[#VS|Vital Strike]] +3d6, Bonus Feat || 9 || 12 || 4th
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|-
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|13 || align="left"|+9/+4 || +6 || +6 || +8 || align="left"|&nbsp; || 9 || 13 || 5th
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|-
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|14 || align="left"|+10/+5 || +6 || +6 || +9 || align="left"|&nbsp; || 10 || 14 || 5th
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|-
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|15 || align="left"|+11/+6/+1 || +7 || +7 || +9 || align="left"|4th [[#FR|Favored Race]] || 11 || 15 || 5th
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|-
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|16 || align="left"|+12/+7/+2 || +7 || +7 || +10 || align="left"|[[#VS|Vital Strike]] +4d6 || 12 || 16 || 6th
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|-
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|17 || align="left"|+12/+7/+2 || +8 || +8 || +10 || align="left"|&nbsp; || 12 || 17 || 6th
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|-
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|18 || align="left"|+13/+8/+3 || +8 || +8 || +11 || align="left"|Bonus Feat || 13 || 18 || 6th
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|-
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|19 || align="left"|+14/+9/+4 || +8 || +8 || +11 || align="left"|&nbsp; || 14 || 19 || 6th
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|-
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|20 || align="left"|+15/+10/+5 || +9 || +9 || +12 || align="left"|5th [[#FR|Favored Race]], [[#VS|Vital Strike]] +5d6 || 15 || 20 || 6th
 
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Revision as of 13:21, 2 March 2009

The Medic
Level BAB Fort Ref Will Special Device Slots Devices Known Max Device Level
1 +0 +1 +1 +2 Medicine, 1st Favored Race, Treat Wounds, Stabilize, Medical Training 0 1 0th
2 +1 +2 +2 +3 Treat Disease, Evaluate 1 2 0th
3 +2 +2 +2 +3 Treat Poison 2 3 1st
4 +3 +2 +2 +4 Diagnose Poison and Disease, Vital Strike +1d6 3 4 1st
5 +3 +3 +3 +4 2nd Favored Race, Treat Impairment 3 5 2nd
6 +4 +3 +3 +5 Autopsy, Bonus Feat 4 6 2nd
7 +5 +4 +4 +5 Treat Debilitation 5 7 3rd
8 +6/+1 +4 +4 +6 Vital Strike +2d6 6 8 3rd
9 +6/+1 +4 +4 +6 Immunize, Field Revive 6 9 3rd
10 +7/+2 +5 +5 +7 3rd Favored Race 7 10 4th
11 +8/+3 +5 +5 +7 Graft Limb 8 11 4th
12 +9/+4 +6 +6 +8 Vital Strike +3d6, Bonus Feat 9 12 4th
13 +9/+4 +6 +6 +8   9 13 5th
14 +10/+5 +6 +6 +9   10 14 5th
15 +11/+6/+1 +7 +7 +9 4th Favored Race 11 15 5th
16 +12/+7/+2 +7 +7 +10 Vital Strike +4d6 12 16 6th
17 +12/+7/+2 +8 +8 +10   12 17 6th
18 +13/+8/+3 +8 +8 +11 Bonus Feat 13 18 6th
19 +14/+9/+4 +8 +8 +11   14 19 6th
20 +15/+10/+5 +9 +9 +12 5th Favored Race, Vital Strike +5d6 15 20 6th