Difference between revisions of "Test Page"

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(Learning Memes)
(Learning Memes)
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|'''Flash:''' Blind creatures.
 
|'''Flash:''' Blind creatures.
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|'''Force Spear:''' Use force energy to damage a creature.
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|'''Frost:''' Use cold to damage a creature.
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|'''Fusion:''' Imbue weapons with special effects.
 
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|'''Guard Off:''' Reduce a creature's ability to defend itself.
 
|'''Guard Off:''' Reduce a creature's ability to defend itself.
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|'''Night:''' Cause creatures to fall asleep.
 
|'''Night:''' Cause creatures to fall asleep.
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|'''Pearl:''' Use holy energy to damage foes.
 
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|'''Poison Claw:''' Inflict a creature with poison.
 
|'''Poison Claw:''' Inflict a creature with poison.
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|'''Quasar:''' Use magnetic energy to damage foes.
 
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|'''Roulette:''' Cause a random nearby creature to die.
 
|'''Roulette:''' Cause a random nearby creature to die.
 
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|'''Screech:''' Use sonic energy to damage and deafen foes.
 
|'''Screech:''' Use sonic energy to damage and deafen foes.
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|'''Shadow Flare:''' Use shadow energy to damage foes.
 
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|'''Stare:''' Confuse a creature.
 
|'''Stare:''' Confuse a creature.

Revision as of 06:13, 12 August 2009

The Learner
Level BAB Fort Ref Will Special Active Memes Memory Belief-Space
1 +0 +1 +1 +1 Blue Lore, Method 2 2 1
2 +1 +2 +2 +2   3 3 2
3 +2 +2 +2 +2 Learner Talent 4 5 2
4 +3 +2 +2 +2   5 6 2
5 +3 +3 +3 +3   5 8 3
6 +4 +3 +3 +3 Learner Talent 6 9 3
7 +5 +4 +4 +4   7 11 4
8 +6/+1 +4 +4 +4   8 12 4
9 +6/+1 +4 +4 +4 Learner Talent 8 14 4
10 +7/+2 +5 +5 +5 Improved Method 9 15 5
11 +8/+3 +5 +5 +5   10 17 5
12 +9/+4 +6 +6 +6 Learner Talent 11 18 6
13 +9/+4 +6 +6 +6   11 20 6
14 +10/+5 +6 +6 +6   12 21 6
15 +11/+6/+1 +7 +7 +7 Learner Talent 13 23 7
16 +12/+7/+2 +7 +7 +7   14 24 7
17 +12/+7/+2 +8 +8 +8   14 26 8
18 +13/+8/+3 +8 +8 +8 Learner Talent 15 27 8
19 +14/+9/+4 +8 +8 +8   16 29 8
20 +15/+10/+5 +9 +9 +9 Method Mastery 17 30 9

 

Learner

A learner
"Experience is the best teacher."

The petrifying gaze of a basilisk, the lightning breath of a dragon, the soul-draining touch of the undead: these powers are to be feared, most certainly. Some, however, would believe that the best way to fight fire is with fire, and so seek out ways to gain these powers - not through study or research, but through watching those who wield them. This is the way of the learner.

It is impossible to say what a learner is capable of. An individual learner may learn dozens - if not hundreds - of abilities over the course of her lifetime, as varied in power and application as the creatures that walk the world. Calling upon the power of the blue to enhance her memory and ability to replicate the powers of monsters, the learner is a powerful ally and unpredictable foe.

Adventures: To be a learner is to be an adventurer; there is no way around it. In order to gain new abilities, the learner must seek out danger, and not just face it, but also live to experience a fearsome foe's abilities. Learners seek out adventure not simply for the thrill of it, but because that is the only way to learn new things.

Characteristics: Those who pursue the path of the learner tend to be confident, curious thrill-seekers, and while some certainly vary from this stereotype, that is the most common personality amongst learners. They tend to be rather friendly and outgoing, as having assistance in seeking out new and more dangerous monsters is usually helpful. For a learner, no threat is insurmountable; there is always an answer, it must simply be found.

Alignment: Learners run the gamut of alignments. Good learners seek to use their abilities to help others, while evil learners use their mystery as an advantage to gain leverage over others. Lawful learners tend to attempt to categorize their abilities and find a niche, while chaotic learners simply learn what comes their way.

Religion: Good learners tend to follow deities of knowledge or innovation, while evil learners tend to follow deities who favor the powerful over all else.

Background: Most learners tend to have had a childhood in which they witnessed powerful creatures destroying their homes or invade their city. Some learners come from a wilderness background, coming to be more interested in the abilities of what they hunted rather than the hunt itself.

Game Rule Information

Learners have the following game statistics.

Force Alignment: Blue.

Force Resistances: TO 5 + level, CO 5 + level.

Abilities: Intelligence, Wisdom, and Charisma are all equally important to a learner. She gains bonus active meme slots based on her Wisdom, bonus memory based on her Intelligence, and additional belief-space based upon her Charisma.

Hit Die: d8.

Class Skills: The learner’s class skills are Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int), Memecraft (Int), Profession (Wis), Ride (Dex), Spot (Wis), and Sense Motive (Wis).

Skill Points at Each Level: 4 + Int.

Alignment: Any.

Starting Age: Moderate.

Starting Gold: 4d4 x 10gp.

Favored By: None.

Class Features

All of the following are class features of the learner.

Weapon and Armor Proficiency: Learners are proficient with all simple weapons, all one-handed martial weapons, light and medium armor, and all shields save tower shields.

Memes (Me): The abilities of the learner are memes, the purview of the blue. Unlike other memeticists, learners construct their own memes, using their knowledge of memory to do so, which allow them to imitate the abilities of monsters.

A learner can know any number of memes, but she can only have so many actively accessible at one time ("Memes," on the table). The learner can change what memes she has access to after a night's rest.

A learner cannot research memes on her own; he must learn them from monsters (described below), and all learner memes correspond at least partially to at least one monster ability. Due to various factors, however, a learner's meme may not be an exact replica of a monster's ability.

You gain additional active meme slots equal to your Wisdom modifier.

Memory (Me): A learner has only so much of her personal memory that she can devote towards her memes; however, when she does so, those memes increase in power. A meme cannot have more than memory invested in it than your memeticist level.

As a swift action, you may choose to reallocate some or all of your memory.

You gain additional memory equal to your Intelligence modifier.

Belief-Space (Me): As a memeticist, the learner is able to incorporate foreign memes directly into her belief-space, incorporating the meme into her personal memory. This process allows her to gain deeper understanding of the meme's pattern (and therefore, the information it contains), but it is also possible that the meme will taint and modify the learner's personality and memories.

The learner can have the indicated number of memes bound to her belief-space. The integration or removal of such bound memes is an involved process, and so the learner can only change her bound memes after a night's rest.

If you have a Charisma modifier, you gain an additional belief-space at every even learner level, until you have bonus belief-space equal to your Charisma modifier.

Blue Lore: Learners are well-versed in the nature of monstrosities. As such, she may make a special knowledge check with a bonus equal to her learner level + her Intelligence modifier to see whether she knows some relevant information concerning a monster or learner meme.

If she has at least 5 ranks in the relevant Knowledge skill pertaining to the creature type of the creature being considered, she gains a +2 bonus on learning information about a monster.

Method (Bl): Each learner has a particular method she uses to attain the abilities of monsters. At first level, the learner chooses one of the following methods.

Regardless of method, in order to learn a meme, the learner must make a Memecraft check against the Su or Sp ability’s saving throw DC. If it doesn’t have one, the DC to learn the ability is 10 + one-half the monster’s HD + the monster’s Charisma modifier (if the modifier is less than +0, it is considered +0 for purposes of learning). If the learner succeeds, she learns the meme associated with that ability.

If the learner fails, she does not learn the talent. However, the next time she attempts to learn that talent in the same combat, she gets a +1 competence bonus on her Knowledge check to learn the talent for each time she has failed.

  • Draw: The learner learns her memes through drawing, a process which allows her to pull energy directly out of a monster. As a standard action, a learner may make a ray (ranged touch) attack against a single creature within 60 feet. If successful, she may choose one of that monster's abilities; if she has not already learned the meme associated with it, she may attempt to do so. If she knows the meme for the ability she chose, or if she successfully learns it, she gains one temporary active meme slot, which is immediately occupied by the meme she just learned. This temporary active meme slot lasts 1 round/level.
  • Lancelet: The learner learns her memes through a lancelet, a mark of the Blue that allows her to read the creature's memories and recreate its abilities. As a standard action, the learner may mark a creature within 60 feet. Whenever that creature uses an (Su) or (Sp) ability, the learner may attempt to learn the meme associated with that ability. The lancelet lasts for 1 round/learner level.
  • Observation: The learner learns her memes through observation, using her power of sight to enable her to mimic the abilities of monsters. As a standard action, a learner can watch monsters present within 60 feet. If any of them should use an (Su) or (Sp) ability until the learner’s next action, the learner may attempt to learn the meme associated with that ability. If the learner is attacked with an (Su) or (Sp) ability while observing, she gets a +4 bonus on the Memecraft check to learn that meme.

Learner Talent: As a learner progresses in her training, she gains access to new and unusual applications of the Blue. At 3rd level, and every three levels thereafter, she gains access to one of the following abilities.

  • Absorb (Bl): Requires the Draw method. When the learner learns a meme via Draw, she may temporarily deny the creature the use of its ability. If the creature fails a Fortitude save (DC 10 + learner's Cha mod), it loses access to the ability the learner learned for 1 round/learner level.
    • Soak (Bl): Requires the Absorb ability. If the learner is the target of an ability, she may attempt to learn it. If she does so, the ability is negated.
  • Countermeme (Me): Requires the Lancelet method. The learner may counter memes and the abilities of monsters in the same manner as a wizard may counter spells.
    • Disable (Bl): Requires the Countermeme ability. When the learner learns a talent via Lancelet, she may temporarily deny the creature the use of its ability. If the creature fails a Will save (DC 10 + learner's Cha mod), it loses access to the ability the learner learned for 1 round/learner level.
  • Resistance (Ex): The learner begins to become more resistant to conditions that would impede her and her ability to learn. She gains a +2 resistance bonus on saving throws against effects that would cause the following conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.
    • Resiliance (Ex): Requires the Resistance ability. As per Resistance, but +4.
      • Immunity (Ex): Requires the Resiliance ability. Choose one of the conditions that Resistance gives a bonus to saving throws against. You become immune to that condition.
  • Conversion (Me): The learner has mastered the art of converting her powers of memory into a shield to enable her to survive the abilities of monsters. In effect, she gains a DR equal to her Wisdom modifier. Each time this DR prevents damage, she loses one point of Memory, which is restored after a night's rest. Each time she is dealt damage, the learner chooses whether or not to activate this ability.
  • Peep (Bl): Requires the Observation method. As a standard action, you may attempt to learn information about a creature with Close range. Make a Blue Lore check opposed by the the target's Will save. If it fails its save, you may learn the target's current hit points, its type(s) and subtype(s), and what will penetrate its DR (if any). If it passes its save, you cannot use this ability on that creature for 24 hours.
    • Scan (Bl): Requires the Peep ability. When you use your peep ability, you learn additional information about a creature, as though you had used the heightened creature loresight meme.

Improved Method: At 10th level, the learner gains more advanced understanding of her chosen method of learning talents, or she may expand her horizons and learn another method of learning.

  • Improved Draw: When the learner uses her Draw ability, the temporary active meme she gains benefits from 1d6+1 memory.
  • Improved Lancelet: When the learner uses her Lancelet ability, she may instead target a creature up to 90 feet away.
  • Improved Observation: Using the Observation ability is a move action instead of a standard.

Method Mastery: At 20th level, the learner has gained mastery over her methods of learning. She may choose to improve one of her existing methods, or gain access to another method of her choice.

  • Draw Mastery: When the learner uses her Draw ability, the temporary active meme she gains benefits from 2d6+1 memory.
  • Lancelet Mastery: When the learner uses her Lancelet ability, she may instead target a creature up to 120 feet away.
  • Observation Mastery: The learner has mastered the art of being continually alert. She is now considered observing at all times, and she does not need to take a standard action to observe; however, the maximum range for continual observation is 5 feet/2 learner levels. The learner can still Observe as a move action.

Memes

What follows is a description of how a learner learns memes, and the meme lists.

Unlike most Force-users, memes of a learner are not influenced by his memeticist level. Instead, the effectiveness of a meme is dependent upon how much memory he devotes to it. Expressions such as "100 feet + 10 feet/memory" mean that, for every point of memory you have invested in the meme, add an additional 10 feet to the range, and so on.

The saving throw DCs for all of a learner's memes are 10 + her Charisma modifier + 1/2 memory invested, rounded down.

Learning Memes

Whenever a creature uses a non-extraordinary ability, the learner has a chance to learn it (depending upon her learning method). If she does so, she learns a meme that corresponds to that ability in some way - the meme a learner learns is almost never an exact duplicate of the ability she learned it from, though it will usually share many similar qualities.

In addition, the ability used oftentimes informs the learner's meme. For instance, suffering a red dragon's breath and seeing a wizard cast wall of fire both allow a learner to learn beta, but two different variations of it (in one case, a cone, and in the other, a wall).

Learner Memes
Aero: Use wind to damage and move foes.
Angel Whisper: Restore a creature to life, remove status ailments.
Aquabreath: Use water to damage foes.
Bad Breath: Cause a variety of status ailments.
Beta: Use fire to damage and burn foes.
Blowfish: Attack a foe with a volley of spines.
Cocoon: Improve your natural armor.
Death Force: Resist death effects.
Dischord: Cause a creature to gain a negative level.
Dragon Force: Improve your combat prowess.
Drain Touch: Cause physical ability score damage.
Earth Shake: Cause an earthquake.
Eerie Sound Wave: Remove enhancements from a creature.
Exploder: Sacrifice self to deal massive area damage.
Feather Barrier: Improve ability to evade attacks and effects.
Flash: Blind creatures.
Force Spear: Use force energy to damage a creature.
Frost: Use cold to damage a creature.
Fusion: Imbue weapons with special effects.
Guard Off: Reduce a creature's ability to defend itself.
Haste Break: Cause a creature enjoying temporal manipulation to lose its enhancements.
Infrasonics: Reduce a creature's ability to evade your attacks and effects.
Magic Hammer: Reduce a creature's ability to call upon magic.
Madness: Cause mental ability score damage.
Mighty Guard: Put a variety of protective effects into place.
Moon Flute: Cause creature to rage.
Night: Cause creatures to fall asleep.
Pearl: Use holy energy to damage foes.
Poison Claw: Inflict a creature with poison.
Quasar: Use magnetic energy to damage foes.
Roulette: Cause a random nearby creature to die.
Screech: Use sonic energy to damage and deafen foes.
Shadow Flare: Use shadow energy to damage foes.
Stare: Confuse a creature.
Stone Breath: Cause creatures to turn to stone.
Trine: Use lightning to damage and shock foes.
Vanish: Cause a creature to become invisible.
Virus: Inflict a creature with a disease.
White Wind: Heal yourself and allies.
Zombie Touch: Inflict undead-like status on a creature for a time.

 

Old Versions

Previous version of the Learner.