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Let's get this shit on the road, shall we?

Vehicle Design

Let's go over vehicle design, step by step.

Slot Layout

Slot Layouts
Level Worst Poor Average Good Best
Cost -1 0 1 2 4
1 0 0 1 1 2
2 0 0 1 1 2
3 0 0 1 1 2
4 0 0 1 2 3
5 0 0 1 2 2
6 0 0 2 2 3
7 0 0 2 2 4
8 0 1 2 3 4
9 0 1 2 3 4
10 0 1 2 3 5
11 0 1 3 4 5
12 0 1 3 4 5
13 0 1 3 4 6
14 0 1 3 4 6
15 0 1 3 5 6
16 0 2 4 5 7
17 0 2 4 5 7
18 0 2 4 6 7
19 0 2 4 6 8
20 0 2 4 6 8

First(?) step, decide on slot layout for the vehicle in question.

Slots come in three flavors - high, medium, low - and a vehicle's progression in how many slots they have of the relevant type, in terms of base values, is dependent upon greasemonkey level.

Because apparently I'm fond of this concept, we will work essentially with point buy. A greasemonkey has 5 points to distribute in the 3 categories. Here are the values over level and their point cost.

Okay, so... this makes slot layout independent of classes taken, allows the greasemonkey to determine the chassis type and such on their own. Gives significantly more freedom over predefined advancement paths.

Me gusta.

Point costs - eyeballed - seem adequate and roughly indicative of value of more slots of a given type.

Do we give more slots later, in classes or as talents? - not sure. Given the availability of option to entirely forgo a slot of a given type, the ability to later gain slots seems self-evident from the design (as does absence of odd-numbered slot layout options).

Speed, Cargo, and Power

Design Layouts: Base Values
Points Speed Cargo Power
-1 20 ft. 10 lb. 4
0 30 ft. 20 lb. 8
1 40 ft. 30 lb. 12
2 50 ft. 50 lb. 18
3 60 ft. 80 lb. 24
4 80 ft. 120 lb. 30

Once the slot layout has been configured, the next part of ship design is determining speed, cargo space, and power output.

Again, you have 5 points to spend, distributed through the three values. A vehicle with a speed of 0 ft cannot move, and a vehicle with 0 power cannot operate any devices (but can still move).

These are just base values: note that they are modified by vehicle size, and various vehicle devices can modify their values.

Design Layouts: Size Multipliers
    Modifiers
Size Abrev Speed Cargo Power
Medium M x1.5 x1 x0.75
Large L x1 x2 x1
Huge H x1 x4 x1.25
Gargantuan G x0.75 x6 x1.5
Colossal C x0.75 x8 x2
Vast V x0.75 x10 x2.5
Enormous E x0.5 x15 x3
Immense I x0.5 x20 x3.5
Titanic T x0.5 x25 x4
Awesome A x0.25 x40 x5

Speed

The bigger the vehicle, the slower its speed.


Cargo

The bigger the vehicle, the higher its cargo space.

Power

The bigger the vehicle, the more power it has.