Difference between revisions of "Test Page 3"

From Trinity Wiki
Jump to: navigation, search
Line 6: Line 6:
 
!width="70%" align="left"|'''Effect'''
 
!width="70%" align="left"|'''Effect'''
 
|-
 
|-
|rowspan="4;"|Blades || Ace ... Nine || align="left"|The next time you deal damage with a melee weapon, you deal an additional 1d6 per rank of the card.
+
|rowspan="4;"|Blades || Ace || align="left"|Your lose armor, shield, and deflection bonuses to AC for 2d6 rounds.
 +
|-
 +
| Two ... Nine || align="left"|The next time you deal damage with a melee weapon, you deal an additional 1d6 per rank of the card.
 
|-
 
|-
 
| Duke || align="left"|The next time you take physical damage, double the damage dealt.
 
| Duke || align="left"|The next time you take physical damage, double the damage dealt.
Line 14: Line 16:
 
| Lord || align="left"|The next time you take a standard action to attack a creature, your standard action turns into a random einhander maneuver, selected from the highest-level maneuvers an einhander of your gambler level could access.
 
| Lord || align="left"|The next time you take a standard action to attack a creature, your standard action turns into a random einhander maneuver, selected from the highest-level maneuvers an einhander of your gambler level could access.
 
|-
 
|-
|rowspan="4;"|Thunders || Ace ... Nine || align="left"|A lightning bolt strikes from the sky, dealing 1d6 electricity damage per rank of the card to your target.
+
|rowspan="4;"|Thunders || Ace || align="left"|You gain a lightning shield, which deals your gambler level in electricity damage to any creature that strikes you with a melee weapon, for 2d6 rounds.
 +
|-
 +
| Two ... Nine || align="left"|A lightning bolt strikes from the sky, dealing 1d6 electricity damage per rank of the card to your target.
 
|-
 
|-
 
| Duke || align="left"|You are struck by a bolt of lightning, dealing 1d6/level electricity damage.
 
| Duke || align="left"|You are struck by a bolt of lightning, dealing 1d6/level electricity damage.
Line 22: Line 26:
 
| Lord || align="left"|A ball of lightning erupts around the target, affecting a 20-ft radius area, dealing 1d6/level electricity damage. A successful Reflex save (DC 10 + one-half gambler level + your Luck modifier) halves the damage.
 
| Lord || align="left"|A ball of lightning erupts around the target, affecting a 20-ft radius area, dealing 1d6/level electricity damage. A successful Reflex save (DC 10 + one-half gambler level + your Luck modifier) halves the damage.
 
|-
 
|-
|rowspan="4;"|Wheels || Ace ... Nine || align="left"|You may use ''dimension door'' as a caster with level equal to rank of the card.
+
|rowspan="4;"|Wheels || Ace || align="left"|You can move your base movement as a swift action for 2d6 rounds.
 +
|-
 +
| Two ... Nine || align="left"|You may use ''dimension door'' as a caster with level equal to rank of the card.
 
|-
 
|-
 
| Duke || align="left"|You are ''immobilized'' for 2d6 rounds.
 
| Duke || align="left"|You are ''immobilized'' for 2d6 rounds.
Line 30: Line 36:
 
| Lord || align="left"|You may ''teleport without error'' to any location within 100 miles per gambler level.
 
| Lord || align="left"|You may ''teleport without error'' to any location within 100 miles per gambler level.
 
|-
 
|-
|rowspan="4;"|Hearts || Ace ... Nine || align="left"|You ''charm'' the target, which lasts for one round per rank of the card.
+
|rowspan="4;"|Hearts || Ace || align="left"|You suffer from ''crushing despair'' for 2d6 rounds.
 +
|-
 +
| Two ... Nine || align="left"|You ''charm'' the target, which lasts for one round per rank of the card.
 
|-
 
|-
 
| Duke || align="left"|You are ''confused'' for 2d6 rounds.
 
| Duke || align="left"|You are ''confused'' for 2d6 rounds.
Line 36: Line 44:
 
| Mistress || align="left"|You are immune to mind-affecting effects for 2d6 rounds.
 
| Mistress || align="left"|You are immune to mind-affecting effects for 2d6 rounds.
 
|-
 
|-
| Lord || align="left"|You ''dominate'' the target for 1 round/gambler level.
+
| Lord || align="left"|You and your allies are affected by ''good hope'' for 1 round/gambler level.
 
|-
 
|-
 
|  || Gambler || align="left"|Draw two more cards. Their effects stack and occur simultaneously.
 
|  || Gambler || align="left"|Draw two more cards. Their effects stack and occur simultaneously.
 
|-
 
|-
|  || Gambler (Inverted) || align="left"|You are ''stunned'' for 1d4+1 rounds.
+
|  || Gambler (Inverted) || align="left"|You are ''stunned'' for 2d6 rounds.
 
|}
 
|}
  
 
 
 
 

Revision as of 19:20, 19 January 2010

Gamble: Deck
Suit Rank Effect
Blades Ace Your lose armor, shield, and deflection bonuses to AC for 2d6 rounds.
Two ... Nine The next time you deal damage with a melee weapon, you deal an additional 1d6 per rank of the card.
Duke The next time you take physical damage, double the damage dealt.
Mistress You gain DR equal to one-half your gambler level for 2d6 rounds.
Lord The next time you take a standard action to attack a creature, your standard action turns into a random einhander maneuver, selected from the highest-level maneuvers an einhander of your gambler level could access.
Thunders Ace You gain a lightning shield, which deals your gambler level in electricity damage to any creature that strikes you with a melee weapon, for 2d6 rounds.
Two ... Nine A lightning bolt strikes from the sky, dealing 1d6 electricity damage per rank of the card to your target.
Duke You are struck by a bolt of lightning, dealing 1d6/level electricity damage.
Mistress You gain energy resist equal to your gambler level for 2d6 rounds.
Lord A ball of lightning erupts around the target, affecting a 20-ft radius area, dealing 1d6/level electricity damage. A successful Reflex save (DC 10 + one-half gambler level + your Luck modifier) halves the damage.
Wheels Ace You can move your base movement as a swift action for 2d6 rounds.
Two ... Nine You may use dimension door as a caster with level equal to rank of the card.
Duke You are immobilized for 2d6 rounds.
Mistress You gain freedom of movement and expeditious retreat for 2d6 rounds.
Lord You may teleport without error to any location within 100 miles per gambler level.
Hearts Ace You suffer from crushing despair for 2d6 rounds.
Two ... Nine You charm the target, which lasts for one round per rank of the card.
Duke You are confused for 2d6 rounds.
Mistress You are immune to mind-affecting effects for 2d6 rounds.
Lord You and your allies are affected by good hope for 1 round/gambler level.
  Gambler Draw two more cards. Their effects stack and occur simultaneously.
  Gambler (Inverted) You are stunned for 2d6 rounds.