Difference between revisions of "Test Page 5"

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{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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Clear.
! colspan="8;" style="background:#EDEDED;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">The Champion</font></div>
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|-
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|-
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|width="7%"|'''Degree'''
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|width="27%" align="left"|'''Job Feature'''
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|width="11%"|'''HP'''
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|width="11%"|'''JP'''
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|width="11%"|'''BAB'''
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|width="11%"|'''Fort'''
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|width="11%"|'''Ref'''
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|width="11%"|'''Will'''
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|-
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|I || align="left"|Patron || &nbsp; || 1 || &nbsp; || &nbsp; || &nbsp; || +1
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|-style="background:#EBEBEB;"
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|II || align="left"|Channel Divine || +2 || &nbsp; || &nbsp; || &nbsp; || &nbsp; || &nbsp;
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|-
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|III || align="left"|Granted Powers (Universal) || &nbsp; || 1 || +1 || &nbsp; || &nbsp; || &nbsp;
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|-style="background:#EBEBEB;"
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|IV || align="left"|Granted Power (Champion) || +2 || &nbsp; || &nbsp; || &nbsp; || &nbsp; || +2
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|-
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|V || align="left"|Granted Power (Champion) || &nbsp; || 1 || &nbsp; || &nbsp; || &nbsp; || &nbsp;
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|-style="background:#EBEBEB;"
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|VI || align="left"|Champion Talent || +2 || &nbsp; || +1 || &nbsp; || &nbsp; || &nbsp;
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|-
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|VII || align="left"|Champion Talent || &nbsp; || 1 || &nbsp; || &nbsp; || &nbsp; || +1
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|-style="background:#EBEBEB;"
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|VIII || align="left"|Champion Talent || +2 || &nbsp; || &nbsp; || &nbsp; || &nbsp; || &nbsp;
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|-
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|IX || align="left"|Champion Talent || &nbsp; || 1 || +1 || &nbsp; || &nbsp; || &nbsp;
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|-style="background:#EBEBEB;"
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|X || align="left"|Champion Talent || +2 || &nbsp; || &nbsp; || &nbsp; || &nbsp; || +2
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|}
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&nbsp;
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=Champion=
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[[Image:Warriorr_submit_by_ajamariesart-d82nn3n.png|thumb|450px|right|Alenna, champion of Tamerlane]]
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: ''"My life for Aiur!"''
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Not all who would serve the cause of a Divine patron are priests or paladins; others come from different backgrounds, less skilled in martial lore or the secrets of Truespeech but no less devoted to their cause. Those who would take up the call of their patron in capacities other than the stereotypical path become champions, wielding the powers of the Divine in addition to their other skill sets.
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Many individuals who occupy the rank and file of religiously-affiliated martial groups are not paladins, but are instead champions with levels in NPC classes.
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==Game Rule Information==
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Champions have the following game statistics.
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'''[[The_Forces#Force_Alignment | Force Alignment]]:''' Divine.
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'''[[The_Forces#Force_Resistance | Force Resistances]]:''' NI 3 + degree, VI 3 + degree.
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'''Abilities:''' Charisma is the most important ability for a champion, as it modifies many of their job features.
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'''Job Skills:''' The champion's job skills are Diplomacy (Cha), Heal (Wis), Knowledge (Religion) (Int), Prayercraft (Int), and Sense Motive (Wis). In addition, the champion's patron provides additional job skills.
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==Job Features==
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All of the following are job features of the champion.
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'''Patron:''' At first degree, the champion selects a patron from the [[Priest_Domains|list of Divine patrons]]. Many of your job features are dependent upon your choice of patron.
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The class skills your patron grants become job skills for you.
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You can spend 1 JP to gain your patron's weapon proficiency.
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'''Channel Divine:''' At second degree, the champion gains the ability to channel Divine energy. You gain one use of ''channel divine'' each day, plus an additional time per day for every three champion degrees you have, to a maximum of four at ninth degree.
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You can spend a ''channel divine'' attempt to ''take 10'' on a skill check made with one of your patron's skills, even if in a situation in which you would not be able to normally take 10 on a skill check.
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'''Granted Powers (Universal):''' At third degree, the champion gains all the universal granted powers of her patron.
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'''Granted Power (Champion):''' At fourth and fifth degree, the champion gains a granted power of her patron. This granted power is selected from any granted power list the patron offers; for most, this means you can select a granted power from the priest list or the paladin list.
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If you select a granted power that requires an ability you do not have (such as an aura), you gain that ability, using your champion degree as your level in the relevant class if necessary. You gain no abilities beyond what is strictly necessary for the granted power to function. The granted power otherwise functions as it normally would.
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'''Champion Talent:''' At sixth degree and each degree after, the champion's patron rewards her devotion to the cause with additional power. Choose one of the talents below.
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* ''Additional Power:'' You can choose an additional granted power from your patron's granted power lists. You can take this talent multiple times.
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* ''Channel Divine:'' You gain an additional use of ''channel divine'' each day. You can take this talent multiple times.
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* ''Divine Grace:'' You gain a bonus to all saving throws equal to your Charisma modifier.
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* ''Smite:'' When you make an attack or full-attack action, you can expend a ''channel divine'' use to add your Charisma modifier to your attack rolls and your champion degree to your damage rolls for that action. You can only use this ability on creatures whose ethos is opposed to your patron's in some fashion. If you use this ability on a creature that does meet the requirements, this ability does nothing (but you still expend the ''channel divine'' use).
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* ''Truespeech:'' You gain a petitioner level, equal to your champion degree. You can make Truespeech checks, with a bonus equal to 1 + your petitioner level + your Wisdom modifier. You can never take 20 on a Truespeech check, and as a champion you cannot expend ''channel divine'' uses to take 10 on such checks. Truespeech checks are further modified by how you refer to a creature; if you know a creature's truename - that is, the name the Divine itself gave to it - you gain a +4 bonus to your truename check. If you must refer to a creature by a nickname (such as referring to a monster by a physical description, rather than the name of it), you suffer a -2 penalty to your truename check. You can access prayers from your patron's domain as though you were a paladin with a level equal to your champion degree.
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=Feats=
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The following are a selection of feats that are relevant to champions.
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&nbsp;
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<div id="Job_Talent">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">JOB TALENT [General]</font></div>
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|-style="background:white;" align="left"
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|You have a greater breadth of knowledge in one of your jobs.
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|-align="left"
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|'''Prerequisites:''' At least one job talent.
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|-align="left"
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|'''Benefit:''' You gain a talent from the talent list of one of your jobs. You cannot select a talent from a job in which you do not have at least one job talent.
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|}
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</div>
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&nbsp;
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=Design Notes=
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Third job. First was solid; second was a bust.
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The goal here is a job that represents divine devotion - and the benefits thereof - without having to specifically be a martial character or a caster. This is a sensible concept that the core rules don't cover well.
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[[category:Mechanics]]
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[[category:Jobs]]
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[[category:Divine]]
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Revision as of 02:02, 11 July 2015

Clear.