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The Archer
Level BAB Fort Ref Will Special
1 +1 +0 +2 +0 Aim Pool, Deadeye Shot
2 +2 +0 +3 +0 Bowcraft, Bonus Feat
3 +3 +1 +3 +1 Deadeye Shot
4 +4 +1 +4 +1
5 +5 +1 +4 +1 Deadeye Shot
6 +6/+1 +2 +5 +2
7 +7/+2 +2 +5 +2 Deadeye Shot
8 +8/+3 +2 +6 +2
9 +9/+4 +3 +6 +3 Deadeye Shot
10 +10/+5 +3 +7 +3 Archer Talent, Improved Aim Pool
11 +11/+6/+1 +3 +7 +3 Sniper Shot
12 +12/+7/+2 +4 +8 +4 Archer Talent
13 +13/+8/+3 +4 +8 +4 Sniper Shot
14 +14/+9/+4 +4 +9 +4 Archer Talent
15 +15/+10/+5 +5 +9 +5 Sniper Shot, Supreme Aim Pool
16 +16/+11/+6/+1 +5 +10 +5 Archer Talent
17 +17/+12/+7/+2 +5 +10 +5 Killing Shot
18 +18/+13/+8/+3 +6 +11 +6 Archer Talent
19 +19/+14/+9/+4 +6 +11 +6 Killing Shot
20 +20/+15/+10/+5 +6 +12 +6 Legendary Shot, Archer Talent

 

Archer

Silaqui, iconic archer
"Quieter than a gun, better range than a sword."

The archer excels in combat at a distance, using skill, speed, and accuracy to deadly effect. A standard and distinct fantasy archetype, unlike any other warrior focused on a specific weapon or weapon group, the archer has little use for the typical trappings of warriors – she values agility and skill over brute force and weapon prowess. An experienced archer can be more adept than a fighter bowman, more dedicated than the ranger stylist, faster than a hasted barbarian, and deadlier than the most cunning assassin – and can bring all four down in a storm of arrows.

Archers in Trinity have a somewhat unusual pedigree. While guns and other more powerful ranged weaponry exist, almost all of them eventually fall under the purview of a Force, making their reliability against all foes somewhat suspect. Bows, meanwhile, are sufficiently simply for the world to not consider them part of the Force of Technology, meaning that bows can be used in all situations against all creatures. That they are quieter and significantly easier to maintain is simply an added bonus.

Game Rule Information

Archers have the following game statistics.

Force Alignment: None.

Force Resistances: None.

Abilities: Dexterity is absolutely vital to the archer, as her prowess with the bow and ability to dodge blows depend upon it. Wisdom and Strength also benefit many class skills, with Strength allowing her to wield mighty bows. Lightly armored, the archer benefits greatly from a high Constitution score to survive attacks.

Hit Die: d8.

Class Skills: The archer’s class skills are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Move Silently (Dex), Profession (Wis), Ride (Dex), Spot (Per), and Survival (Wis).

Skill Points at Each Level: 4 + Int.

Alignment: Any.

Starting Age: As a fighter.

Starting Gold: 6d4 x 10gp.

Favored By: Selkies.

Class Features

All of the following are class features of the archer.

Weapons and Armor Proficiency: Archers are proficient with all simple weapons and all martial bows. They are proficient with light armor but not with shields.

At each even level, the archer gains proficiency with an additional bow of her choice, as though she gained the Exotic Weapon Proficiency feat.

Aim Pool: You gain access to a pool of aim tokens. You must designate a target for your pool. If at any time you lose sight of your target, you lose all of your accumulated aim tokens.