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The Ranger
  Geomancy Maneuvers
Level BAB Fort Ref Will Special Max Stress Suites Gifts Maneuvers Readied Maneuvers Known Max Maneuver Level
1 +0 +2 +2 +0   2 1 2 2 2 1st
2 +1 +3 +3 +0   2 1 3 2 3 1st
3 +1 +3 +3 +1   3 1 5 2 4 1st
4 +2 +4 +4 +1   3 2 6 2 5 2nd
5 +2 +4 +4 +1   4 2 8 3 6 2nd
6 +3 +5 +5 +2   4 2 9 3 7 2nd
7 +3 +5 +5 +2   5 2 11 3 8 3rd
8 +4 +6 +6 +2   5 3 12 3 9 3rd
9 +4 +6 +6 +3   6 3 14 4 10 3rd
10 +5 +7 +7 +3   6 3 15 4 11 4th
11 +5 +7 +7 +3   7 4 17 4 12 4th
12 +6/+1 +8 +8 +4   7 4 18 4 13 4th
13 +6/+1 +8 +8 +4   8 4 20 5 14 5th
14 +7/+2 +9 +9 +4   8 4 21 5 15 5th
15 +7/+2 +9 +9 +5   9 5 23 5 16 5th
16 +8/+3 +10 +10 +5   9 5 24 5 17 6th
17 +8/+3 +10 +10 +5   10 5 26 6 18 6th
18 +9/+4 +11 +11 +6   10 6 27 6 19 6th
19 +9/+4 +11 +11 +6   11 6 29 6 20 6th
20 +10/+5 +12 +12 +6   11 6 30 6 21 6th

 

Psionic Stuff

Let's talk about the psionicist for a minute.

  • Devotions: 30 powers
  • Sciences: 15 powers
  • Arts: 5 powers

That list is roughly the number of powers of each grade should be available for each discipline. So... I need to write roughly 300 powers before I'm happy with psionics.

That's... yeah. Probably not going to happen any time soon. But it's something to keep in mind.

OKAY.

So... psionics. At the moment very similar to how the Divine works, in that they have their raw powers, all usable at will, and augmentable in some fashion. The differences are:

  • All divine prayers require a move action to use. Almost all psionic powers require a standard.
  • Prayers usually have a set duration of 5 rounds. Almost all powers require concentration to persist.
  • Prayer augmentation just involves making the check harder. Psionic augmentation requires the expenditure of points, a limited daily resource.
  • The best prayers can only be used against willing or weak targets. Psionics has no such limitation.
  • Both prayers and powers require a check to be successful. Psionics can get around this by spending points from a limited daily pool.

And a bunch of other similarities. Basically it comes down to: psionics is way shittier than the divine. We need to fix that.

Hmm.

Mode and Focus

So here's what I'm kind of thinking at the moment.

Redo the whole psionic focus thing. Make psionic focus a status effect that psionicists can grant themselves. It does... a thing, whatever.

At the same time, introduce the notion of a "mode." A psionicist can put their head into a mode for each discipline. Each discipline's mode does a different thing, or maybe impacts their powers, whatever... point being that you're always in a mode, but not always having focus. While you're in a mode, it's harder to use powers of other disciplines, somehow.

Switching modes should be... something you can do reasonably in-combat. So probably a swift to switch, maybe a move. Yeah, move, then talent it into a swift.

Focus is not something you can regain in combat. Focus you something you gain after sitting around concentrating or meditating or whatever for a few minutes. We'll call it one minute: that way, its akin to the caller getting their eikon back.

Focus does a bunch of good things for you. You want to keep it. But you can burn the focus to do shit. Like... a bunch of basic things you can do with it, then maybe some things based upon your mode, then maybe each power has a thing? Like a... supercharge this thing for a moment.

Kind of a lot of accounting, eh? Three things... which mode am I in, do I have focus, how much PP do I have. I guess that's not too much, that's not too bad. Considering what the blue folks have to deal with these days, with tracking the recharge on all their memes... yeah, having those three isn't so bad.

Now we need to talk about implementation.

Sidebar: Focus Status
Your mind is primed, ready to manipulate the world in ways fitting your current mode. Having this status improves your abilities in a variety of ways; some abilities may allow you to expend this status to improve the effect in some fashion. Changing modes does not cause you to lose this status, and you retain this status even while unconscious, but the dead status causes you to lose it.
You can gain this status with one minute of quiet meditation and reflection.

You always have a mode. You're never not in a mode; by default, if you go unconscious and lose your mode or whatever, when you come to or first wake up in the day, your mode is your first discipline. It's just how your mind naturally works and what it trends towards. Switching it isn't a big deal, tho, so whatev.

You don't always have focus. You have to gain it. While you have it, it gives you benefits; you can spend it to get a big burst, but that's essentially going nova: once you do, your shit sucks for the rest of the fight, or until you have time to regain it.

PPs refresh with rest, and are like... a reserve of power, or whatever. Like an internal battery. Whatever. You can use that shit to fuel things so they're more badass, or so that they work, but their impact should be linear, predictable.

Burning focus should have some flash to it. Should be considerably better than just dumping PP into a thing. Or whatever.

 

New Concepts

We got some ideas cookin' over here.

Renaming Things

I've always hated that three of the six disciplines have the word "psycho" in them. Also, "psychometabolism" is way the hell too science-y for psionics, in my opinion.

So we're changing them.

  • Psychoportation is now Imagiportation.
  • Psychometabolism is now Ratiovitality.

Psychokinesis can stay.

Base Powers

Okay, so here's a new idea.

Psychokinesis right now consists primarily of powers that require telekinesis to be active - for instance, ballistic telekinesis is a power that improves upon the telekinesis. We did this through use of the [telekinetic] descriptor, which... leaves a lot to be desired, but we'll allow it for now.

So instead of psychokinesis being the odd man out, we instead make all the disciplines like that. Each discipline has a core power.

  • Clairsentience: Precognition, giving a limited ability to sense the future.
  • Imagiportation: Teleport, as a short-range dimension door effect.
  • Metacreativity: Telefab, the ability to make small objects out of nothing.
  • Psychokinesis: Telekinesis, duh.
  • Ratiovitality: Biofeedback, giving yourself limited control over your body.
  • Telepathy: Telepathy, duh.

The vast majority of powers - if not all of them - will call upon this base power. Thus the whole maintenance issue goes away: so long as you can maintain the base power, all of the effects off of it can be maintained.

This also leads to psionics being a "ramping-up" Force: you have to build up each round to the next thing in the chain, rather than going nuts all at once.

Grades and Upgrading

Rather than have separate powers at each grade - devotion, science, art - each power instead has three grades. When you gain access to a science, you upgrade an existing power, rather than choose an entirely new power.

Base powers do not have grades. They're just basic powers, scaffolding for other effects; while they can do things on their own, the point of learning new powers is to expand upon them.

Each grade gets its own set of augmentations with PP.