Difference between revisions of "Journey: Prayers"
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==Prayer List== | ==Prayer List== | ||
Prayers that aren't links don't exist yet. | Prayers that aren't links don't exist yet. | ||
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+ | '''Skill: Religion''' is the limiter on Prayers. '''Skill: Litany''' is the skill that prayers rely upon. | ||
+ | |||
+ | '''Consecrate:''' Cause a place to be a focal point for holy power. | ||
+ | '''Cure:''' Heals a creature's wounds. | ||
+ | '''Death:''' Overwhelm a creature's soul with shadow energy. | ||
+ | '''Desecrate:''' Cause a place to be a focal point for shadow energy. | ||
+ | '''Esuna:''' Attempt to remove status ailments. | ||
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+ | '''Pain:''' Use shadow to sap the life out of a creature. | ||
+ | '''Protect:''' Create a shield of faith to protect a creature from physical harm. | ||
+ | '''Regen:''' Cause a creature to heal over time. | ||
+ | '''Resist:''' Grant a creature resistance to a specific energy type. | ||
+ | '''Restore:''' Heals a creature's trauma. | ||
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+ | '''Sanctuary:''' Protect a creature from harm. | ||
+ | '''Shell:''' Create a shield of faith to protect a creature from magical harm. | ||
+ | '''Smite:''' Use divine power to smite a creature. | ||
+ | |||
[[category:Journey]] | [[category:Journey]] | ||
[[category:Mechanics]] | [[category:Mechanics]] | ||
[[category:Divine]] | [[category:Divine]] |
Revision as of 17:38, 5 October 2008
Here is where we talk about prayers, huzzah.
Format follows the same general format spells use.
Prayer List
Prayers that aren't links don't exist yet.
Skill: Religion is the limiter on Prayers. Skill: Litany is the skill that prayers rely upon.
Consecrate: Cause a place to be a focal point for holy power. Cure: Heals a creature's wounds. Death: Overwhelm a creature's soul with shadow energy. Desecrate: Cause a place to be a focal point for shadow energy. Esuna: Attempt to remove status ailments. Pain: Use shadow to sap the life out of a creature. Protect: Create a shield of faith to protect a creature from physical harm. Regen: Cause a creature to heal over time. Resist: Grant a creature resistance to a specific energy type. Restore: Heals a creature's trauma. Sanctuary: Protect a creature from harm. Shell: Create a shield of faith to protect a creature from magical harm. Smite: Use divine power to smite a creature.