Difference between revisions of "Journey: Prayers"

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Format follows the same general format [[Journey:_Spells|spells]] use.
 
Format follows the same general format [[Journey:_Spells|spells]] use.
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==Quick Primer on Prayers==
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In order to use prayers, you must take the '''Feat: Priest''', which grants you access to a ''faith token'' pool. The number of faith tokens you have is equal to your maximum '''Skill: Religion''' result, which is based upon Spirit.
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Prayers themselves call upon '''Skill: Litany''' to provide their dice pool.
  
 
==Prayer List==
 
==Prayer List==
 
Prayers that aren't links don't exist yet.
 
Prayers that aren't links don't exist yet.
 
'''Skill: Religion''' is the limiter on Prayers. '''Skill: Litany''' is the skill that prayers rely upon.
 
  
 
  '''Consecrate:''' Cause a place to be a focal point for holy power.
 
  '''Consecrate:''' Cause a place to be a focal point for holy power.

Revision as of 17:40, 5 October 2008

Here is where we talk about prayers, huzzah.

Format follows the same general format spells use.

Quick Primer on Prayers

In order to use prayers, you must take the Feat: Priest, which grants you access to a faith token pool. The number of faith tokens you have is equal to your maximum Skill: Religion result, which is based upon Spirit.

Prayers themselves call upon Skill: Litany to provide their dice pool.

Prayer List

Prayers that aren't links don't exist yet.

Consecrate: Cause a place to be a focal point for holy power.
Cure: Heals a creature's wounds.
Death: Overwhelm a creature's soul with shadow energy.
Desecrate: Cause a place to be a focal point for shadow energy.
Esuna: Attempt to remove status ailments.

Pain: Use shadow to sap the life out of a creature.
Protect: Create a shield of faith to protect a creature from physical harm.
Regen: Cause a creature to heal over time.
Resist: Grant a creature resistance to a specific energy type.
Restore: Heals a creature's trauma.

Sanctuary: Protect a creature from harm.
Shell: Create a shield of faith to protect a creature from magical harm.
Smite: Use divine power to smite a creature.