Difference between revisions of "Psionics: Power List"

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==[[Psionics:_Psychokinesis_Power_List|Psychokinesis]]==
 
==[[Psionics:_Psychokinesis_Power_List|Psychokinesis]]==
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Psychokinesis is the discipline of movement. Exploiting the principle that brain-waves are a force that can be applied to objects, the psionicist wielding psychokinesis learns to manipulate the world around her in many varied and nuanced ways. As she progresses into the deeper mysteries of the discipline, she unlocks the ability to control gravity, molecular structures, and even the flow of time.
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* Devotions
 
* Devotions
 
** [[Psionics:_Psychokinesis_Power_List#Control_Air|Control Air]]
 
** [[Psionics:_Psychokinesis_Power_List#Control_Air|Control Air]]
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==Psychometabolism==
 
==Psychometabolism==
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Psychometabolism is the study of biology. Equipped with an understanding of the biological effects of meditation, the psychometabolist explores the nuances of the concept of mind-over-body.
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* Sciences
 
* Sciences
 
** [[#Biofeedback|Biofeedback]]
 
** [[#Biofeedback|Biofeedback]]

Revision as of 01:18, 27 May 2010

Psionic powers as they are in Trinity, for the psionicist class.

There got to be too many powers, so we had to split them up over several pages.

Power List

The following are the power lists for each discipline, sorted by grade, then alphabetically.

Psychokinesis

Psychokinesis is the discipline of movement. Exploiting the principle that brain-waves are a force that can be applied to objects, the psionicist wielding psychokinesis learns to manipulate the world around her in many varied and nuanced ways. As she progresses into the deeper mysteries of the discipline, she unlocks the ability to control gravity, molecular structures, and even the flow of time.

Psychometabolism

Psychometabolism is the study of biology. Equipped with an understanding of the biological effects of meditation, the psychometabolist explores the nuances of the concept of mind-over-body.

Telepathy

Descriptions Explanations

Duration: ... (S)

This means that the power's duration is such that, if you activate it again on your next turn, the effect is seamless; that is, it is continuous from one use to the next.

Psychic Damage

Psychic is a new energy type. It is used exclusively by psionics.

[Telekinetic]

Telekinetic is a new descriptor. Using a power with this descriptor does not disrupt your concentration of telekinesis; failure to manifest it does not disrupt your concentration.

Power Descriptions

BIOFEEDBACK
Disciplines: Psychometabolism
Level: Psi Sci
Manifestation DC: 16
Manifestation Time: Standard action
Range: Personal
Target: You
Duration: Concentration
Saving Throw: None
You take conscious control of your body's restorative mechanisms, allowing you to heal faster.
During your turn, you may spend a swift action to heal 1 point. You cannot use this ability more than once each turn.
Augmentation (1 PP): When you spend a swift action to heal yourself, heal 1 additional point.
Augmentation (2 PP): Increase the duration by 1 round after you stop concentrating on it.
Augmentation (5 PP): Each round, you may spend a swift action to make a new saving throw against any one negative physical status effect.
Augmentation (6 PP): Each round, you may spend a swift action to gain regeneration 0 for 1 round.

 

Design Notes

Where I talk about what the hell I'm doing.

Psychokinesis

Of all the disciplines I've contemplated up to this point (Sept 22, 09), this one is the most different from the source material.

Unfortunately, it also nearly breaks the psionics system here as written. The problem with psychokinesis is that it all pretty much revolves around one power - telekinesis - and variations thereof. It makes sense, then, that the variations just improve the base power... but that's rather uninteresting, unfortunately, and definitely doesn't fit the feel of the powers system as envisioned.

As of this morning, I think what we're looking at is a series of powers that expand upon telekinesis while it's active. Ballistic telekinesis is, I think, a pretty good preview of what the majority of psychokinesis powers will look like: they allow you to do something more with your telekinesis target, and using them specifically counts as maintaining concentration on telekinesis.