Difference between revisions of "Psionics: Psychometabolism Power List"
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|You gain a +2 insight bonus to Hide checks. | |You gain a +2 insight bonus to Hide checks. | ||
|-align="left" | |-align="left" | ||
| − | |'''Augmentation ('''1 PP'''):''' Increase the bonus to Hide checks by + | + | |'''Augmentation ('''1 PP'''):''' Increase the bonus to Hide checks by +2. |
|-align="left" | |-align="left" | ||
|'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it. | |'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it. | ||
| Line 145: | Line 145: | ||
|-align="left" | |-align="left" | ||
|'''Augmentation ('''5 PP'''):''' You can use this power to heal ability score damage to physical abilities (Str, Dex, Con, or Per). For every point of ability damage you heal, you take 1 point of ability damage to the same ability score. | |'''Augmentation ('''5 PP'''):''' You can use this power to heal ability score damage to physical abilities (Str, Dex, Con, or Per). For every point of ability damage you heal, you take 1 point of ability damage to the same ability score. | ||
| + | |} | ||
| + | </div> | ||
| + | |||
| + | | ||
| + | |||
| + | <div id="Energy_Adaptation"> | ||
| + | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
| + | ! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ENERGY ADAPTATION</font></div> | ||
| + | |-style="background:white;" align="left" | ||
| + | |'''Disciplines:''' Psychometabolism | ||
| + | |- align="left" | ||
| + | |'''Level:''' [[Class:_Psionicist|Psi]] Sci | ||
| + | |- align="left" | ||
| + | |'''Manifestation DC:''' 16 | ||
| + | |- align="left" | ||
| + | |'''Manifestation Time:''' Standard action | ||
| + | |- align="left" | ||
| + | |'''Range:''' Personal | ||
| + | |- align="left" | ||
| + | |'''Target:''' You | ||
| + | |- align="left" | ||
| + | |'''Duration:''' Concentration (swift) | ||
| + | |- align="left" | ||
| + | |'''Saving Throw:''' None | ||
| + | |-align="left" | ||
| + | |''You modify your physiology to resist, ignore, or even absorb a certain type of energy.'' | ||
| + | |-align="left" | ||
| + | |When you manifest this power, choose an energy type. You gain resist 10 against that energy. | ||
| + | |-align="left" | ||
| + | |'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it. | ||
| + | |-align="left" | ||
| + | |'''Augmentation ('''2 PP'''):''' Increase the energy resist granted by this power by 10. | ||
| + | |-align="left" | ||
| + | |'''Augmentation ('''3 PP'''):''' Choose another energy type. You gain resist against that energy equal to the resist you gain against the original energy type you chose. | ||
| + | |-align="left" | ||
| + | |'''Augmentation ('''6 PP'''):''' Choose one of the energy types you gained resistance to via this power. You instead gain immunity to that energy type. | ||
| + | |-align="left" | ||
| + | |'''Augmentation ('''10 PP'''):''' Choose one of the energy types you gained resistance to via this power. You instead gain energy absorb against that energy, equal to one-half the energy resist this power granted against that energy type. | ||
|} | |} | ||
</div> | </div> | ||
Revision as of 18:18, 2 June 2010
A list of psychometabolism powers for the psionicist class. The list got too long, so it's split into five pages now.
The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.
Power Index | Psychokinesis | Psychometabolism | Telepathy | Psychoportation | Metacreativity | Clairsentience
Psychokinesis Power Descriptions
The following are the psychokinesis powers in alphabetical order.
BIOFEEDBACK
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|---|
| Disciplines: Psychometabolism |
| Level: Psi Sci |
| Manifestation DC: 16 |
| Manifestation Time: Standard action |
| Range: Personal |
| Target: You |
| Duration: Concentration (move) |
| Saving Throw: None |
| You take conscious control of your body's restorative mechanisms, allowing you to heal faster. |
| During your turn, you may spend a swift action to heal 1 point. You cannot use this ability more than once each turn. |
| Augmentation (1 PP): When you spend a swift action to heal yourself, heal 1 additional point. |
| Augmentation (2 PP): Increase the duration by 1 round after you stop concentrating on it. |
| Augmentation (5 PP): Each round, you may spend a swift action to make a new saving throw against any one negative physical status effect. |
| Augmentation (6 PP): Each round, you may spend a swift action to gain regeneration 0 for 1 round. |
CHAMELEON
|
|---|
| Disciplines: Psychometabolism |
| Level: Psi Dev |
| Manifestation DC: 13 |
| Manifestation Time: Standard action |
| Range: Personal |
| Target: You |
| Duration: Concentration (move) |
| Saving Throw: None |
| You modify your skin tone, allowing you to blend in with your surroundings. |
| You gain a +2 insight bonus to Hide checks. |
| Augmentation (1 PP): Increase the bonus to Hide checks by +2. |
| Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it. |
| Augmentation (5 PP): While this power is active, you can use the Hide skill in environments that do not grant cover or concealment. |
| Augmentation (10 PP): While this power is active, you can use the Hide skill even while being observed. |
COCOON
|
|---|
| Disciplines: Psychometabolism |
| Level: Psi Dev |
| Manifestation DC: 13 |
| Manifestation Time: Standard action |
| Range: Personal |
| Target: You |
| Duration: Concentration (swift) |
| Saving Throw: None |
| You harden your skin into a tough carapace. |
| You gain a +1 natural armor bonus to AC. |
| Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it. |
| Augmentation (2 PP): Increase the natural armor bonus by +1. |
| Augmentation (4 PP): While this power is active, you gain DR 1/-. You can take this augmentation multiple times; each time you do, improve the DR by 1. |
EMPATHIC TRANSFER
|
|---|
| Disciplines: Psychometabolism |
| Level: Psi Dev |
| Manifestation DC: 13 |
| Manifestation Time: Standard action |
| Range: Touch |
| Target: One living creature |
| Duration: Concentration (swift) |
| Saving Throw: None |
| Using your own physiology as a map, you heal the wounds of another creature by transferring them to yourself. |
| Each round you concentrate on this power and maintain physical contact with the target, you heal the target for 1 point of damage. For every point of damage you heal, you take 1 point of damage; nothing can prevent this damage. |
| While you concentrate on this power, you can break contact with a creature and change your target to another creature you touch. If you do so, you do not begin healing the new target until your next turn. |
| Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it. |
| Augmentation (3 PP): You heal the target for an additional point. |
| Augmentation (5 PP): You can use this power to heal ability score damage to physical abilities (Str, Dex, Con, or Per). For every point of ability damage you heal, you take 1 point of ability damage to the same ability score. |
ENERGY ADAPTATION
|
|---|
| Disciplines: Psychometabolism |
| Level: Psi Sci |
| Manifestation DC: 16 |
| Manifestation Time: Standard action |
| Range: Personal |
| Target: You |
| Duration: Concentration (swift) |
| Saving Throw: None |
| You modify your physiology to resist, ignore, or even absorb a certain type of energy. |
| When you manifest this power, choose an energy type. You gain resist 10 against that energy. |
| Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it. |
| Augmentation (2 PP): Increase the energy resist granted by this power by 10. |
| Augmentation (3 PP): Choose another energy type. You gain resist against that energy equal to the resist you gain against the original energy type you chose. |
| Augmentation (6 PP): Choose one of the energy types you gained resistance to via this power. You instead gain immunity to that energy type. |
| Augmentation (10 PP): Choose one of the energy types you gained resistance to via this power. You instead gain energy absorb against that energy, equal to one-half the energy resist this power granted against that energy type. |
HAMMER
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|---|
| Disciplines: Psychometabolism |
| Level: Psi Dev |
| Manifestation DC: 13 |
| Manifestation Time: Standard action |
| Range: Personal |
| Target: You |
| Duration: Concentration (swift) |
| Saving Throw: None |
| You modify your physiology to make your unarmed attacks significantly more dangerous. |
| While you concentrate on this power, your unarmed attacks deal 1d6 damage, and deal lethal damage. You are considered armed, even if unarmed, while this power is active. |
| Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it. |
| Augmentation (3 PP): Improve your unarmed damage by one step. |
MONITOR
|
|---|
| Disciplines: Psychometabolism |
| Level: Psi Dev |
| Manifestation DC: 13 |
| Manifestation Time: Standard action |
| Range: Touch |
| Target: One living creature |
| Duration: Instantaneous |
| Saving Throw: Fort negates (harmless) |
| Using your knowledge of biology, you can touch a creature and instantly know its status. |
| You immediately know how many hit points the touched creature has, and its maximum hit points. |
| Augmentation (1 PP): You also learn what the creature's physical ability scores are, and if they are suffering ability damage, ability drain, and/or ability disintegration. |
| Augmentation (1 PP): You also learn if the creature is suffering from poison, disease, or radiation, and if so, what kind. |
| Augmentation (2 PP): You also learn what physical status effects are affecting the creature, if any. |