Difference between revisions of "Martial: Maneuvers"

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(Maneuvers Index)
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  Unfettered (Unf)
 
  Unfettered (Unf)
  
* Adamant Redoubt
+
==A==
* Adamant Resolve
+
* [[Martial:_Maneuvers_A-E#Adamant_Redoubt|Adamant Redoubt]]
* Adamantine Constitution
+
* [[Martial:_Maneuvers_A-E#Adamant_Resolve|Adamant Resolve]]
 +
* [[Martial:_Maneuvers_A-E#Adamantine_Constitution|Adamantine Constitution]]
 +
* [[Martial:_Maneuvers_A-E#Adamantine_Shell|Adamantine Shell]]
 +
* [[Martial:_Maneuvers_A-E#Aegis_Ward|Aegis Ward]]
 +
* [[Martial:_Maneuvers_A-E#Aggrieving_Strike|Aggrieving Strike]]
 +
* [[Martial:_Maneuvers_A-E#Armor_Savvy|Armor Savvy]]
  
Adamantine Shell
+
==C==
 +
* [[Martial:_Maneuvers_A-E#Challenge|Challenge]]
 +
* [[Martial:_Maneuvers_A-E#Combat_Magnet|Combat Magnet]]
 +
* [[Martial:_Maneuvers_A-E#Cyclonic_Shell_Crush|Cyclonic Shell Crush]]
  
* Aegis Ward
+
==D==
 +
* [[Martial:_Maneuvers_A-E#Defensive_Shell|Defensive Shell]]
 +
* [[Martial:_Maneuvers_A-E#Draining_Defense|Draining Defense]]
  
Aggrieving Strike
+
==E==
 +
* [[Martial:_Maneuvers_A-E#Elemental_Ward|Elemental Ward]]
 +
* [[Martial:_Maneuvers_A-E#Enraging_Strike|Enraging Strike]]
  
Armor Savvy
+
==F==
 +
* [[Martial:_Maneuvers_F-K#Fortified_Defense|Fortified Defense]]
  
Challenge
+
==G==
 +
* [[Martial:_Maneuvers_F-K#Gauntlet_of_Steel|Gauntlet of Steel]]
 +
* [[Martial:_Maneuvers_F-K#Glorious_Shell_Shock|Glorious Shell Shock]]
 +
* [[Martial:_Maneuvers_F-K#Grand_Aegis|Grand Aegis]]
  
Combat Magnet
+
==H==
 +
* [[Martial:_Maneuvers_F-K#Hamstring|Hamstring]]
  
Cyclonic Shell Crush
+
==I==
 +
* [[Martial:_Maneuvers_F-K#Impervious|Impervious]]
 +
* [[Martial:_Maneuvers_F-K#Indestructible|Indestructible]]
 +
* [[Martial:_Maneuvers_F-K#Interposing_Shield|Interposing Shield]]
 +
* [[Martial:_Maneuvers_F-K#Invulnerability|Invulnerability]]
 +
* [[Martial:_Maneuvers_F-K#Iron_Riposte|Iron Riposte]]
 +
* [[Martial:_Maneuvers_F-K#Iron_Shell|Iron Shell]]
  
Defensive Shell
+
==J==
 +
* [[Martial:_Maneuvers_F-K#Jarring_Block|Jarring Block]]
  
Draining Defense
+
==M==
 +
* [[Martial:_Maneuvers_L-Q#Mettle|Mettle]]
 +
* [[Martial:_Maneuvers_L-Q#Mirror_Shell|Mirror Shell]]
 +
* [[Martial:_Maneuvers_L-Q#Mithril_Constitution|Mithril Constitution]]
 +
* [[Martial:_Maneuvers_L-Q#Mithril_Shell|Mithril Shell]]
  
* Elemental Ward
+
==R==
 +
* [[Martial:_Maneuvers_R-Z#Resilient_Defense|Resilient Defense]]
 +
* [[Martial:_Maneuvers_R-Z#Ring_the_Bell|Ring the Bell]]
  
Enraging Strike
+
==S==
 +
* [[Martial:_Maneuvers_R-Z#Sentinel's_Fortitude|Sentinel's Fortitude]]
 +
* [[Martial:_Maneuvers_R-Z#Shell_Shock|Shell Shock]]
 +
* [[Martial:_Maneuvers_R-Z#Shell_Wall|Shell Wall]]
 +
* [[Martial:_Maneuvers_R-Z#Shield_Brace|Shield Brace]]
 +
* [[Martial:_Maneuvers_R-Z#Soak|Soak]]
 +
* [[Martial:_Maneuvers_R-Z#Steadfast_Mettle|Steadfast Mettle]]
 +
* [[Martial:_Maneuvers_R-Z#Steel_Constitution|Steel Constitution]]
 +
* [[Martial:_Maneuvers_R-Z#Steel_Crush|Steel Crush]]
 +
* [[Martial:_Maneuvers_R-Z#Steel_Shell|Steel Shell]]
  
Fortified Defense
+
==T==
 +
* [[Martial:_Maneuvers_R-Z#Taunting_Strike|Taunting Strike]]
  
Gauntlet of Steel
+
==U==
 +
* [[Martial:_Maneuvers_R-Z#Unlimited_Aggression|Unlimited Aggression]]
  
Glorious Shell Shock
+
==V==
 +
* [[Martial:_Maneuvers_R-Z#Vigilance|Vigilance]]
  
* Grand Aegis
+
==W==
 
+
* [[Martial:_Maneuvers_R-Z#Wall_of_Iron|Wall of Iron]]
Hamstring
+
* [[Martial:_Maneuvers_R-Z#Wall_of_Steel|Wall of Steel]]
 
+
Impervious
+
 
+
Indestructible
+
 
+
Interposing Shield
+
 
+
Invulnerability
+
 
+
Iron Riposte
+
 
+
Iron Shell
+
 
+
* Jarring Block
+
 
+
Mettle
+
 
+
Mirror Shell
+
 
+
* Mithril Constitution
+
 
+
Mithril Shell
+
 
+
Resilient Defense
+
 
+
* Ring the Bell
+
 
+
Sentinel's Fortitude
+
 
+
Shell Shock
+
 
+
Shell Wall
+
 
+
* Shield Brace
+
 
+
Soak
+
 
+
Steadfast Mettle
+
 
+
* Steel Constitution
+
 
+
Steel Crush
+
 
+
Steel Shell
+
 
+
Taunting Strike
+
 
+
Unlimited Aggression
+
 
+
* Vigilance
+
 
+
* Wall of Iron
+
 
+
* Wall of Steel
+

Revision as of 02:47, 6 December 2012

Here we discuss martial maneuvers.

Overview

Rules and fun stuff.

Reaction: Some martial maneuvers have an activation time of "reaction." This means that you can use the ability as an immediate reaction to another action. This does not count as your immediate action for your turn - reactions are separate. As such, you can theoretically use multiple reaction abilities against the same effect (such as using adamantine shell, followed by soak, against a single attack).

Temporary Hit Points: Temporary hit points gained from martial maneuvers stack.

Stance: You can assume a stance as a swift action. Typically, you can only be in one stance at a time, unless you have class features that specifically allow you to do otherwise.

Active Defense: Some maneuvers require that you make an active defense roll. This is a d20 + your defensive bonuses, such as armor, shield, natural armor, deflection, dodge, and so forth. In effect, your normal AC is equivalent to a take 10 on a defensive roll. If a maneuver requires that you make an active defense roll, you cannot take 10.

[Shield]: Some maneuvers have the [shield] descriptor. You cannot use these maneuvers unless you are carrying a shield.

[Armor]: Some maneuvers have the [armor] descriptor. You cannot use these maneuvers unless you are wearing at least medium armor.

[Strike]: Some maneuvers have the [strike] descriptor. Using this ability is a standard action, and you must make an attack roll with a weapon of some kind, even a shield or improvised weapon.

[Boost]: Some maneuvers have the [boost] descriptor. These abilities are essentially self-buffs, in that they improve your ability in combat or provide other useful benefits. Boosts that have a duration count as "helpful statuses," and can be removed or otherwise interacted with by effects that interact with status effects (such as odd soundwave).

Maneuvers Index

List of maneuvers.

Class Abbreviations
Defender (Def)
Einhander (Ein)
Unfettered (Unf)

A

C

D

E

F

G

H

I

J

M

R

S

T

U

V

W