Difference between revisions of "Test Page 2"

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{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! colspan="11;" style="background:#555555;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Greasemonkey</font></div>
+
! colspan="12;" style="background:#555555;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Greasemonkey</font></div>
 
|-
 
|-
 
|width="5%"|'''Level'''
 
|width="5%"|'''Level'''
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|width="6%"|'''Ref'''
 
|width="6%"|'''Ref'''
 
|width="6%"|'''Will'''
 
|width="6%"|'''Will'''
|width="47%" align="left"|'''Special'''
+
|width="40%" align="left"|'''Special'''
 +
|width="7%"|'''Rigs'''
 
|width="11%"|'''Devices Known'''
 
|width="11%"|'''Devices Known'''
 
|width="11%"|'''Max Device Level'''
 
|width="11%"|'''Max Device Level'''
 
|-
 
|-
|1 || align="left"|+0 || +0 || +2 || +0 || align="left"|Vehicle, Extraordinary Pilot, Hand Speed || 3 || 1
+
|1 || align="left"|+0 || +0 || +2 || +0 || align="left"|Vehicle, Vehicle Style || 0 || 3 || 1
 
|-style="background:#CCCCCC;"
 
|-style="background:#CCCCCC;"
|2 || align="left"|+1 || +0 || +3 || +0 || align="left"|Patchwork Repairs || 4 || 1
+
|2 || align="left"|+1 || +0 || +3 || +0 || align="left"|Vehicle Expertise || 0 || 4 || 1
 
|-
 
|-
|3 || align="left"|+2 || +1 || +3 || +1 || align="left"|Push the Envelope 1/day || 5 || 1
+
|3 || align="left"|+2 || +1 || +3 || +1 || align="left"|&nbsp; || 1 || 5 || 1
 
|-style="background:#CCCCCC;"
 
|-style="background:#CCCCCC;"
|4 || align="left"|+3 || +1 || +4 || +1 || align="left"|&nbsp; || 7 || 2
+
|4 || align="left"|+3 || +1 || +4 || +1 || align="left"|Vehicle Expertise || 1 || 7 || 2
 
|-
 
|-
|5 || align="left"|+3 || +1 || +4 || +1 || align="left"|Roll with the Punches (1 increment) || 8 || 2
+
|5 || align="left"|+3 || +1 || +4 || +1 || align="left"|&nbsp; || 2 || 8 || 2
 
|-style="background:#CCCCCC;"
 
|-style="background:#CCCCCC;"
|6 || align="left"|+4 || +2 || +5 || +2 || align="left"|Push the Envelope 2/day || 9 || 2
+
|6 || align="left"|+4 || +2 || +5 || +2 || align="left"|Vehicle Expertise || 2 || 9 || 2
 
|-
 
|-
|7 || align="left"|+5 || +2 || +5 || +2 || align="left"|&nbsp; || 11 || 3
+
|7 || align="left"|+5 || +2 || +5 || +2 || align="left"|&nbsp; || 2 || 11 || 3
 
|-style="background:#CCCCCC;"
 
|-style="background:#CCCCCC;"
|8 || align="left"|+6/+1 || +2 || +6 || +2 || align="left"|&nbsp; || 12 || 3
+
|8 || align="left"|+6/+1 || +2 || +6 || +2 || align="left"|Vehicle Expertise || 2 || 12 || 3
 
|-
 
|-
|9 || align="left"|+6/+1 || +3 || +6 || +3 || align="left"|Push the Envelope 3/day || 13 || 3
+
|9 || align="left"|+6/+1 || +3 || +6 || +3 || align="left"|&nbsp; || 3 || 13 || 3
 
|-style="background:#CCCCCC;"
 
|-style="background:#CCCCCC;"
|10 || align="left"|+7/+2 || +3 || +7 || +3 || align="left"|[[#GT|Greasemonkey Talent]] || 15 || 4
+
|10 || align="left"|+7/+2 || +3 || +7 || +3 || align="left"|Greasemonkey Talent || 3 || 15 || 4
 
|-
 
|-
|11 || align="left"|+8/+3 || +3 || +7 || +3 || align="left"|&nbsp; || 16 || 4
+
|11 || align="left"|+8/+3 || +3 || +7 || +3 || align="left"|&nbsp; || 4 || 16 || 4
 
|-style="background:#CCCCCC;"
 
|-style="background:#CCCCCC;"
|12 || align="left"|+9/+4 || +4 || +8 || +4 || align="left"|Push the Envelope (Extreme Redlining) 4/day, [[#GT|Greasemonkey Talent]] || 17 || 4
+
|12 || align="left"|+9/+4 || +4 || +8 || +4 || align="left"|Greasemonkey Talent || 4 || 17 || 4
 
|-
 
|-
|13 || align="left"|+9/+4 || +4 || +8 || +4 || align="left"|Roll with the Punches (2 increments) || 19 || 5
+
|13 || align="left"|+9/+4 || +4 || +8 || +4 || align="left"|&nbsp; || 4 || 19 || 5
 
|-style="background:#CCCCCC;"
 
|-style="background:#CCCCCC;"
|14 || align="left"|+10/+5 || +4 || +9 || +4 || align="left"|[[#GT|Greasemonkey Talent]] || 20 || 5
+
|14 || align="left"|+10/+5 || +4 || +9 || +4 || align="left"|Greasemonkey Talent || 4 || 20 || 5
 
|-
 
|-
|15 || align="left"|+11/+6/+1 || +5 || +9 || +5 || align="left"|Push the Envelope 5/day || 21 || 5
+
|15 || align="left"|+11/+6/+1 || +5 || +9 || +5 || align="left"|&nbsp; || 5 || 21 || 5
 
|-style="background:#CCCCCC;"
 
|-style="background:#CCCCCC;"
|16 || align="left"|+12/+7/+2 || +5 || +10 || +5 || align="left"|[[#GT|Greasemonkey Talent]] || 23 || 6
+
|16 || align="left"|+12/+7/+2 || +5 || +10 || +5 || align="left"|Greasemonkey Talent || 5 || 23 || 6
 
|-
 
|-
|17 || align="left"|+12/+7/+2 || +5 || +10 || +5 || align="left"|&nbsp; || 24 || 6
+
|17 || align="left"|+12/+7/+2 || +5 || +10 || +5 || align="left"|&nbsp; || 6 || 24 || 6
 
|-style="background:#CCCCCC;"
 
|-style="background:#CCCCCC;"
|18 || align="left"|+13/+8/+3 || +6 || +11 || +6 || align="left"|Push the Envelope (No Overheating) 6/day, [[#GT|Greasemonkey Talent]] || 25 || 6
+
|18 || align="left"|+13/+8/+3 || +6 || +11 || +6 || align="left"|Greasemonkey Talent || 6 || 25 || 6
 
|-
 
|-
|19 || align="left"|+14/+9/+4 || +6 || +11 || +6 || align="left"|&nbsp; || 27 || 6
+
|19 || align="left"|+14/+9/+4 || +6 || +11 || +6 || align="left"|&nbsp; || 7 || 27 || 6
 
|-style="background:#CCCCCC;"
 
|-style="background:#CCCCCC;"
|20 || align="left"|+15/+10/+5 || +6 || +12 || +6 || align="left"|Roll with the Punches (3 increments), [[#GT|Greasemonkey Talent]] || 28 || 6
+
|20 || align="left"|+15/+10/+5 || +6 || +12 || +6 || align="left"|Greasemonkey Talent || 7 || 28 || 6
 
|}
 
|}
  
 
&nbsp;
 
&nbsp;
  
Okay, now... go!
+
=Greasemonkey=
 +
[[Image:Greasemonkey.jpg|thumb|375px|right|Jennifer, iconic greasemonkey]]
 +
: ''"Burn the land, boil the sea: you can't take the skies from me..."''
  
 +
The vehicle is arguably the epitome of technological endeavor. Enabling individuals to travel land far faster than on foot, to voyage across the seas, to traverse the skies, or even to venture into the unknown depths of space: vehicles are the means to extreme exploration on a monumental scale.
 +
 +
Greasemonkeys come in a variety of flavors. Some are hotshot pilots, and while they have the minimal know-how to keep their vehicles in prime condition, their primary skills lie in taking any vehicle and pushing it to its limits - and sometimes beyond; some are tinkers and modders, and what they lack in pure piloting skill or technical knowledge they make up for with the ability to make any vehicle suit their needs; while others are engineers, devising new devices and contraptions that can be added to vehicles, vastly extending their capabilities, while somewhat lacking in piloting or the ability to modify vehicles on the fly.
 +
 +
It is important to note that a greasemonkey without a vehicle is at a severe disadvantage. While greasemonkeys have basic combat skills and knowledge of firearms, their devices are useless without the context of the energy output of a vehicle, and their marksmanship is nowhere near comparable to that of [[Gunslinger|gunslingers]]. While they can pass for a [[Gadgeteer|gadgeteer]] in a pinch, with some ability to recognize and disable traps and similar devices, they are sorely outmatched unless seated behind the wheel. Fortunately, greasemonkeys are quite capable of building and piloting vehicles of a smaller scale, and while such vehicles tend to be out-classed by larger ones, they are certainly able to hold their own in the sorts of encounters adventuring greasemonkeys will likely find themselves in.
 +
 +
==Game Rule Information==
 +
Greasemonkeys have the following game statistics.
 +
 +
'''[[The_Forces#Force Alignment | Force Alignment]]:''' Technology.
 +
 +
'''[[The_Forces#Force_Resistance | Force Resistances]]:''' SR 5 + level, PR 5 + level.
 +
 +
'''Abilities:''' Dexterity is the most important ability for a greasemonkey, as that is what modifies their ability to pilot vehicles. Vehicles often make use of firearms, and as such Perception can also be important.
 +
 +
'''Hit Die:''' d6.
 +
 +
'''Class Skills:''' The greasemonkey's class skills (and the key ability for each) are Balance (Dex), Climb (Str), Craft (Int), Disable Device (Int), Jump (Str), Knowledge (Technology) (Int), Listen (Per), Pilot (Dex), Profession (Wis), Repair (Int), Techcraft (Int), and Search (Per).
 +
 +
'''Skill Points at Each Level:''' 6 + Int.
 +
 +
'''Alignment:''' Any.
 +
 +
'''Starting Age:''' Simple (as a rogue).
 +
 +
'''Starting Gold:''' 4d4 x 10gp.
 +
 +
'''Favored By:''' [[Moogle | Moogles]].
 +
 +
==Class Features==
 +
All of the following are class features of the greasemonkey core class.
 +
 +
'''Weapons and Armor Proficiency:''' Greasemonkeys are proficient with all simple weapons, all crossbows, and a single basic or advanced firearm of his choice. Greasemonkeys are proficient with light armor, but not with shields.
 +
 +
Greasemonkeys are also proficient with all weapons mounted on a vehicle.
 +
 +
'''Vehicle:''' A greasemonkey gains a vehicle at first level. This vehicle is always first level, and is built normally according to the vehicle creation guidelines.
 +
 +
Unlike normal vehicles, a greasemonkey's vehicle levels with her. Each time the greasemonkey gains a level, she can - provided access to a reasonable amount of tools, and a day to work on the vehicle - grant the vehicle a vehicle level. This requires no material cost or experience expenditure, only time and access to resources.
 +
 +
A greasemonkey can choose to have multiple vehicles. If she does, her free vehicle level at each level can only be applied to a single vehicle.
 +
 +
'''Vehicle Style:''' At first level, the greasemonkey chooses a particular style with which she approaches vehicles: ''pilot'', ''modder'', or ''engineer''. Once selected, this choice cannot be changed.
 +
 +
* ''Pilot:'' You gain the Weapon Finesse and Quick Draw feats, and add your greasemonkey level to all Pilot checks.
 +
* ''Modder:'' You gain a number of bonus rigs known equal to your Intelligence modifier; you gain these bonus rigs at odd levels until you reach your max bonus known. You can remove a rig from a vehicle as a swift action, rather than a full-round action.
 +
* ''Engineer:'' You gain the Technical Affinity feat (consult ''Steamworks''). You gain bonus greasemonkey devices known based on your Intelligence.
 +
 +
=Rigs=
 +
Some stuff goes here.
 +
 +
=Devices=
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
! colspan="4;" style="background:#DCDCDC;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">1st Level Greasemonkey Devices</font></div>
 
! colspan="4;" style="background:#DCDCDC;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">1st Level Greasemonkey Devices</font></div>

Revision as of 15:17, 10 May 2013

The Greasemonkey
Level BAB Fort Ref Will Special Rigs Devices Known Max Device Level
1 +0 +0 +2 +0 Vehicle, Vehicle Style 0 3 1
2 +1 +0 +3 +0 Vehicle Expertise 0 4 1
3 +2 +1 +3 +1   1 5 1
4 +3 +1 +4 +1 Vehicle Expertise 1 7 2
5 +3 +1 +4 +1   2 8 2
6 +4 +2 +5 +2 Vehicle Expertise 2 9 2
7 +5 +2 +5 +2   2 11 3
8 +6/+1 +2 +6 +2 Vehicle Expertise 2 12 3
9 +6/+1 +3 +6 +3   3 13 3
10 +7/+2 +3 +7 +3 Greasemonkey Talent 3 15 4
11 +8/+3 +3 +7 +3   4 16 4
12 +9/+4 +4 +8 +4 Greasemonkey Talent 4 17 4
13 +9/+4 +4 +8 +4   4 19 5
14 +10/+5 +4 +9 +4 Greasemonkey Talent 4 20 5
15 +11/+6/+1 +5 +9 +5   5 21 5
16 +12/+7/+2 +5 +10 +5 Greasemonkey Talent 5 23 6
17 +12/+7/+2 +5 +10 +5   6 24 6
18 +13/+8/+3 +6 +11 +6 Greasemonkey Talent 6 25 6
19 +14/+9/+4 +6 +11 +6   7 27 6
20 +15/+10/+5 +6 +12 +6 Greasemonkey Talent 7 28 6

 

Greasemonkey

Jennifer, iconic greasemonkey
"Burn the land, boil the sea: you can't take the skies from me..."

The vehicle is arguably the epitome of technological endeavor. Enabling individuals to travel land far faster than on foot, to voyage across the seas, to traverse the skies, or even to venture into the unknown depths of space: vehicles are the means to extreme exploration on a monumental scale.

Greasemonkeys come in a variety of flavors. Some are hotshot pilots, and while they have the minimal know-how to keep their vehicles in prime condition, their primary skills lie in taking any vehicle and pushing it to its limits - and sometimes beyond; some are tinkers and modders, and what they lack in pure piloting skill or technical knowledge they make up for with the ability to make any vehicle suit their needs; while others are engineers, devising new devices and contraptions that can be added to vehicles, vastly extending their capabilities, while somewhat lacking in piloting or the ability to modify vehicles on the fly.

It is important to note that a greasemonkey without a vehicle is at a severe disadvantage. While greasemonkeys have basic combat skills and knowledge of firearms, their devices are useless without the context of the energy output of a vehicle, and their marksmanship is nowhere near comparable to that of gunslingers. While they can pass for a gadgeteer in a pinch, with some ability to recognize and disable traps and similar devices, they are sorely outmatched unless seated behind the wheel. Fortunately, greasemonkeys are quite capable of building and piloting vehicles of a smaller scale, and while such vehicles tend to be out-classed by larger ones, they are certainly able to hold their own in the sorts of encounters adventuring greasemonkeys will likely find themselves in.

Game Rule Information

Greasemonkeys have the following game statistics.

Force Alignment: Technology.

Force Resistances: SR 5 + level, PR 5 + level.

Abilities: Dexterity is the most important ability for a greasemonkey, as that is what modifies their ability to pilot vehicles. Vehicles often make use of firearms, and as such Perception can also be important.

Hit Die: d6.

Class Skills: The greasemonkey's class skills (and the key ability for each) are Balance (Dex), Climb (Str), Craft (Int), Disable Device (Int), Jump (Str), Knowledge (Technology) (Int), Listen (Per), Pilot (Dex), Profession (Wis), Repair (Int), Techcraft (Int), and Search (Per).

Skill Points at Each Level: 6 + Int.

Alignment: Any.

Starting Age: Simple (as a rogue).

Starting Gold: 4d4 x 10gp.

Favored By: Moogles.

Class Features

All of the following are class features of the greasemonkey core class.

Weapons and Armor Proficiency: Greasemonkeys are proficient with all simple weapons, all crossbows, and a single basic or advanced firearm of his choice. Greasemonkeys are proficient with light armor, but not with shields.

Greasemonkeys are also proficient with all weapons mounted on a vehicle.

Vehicle: A greasemonkey gains a vehicle at first level. This vehicle is always first level, and is built normally according to the vehicle creation guidelines.

Unlike normal vehicles, a greasemonkey's vehicle levels with her. Each time the greasemonkey gains a level, she can - provided access to a reasonable amount of tools, and a day to work on the vehicle - grant the vehicle a vehicle level. This requires no material cost or experience expenditure, only time and access to resources.

A greasemonkey can choose to have multiple vehicles. If she does, her free vehicle level at each level can only be applied to a single vehicle.

Vehicle Style: At first level, the greasemonkey chooses a particular style with which she approaches vehicles: pilot, modder, or engineer. Once selected, this choice cannot be changed.

  • Pilot: You gain the Weapon Finesse and Quick Draw feats, and add your greasemonkey level to all Pilot checks.
  • Modder: You gain a number of bonus rigs known equal to your Intelligence modifier; you gain these bonus rigs at odd levels until you reach your max bonus known. You can remove a rig from a vehicle as a swift action, rather than a full-round action.
  • Engineer: You gain the Technical Affinity feat (consult Steamworks). You gain bonus greasemonkey devices known based on your Intelligence.

Rigs

Some stuff goes here.

Devices

1st Level Greasemonkey Devices
Slot Device Name Needs Power? Effect
Low Ancillary Armor Repair Yes Automated repair system restores vehicle integrity slowly over time.
  Armor Hardener, Basic Yes Protects the vehicle from one type of energy while active.
  Iron Plates No Simple iron plating for minor protection.
  Lightweight Structures, Basic No Improve vehicle speed in exchange for durability.
  Overdrive Injector System I No Improves vehicle speed at cost of cargo space.
  Reinforced Bulkheads, Basic No Improve vehicle hit points in exchange for speed.

 

2nd Level Greasemonkey Devices
Slot Device Name Needs Power? Effect
Low Energized Plating, Basic No Grants the vehicle passive resistance to one energy type.
  Expanded Cargohold, Basic No Gain additional cargo space.
  Inertia Stabilizer I No Improves vehicle agility.
  Steel Plates No Advanced steel plates for armor reinforcement.

 

3rd Level Greasemonkey Devices
Slot Device Name Needs Power? Effect
Low Armor Hardener, Improved Yes Protects the vehicle from one type of energy while active.
  Damage Control System, Basic Yes Improves all the vehicle's defensive measures.
  Lightweight Structures, Improved No Improve vehicle speed in exchange for durability.
  Overdrive Injector System II No Improves vehicle speed at cost of cargo space.
  Polarized Armor Regenerator Yes Automated repair system repairs moderate damage over time.
  Reactive Armor Membrane Yes Improves the vehicle's resistances to energy types affecting the vehicle.
  Reinforced Bulkheads, Improved No Improve vehicle hit points in exchange for speed.
  Titanium Plates No Titanium plates for increased protection.

 

4th Level Greasemonkey Devices
Slot Device Name Needs Power? Effect
Low Energized Plating, Improved No Grants the vehicle passive resistance to one energy type.
  Expanded Cargohold, Improved No Gain additional cargo space.
  Inertia Stabilizer II No Improves vehicle agility.
  Crystalline Carbide Plates No Armor plates made out of a crystalline material.

 

5th Level Greasemonkey Devices
Slot Device Name Needs Power? Effect
Low Armor Hardener, Advanced Yes Protects the vehicle from one type of energy while active.
  Automated Carapace Reconstructor Yes Automated repair system repairs significant damage over time.
  Lightweight Structures, Advanced No Improve vehicle speed in exchange for durability.
  Overdrive Injector System III No Improves vehicle speed at cost of cargo space.
  Reinforced Bulkheads, Advanced No Improve vehicle hit points in exchange for speed.
  Rolled Tungsten Plates No Armor plating made from rolled tungsten.

 

6th Level Greasemonkey Devices
Slot Device Name Needs Power? Effect
Low Damage Control System, Advanced Yes Improves all the vehicle's defensive measures.
  Energized Plating, Advanced No Grants the vehicle passive resistance to one energy type.
  Expanded Cargohold, Advanced No Gain additional cargo space.
  Inertia Stabilizer III No Improves vehicle agility.
  Orichalcum Plates No Sophisticated orichalcum plating for superior protection.

 

Weapons Class

Weapons Vehicle Class
Level BAB BDB Fort Ref Special
1 +1 +0 +0 +0 Weapon Slot
2 +2 +1 +0 +0 Weapons Design
3 +3 +1 +1 +1 Weapon Upgrade
4 +4 +2 +1 +1 Weapon Slot
5 +5 +2 +1 +1 Weapons Design
6 +6 +3 +2 +2 Weapon Upgrade
7 +7 +3 +2 +2 Weapon Slot
8 +8 +4 +2 +2 Weapons Design
9 +9 +4 +3 +3  
10 +10 +5 +3 +3 Weapon Upgrade

HD: 2d6.

Weapon Slot: At 1st, 4th, and 7th levels, the vehicle gains either a turret or a launcher slot.

A turret slot allows a greasemonkey device with the [Turret] descriptor to be fitted to a slot of the appropriate type. A vehicle can only have a number of [Turret] devices fitted equal to the number of turret slots it has.

A launcher slot allows a greasemonkey device with the [Launcher] descriptor to be fitted to a slot of the appropriate type. A vehicle can only have a number of [Launcher] devices fitted equal to the number of launcher slots it has.

Weapons Design: At 2nd, 5th, and 8th levels, the vehicle is modified in such a way that specifically enables weaponry. Choose one of the following abilities.

  • Ammo Packaging: Changing the ammo type loaded into a [Turret] or [Launcher] device fitted in the vehicle is a swift action, rather than a move action.
  • Compact Weapon Racks: The vehicle can fit [Turret] and [Launcher] devices built for vehicles one size category larger. A vehicle can take this design multiple times; its effect stacks.
    • Compact Missile Storage: Ammunition for [Launcher] devices takes up space as though it were ammunition for a launcher one size smaller. A vehicle can take this design multiple times; its effect stacks. (Prerequisite: Compact Weapon Racks, at least one launcher slot)
    • Efficient Weapon Power Usage: [Turret] devices fitted to the vehicle consume an amount of power as though they were one size smaller. A vehicle can take this design multiple times; its effect stacks. (Prerequisite: Compact Weapon Racks, at least one turret slot)
  • Falloff Optimization: The range increment of all [Turret] and [Launcher] devices fitted to the vehicle is increased by 50%. A vehicle can take this design multiple times; each time, the percentage increase is increased by 50% (so the second time, ranges are doubled; third, 150%; fourth, tripled; and so on).
  • Improved Targeting: The vehicle gains a +4 inherent bonus to weapon damage. A vehicle can take this design multiple times; its effect stacks.
  • Improved Tracking: The vehicle gains a +2 inherent bonus to attack rolls. A vehicle can take this design multiple times; its effect stacks.
  • Launcher Slot: The vehicle gains a launcher slot. A vehicle can take this design multiple times.
  • Turret Slot: The vehicle gains a turret slot. A vehicle can take this design multiple times.
  • Weapon Linkage: The vehicle can link together fitted [Turret] and [Launcher] devices. Linked weapons make a single attack roll (using the lowest attack roll among linked weapons), but a successful hit deals all of the linked weapons' damage to the target.

Weapon Upgrade: At 3rd, 6th, and 10th levels, choose one of the following abilities.

  • Accurate Targeting: When making an attack action, the greasemonkey may expend one use of Push the Envelope and spend a full-round action making a single attack. If he does so, he automatically hits, but he does not threaten a critical.
  • Rush: When making an attack action, the greasemonkey may expend three uses of Push the Envelope and spend a full-round action making a single attack roll with his highest attack bonus. If he hits, he deals damage as though he hit with each vehicle weapon for each attack the greasemonkey can normally make (for instance, if the greasemonkey can normally make two attacks, and his vehicle has three weapons, he deals damage as though each weapon hit twice). This damage is not multiplied by a critical hit. After the attack roll, the vehicle is overheated.
  • Blitz Weaponry: When making an attack action with an area-effect weapon, the greasemonkey may expend one use of Push the Envelope. If he does so, creatures do not benefit from Evasion against the damage. Creatures with Improved Evasion are treated as though they had Evasion instead. If the greasemonkey expends two uses of Push the Envelope, all creatures are treated as though they had neither Improved Evasion nor Evasion.
When making an attack with a single-target weapon, the greasemonkey may expend one use of Push the Envelope. If he does so, the target is treated as flat-footed for the purpose of that attack action.
  • Rapid Response Time: The vehicle may make a single AoO each round. If the greasemonkey expends a use of Push the Envelope, the vehicle can make an additional AoO that round. This may be done in reaction to a creature taking an action that provokes AoOs.


Deal with precision formatting later.