Difference between revisions of "Technology: Devices A-F"
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|5 || ''None.'' | |5 || ''None.'' | ||
+ | |}</div> | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Automated_Carapace_Reconstructor"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">AUTOMATED CARAPACE RECONSTRUCTOR</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Field:''' Mechanics [Module] | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Slot:'' Low</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' 8</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 5th | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Swift | ||
+ | |- align="left" | ||
+ | |'''Range:''' Vehicle | ||
+ | |- align="left" | ||
+ | |'''Target:''' Fitted vehicle | ||
+ | |- align="left" | ||
+ | |'''Duration:''' One round (R) | ||
+ | |- align="left" | ||
+ | |'''Technology Resistance:''' No | ||
+ | |-align="left" | ||
+ | |This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 40 points of damage. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |<div style="margin-left:15px;"> | ||
+ | {|width="70%" | ||
+ | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div> | ||
+ | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div> | ||
+ | |-align="left" | ||
+ | |1 || ''None.'' | ||
|}</div> | |}</div> | ||
|} | |} |
Revision as of 00:24, 17 June 2013
A list of technological devices for all technology-using classes.
The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.
Devices Index | A - F | G - L | M - R | S - Z
Devices (A - F)
The following is an alphabetical list of Devices, from A to F.
ANCILLARY ARMOR REPAIR
| ||||||||||||
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Field: Mechanics [Module] | ||||||||||||
Slot: Low
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Capacitor Usage: 1
| ||||||||||||
Level: Grm 1st | ||||||||||||
Activation Time: Swift | ||||||||||||
Range: Vehicle | ||||||||||||
Target: Fitted vehicle | ||||||||||||
Duration: One round (R) | ||||||||||||
Technology Resistance: No | ||||||||||||
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 6 points of damage. | ||||||||||||
|
AUTOMATED CARAPACE RECONSTRUCTOR
| ||||
---|---|---|---|---|
Field: Mechanics [Module] | ||||
Slot: Low
| ||||
Capacitor Usage: 8
| ||||
Level: Grm 5th | ||||
Activation Time: Swift | ||||
Range: Vehicle | ||||
Target: Fitted vehicle | ||||
Duration: One round (R) | ||||
Technology Resistance: No | ||||
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 40 points of damage. | ||||
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