Difference between revisions of "Technology: Devices A-F"

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|'''Level:''' [[Class:_Greasemonkey|Grm]] 1st
 
|'''Level:''' [[Class:_Greasemonkey|Grm]] 1st
 
|- align="left"  
 
|- align="left"  
|'''Activation Time:''' Standard
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|'''Activation Time:''' Attack action
 
|- align="left"  
 
|- align="left"  
|'''Range:''' 30 ft.
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|'''Range:''' 60 ft.
 
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|- align="left"  
 
|'''Target:''' One creature
 
|'''Target:''' One creature
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|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR.
 
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR.
 
|-align="left"  
 
|-align="left"  
|This weapon's range increment is 30 feet, as noted, and as all projectile weapons, can shoot at a target up to ten range increments away. This weapon deals 1d10 damage on a successful hit.
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|This weapon's range increment is 60 feet, as noted, and as all projectile weapons, can shoot at a target up to ten range increments away. This weapon deals 1d10 damage on a successful hit.
 
|-align="left"  
 
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Revision as of 01:30, 17 June 2013

A list of technological devices for all technology-using classes.

The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.

Devices Index | A - F | G - L | M - R | S - Z

Devices (A - F)

The following is an alphabetical list of Devices, from A to F.

150mm LIGHT AUTOCANNON
Field: Armaments [Module, Turret]
Slot: High
Capacitor Usage: No
Level: Grm 1st
Activation Time: Attack action
Range: 60 ft.
Target: One creature
Duration: Instantaneous
Technology Resistance: No
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR.
This weapon's range increment is 60 feet, as noted, and as all projectile weapons, can shoot at a target up to ten range increments away. This weapon deals 1d10 damage on a successful hit.
Overclock Degree
Effect
Turret modules cannot be overclocked.

 

ANCILLARY ARMOR REPAIR
Field: Mechanics [Module]
Slot: Low
Capacitor Usage: 1
Level: Grm 1st
Activation Time: Swift
Range: Vehicle
Target: Fitted vehicle
Duration: One round (R)
Technology Resistance: No
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 6 points of damage.
Overclock Degree
Effect
1 None.
2 Polarized Armor Regenerator
3 None.
4 Automated Carapace Reconstructor
5 None.

 

AUTOMATED CARAPACE RECONSTRUCTOR
Field: Mechanics [Module]
Slot: Low
Capacitor Usage: 8
Level: Grm 5th
Activation Time: Swift
Range: Vehicle
Target: Fitted vehicle
Duration: One round (R)
Technology Resistance: No
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 40 points of damage.
Overclock Degree
Effect
1 None.