Difference between revisions of "Technology: Devices A-F"
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|'''Activation Time:''' Attack action | |'''Activation Time:''' Attack action | ||
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− | |'''Range:''' | + | |'''Range:''' 30 ft. (''Max Range Increments:'' 5) |
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|'''Target:''' One creature | |'''Target:''' One creature | ||
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|'''Technology Resistance:''' Yes | |'''Technology Resistance:''' Yes | ||
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− | |This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR | + | |This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d10 damage on a successful hit. |
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Revision as of 01:32, 17 June 2013
A list of technological devices for all technology-using classes.
The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.
Devices Index | A - F | G - L | M - R | S - Z
Devices (A - F)
The following is an alphabetical list of Devices, from A to F.
150mm LIGHT AUTOCANNON
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Field: Armaments [Module, Turret] | ||||
Slot: High
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Capacitor Usage: No
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Size: Medium
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Level: Grm 1st | ||||
Activation Time: Attack action | ||||
Range: 30 ft. (Max Range Increments: 5) | ||||
Target: One creature | ||||
Duration: Instantaneous | ||||
Technology Resistance: Yes | ||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d10 damage on a successful hit. | ||||
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ANCILLARY ARMOR REPAIR
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Field: Mechanics [Module] | ||||||||||||
Slot: Low
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Capacitor Usage: 1
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Level: Grm 1st | ||||||||||||
Activation Time: Swift | ||||||||||||
Range: Vehicle | ||||||||||||
Target: Fitted vehicle | ||||||||||||
Duration: One round (R) | ||||||||||||
Technology Resistance: No | ||||||||||||
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 6 points of damage. | ||||||||||||
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AUTOMATED CARAPACE RECONSTRUCTOR
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Field: Mechanics [Module] | ||||
Slot: Low
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Capacitor Usage: 8
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Level: Grm 5th | ||||
Activation Time: Swift | ||||
Range: Vehicle | ||||
Target: Fitted vehicle | ||||
Duration: One round (R) | ||||
Technology Resistance: No | ||||
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 40 points of damage. | ||||
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