Difference between revisions of "Technology: Devices A-F"

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|'''Activation Time:''' Attack action
 
|'''Activation Time:''' Attack action
 
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|'''Range:''' 60 ft.
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|'''Range:''' 30 ft. (''Max Range Increments:'' 5)
 
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|'''Target:''' One creature
 
|'''Target:''' One creature
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|'''Technology Resistance:''' Yes
 
|'''Technology Resistance:''' Yes
 
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|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR.
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|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d10 damage on a successful hit.
|-align="left"
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|This weapon's range increment is 60 feet, as noted, and as all projectile weapons, can shoot at a target up to ten range increments away. This weapon deals 1d10 damage on a successful hit.
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Revision as of 01:32, 17 June 2013

A list of technological devices for all technology-using classes.

The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.

Devices Index | A - F | G - L | M - R | S - Z

Devices (A - F)

The following is an alphabetical list of Devices, from A to F.

150mm LIGHT AUTOCANNON
Field: Armaments [Module, Turret]
Slot: High
Capacitor Usage: No
Size: Medium
Level: Grm 1st
Activation Time: Attack action
Range: 30 ft. (Max Range Increments: 5)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d10 damage on a successful hit.
Overclock Degree
Effect
Turret modules cannot be overclocked.

 

ANCILLARY ARMOR REPAIR
Field: Mechanics [Module]
Slot: Low
Capacitor Usage: 1
Level: Grm 1st
Activation Time: Swift
Range: Vehicle
Target: Fitted vehicle
Duration: One round (R)
Technology Resistance: No
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 6 points of damage.
Overclock Degree
Effect
1 None.
2 Polarized Armor Regenerator
3 None.
4 Automated Carapace Reconstructor
5 None.

 

AUTOMATED CARAPACE RECONSTRUCTOR
Field: Mechanics [Module]
Slot: Low
Capacitor Usage: 8
Level: Grm 5th
Activation Time: Swift
Range: Vehicle
Target: Fitted vehicle
Duration: One round (R)
Technology Resistance: No
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 40 points of damage.
Overclock Degree
Effect
1 None.