Difference between revisions of "Technology: Devices Index"

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Revision as of 21:49, 17 June 2013

A list of technological devices for all technology-using classes.

The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.

Devices Index | A - F | G - L | M - R | S - Z

Device Mechanics

What follows are specific mechanics that are unique to devices.

[Module]

This descriptor indicates that the device must be "plugged into" a vehicle to function. Consult the Greasemonkey class for more information. A device with this descriptor is useless outside of a vehicle, but is otherwise treated as a device (can be scrapped for parts, dismantled by a gremlin, etc).

[Turret]

A descriptor that is always accompanied by the [Module] descriptor, above.
Such a descriptor denotes a module that is a weapon. Vehicle-mounted weapons use the vehicle's BAB, ability scores, and other modifiers for their attack roll: however, a vehicle requires a crew member to actually fire the weapon. A crew member with a sufficient BAB to have multiple attacks can activate that many turret modules as a full-round action. A given weapon can be fired multiple times in a single round, but only by a single crew member.
Temporary modifiers to attack rolls from effects such as bless or haste on a crew member using a turret module allow that crew member to apply those bonuses to attack rolls made with turret modules, but other bonuses - such as from a high ability score - do not apply.
Individuals can take Weapon Focus and related feats, choosing [Turret] as the weapon type, and this will apply to attacks made with turret modules.
Unless otherwise stated, a vehicle cannot have a turret module fitted to it that is larger than the vehicle.

Duration: ... (R)

This indicator is only used for [module] devices that consume capacitor. Once activated, the device will continue activating itself at the end of its duration, causing it to function again for its duration, until it is specifically turned off, which any crew member of the vehicle can do as a non-action when the module's duration ends. If this non-action is not taken, the module will continue activating at the end of its durations until the vehicle's capacitor is depleted.
If there is insufficient capacitor available for all devices to activate again on a given round, devices that were activated first take priority, with each device activating again in sequence until all power is drained. If there is insufficient power for a given module, but still capacitor remaining, that module is automatically deactivated, and the next module in sequence is checked, until either no capacitor or no more modules remain.

Activation Time: Passive

This indicator is only used for modules. A device with an activation time of "passive" is always on, providing its effect to the device while installed.

Activation Time: ... (T: device)

This indicator is only used for passive modules. A device with this note suffers from stacking penalties with like devices, specifically those listed in the device's overclock section. If this device is the first appearance in the greasemonkey device level, no device will be listed; if there are earlier iterations of the device, the first such device will be listed.
Stacking penalties are applied as follows. The highest-level device of the family has its effect applied in full to the vehicle. Then, each subsequently lower-level device has its effect halved, then applied. This continues until no more modules remain, or the benefit derived from a given device is reduced to 0, at which point no further devices have effect.
Example: Kaylee has two monophonic stabilization actuator devices and one F-M3 munition inertial suspensor installed on her vehicle. The first two devices provide a +32 bonus to projectile weapon damage, while the second provides a +8. However, these devices suffer from stacking penalties. The first device provides +32; the second, +16 (half of +32); and the third, +2 (+8 initial, halved to +4, halved again to +2).

List

What follows is an alphabetical list of all devices included on this wiki. It is important to note that a significant number of technological devices can be found in Steamworks, and are not reproduced here: only devices written after Steamworks, or written for classes unique to Trinity, are found here.

Devices are not sorted by field or by class.

Class		Abbreviation
Gadgeteer	Gdg
Greasemonkey	Grm
Medic		Med
Inventor	Inv
Technologist	Tec

#

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z