Difference between revisions of "Technology: Devices A-F"

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! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 
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|1 || ''None.''
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|1 || ''This.''
 
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|2 || [[Technology:_Devices_M-R#Polarized_Armor_Regenerator|Polarized Armor Regenerator]]
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|2 || ---
 
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|3 || ''None.''
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|3 || [[Technology:_Devices_M-R#Polarized_Armor_Regenerator|Polarized Armor Regenerator]]
 
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|4 || [[Technology:_Devices_A-F#Automated_Carapace_Reconstructor|Automated Carapace Reconstructor]]
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|4 || ---
 
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|5 || ''None.''
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|5 || [[Technology:_Devices_A-F#Automated_Carapace_Reconstructor|Automated Carapace Reconstructor]]
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|-align="left"
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|6 || ---
 
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! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 
|-align="left"
 
|-align="left"
|1 || ''None.''
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|1 || [[Technology:_Devices_A-F#Ancillary_Armor_Repair|Ancillary Armor Repair]]
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|-align="left"
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|2 || ---
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|-align="left"
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|3 || [[Technology:_Devices_M-R#Polarized_Armor_Regenerator|Polarized Armor Regenerator]]
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|-align="left"
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|4 || ---
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|-align="left"
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|5 || ''This.''
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|-align="left"
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|6 || ---
 
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Revision as of 12:32, 18 June 2013

A list of technological devices for all technology-using classes.

The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.

Devices Index | A - F | G - L | M - R | S - Z

Devices (A - F)

The following is an alphabetical list of Devices, from A to F.

150mm LIGHT AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Medium
Level: Grm 1st
Activation Time: Attack action
Range: 30 ft. (Max Range Increments: 5)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d10 damage on a successful hit.

 

220mm VULCAN AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Huge
Level: Grm 2nd
Activation Time: Attack action
Range: 40 ft. (Max Range Increments: 5)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d8 damage on a successful hit.

 

280mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Medium
Level: Grm 1st
Activation Time: Attack action
Range: 50 ft. (Max Range Increments: 8)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d8 damage on a successful hit.

 

425mm AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Colossal
Level: Grm 3rd
Activation Time: Attack action
Range: 60 ft. (Max Range Increments: 6)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d6 damage on a successful hit.

 

650mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Huge
Level: Grm 2nd
Activation Time: Attack action
Range: 80 ft. (Max Range Increments: 10)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d6 damage on a successful hit.

 

720mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Colossal
Level: Grm 3rd
Activation Time: Attack action
Range: 100 ft. (Max Range Increments: 12)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d12 damage on a successful hit.

 

1200mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Enormous
Level: Grm 4th
Activation Time: Attack action
Range: 150 ft. (Max Range Increments: 15)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d8 damage on a successful hit.

 

1400mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Titanic
Level: Grm 5th
Activation Time: Attack action
Range: 200 ft. (Max Range Increments: 18)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d10 damage on a successful hit.

 

2500mm AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Awesome
Level: Grm 6th
Activation Time: Attack action
Range: 100 ft. (Max Range Increments: 10)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 8d12 damage on a successful hit.

 

3500mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Awesome
Level: Grm 6th
Activation Time: Attack action
Range: 250 ft. (Max Range Increments: 20)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d12 damage on a successful hit.

 

ANCILLARY ARMOR REPAIR
Field: Mechanics [Module]
Slot: Low
Capacitor Usage: 1
Level: Grm 1st
Activation Time: Swift
Range: Vehicle
Target: Fitted vehicle
Duration: One round (R)
Technology Resistance: No
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 6 points of damage.
Device Level
Variants
1 This.
2 ---
3 Polarized Armor Regenerator
4 ---
5 Automated Carapace Reconstructor
6 ---

 

AUTOMATED CARAPACE RECONSTRUCTOR
Field: Mechanics [Module]
Slot: Low
Capacitor Usage: 8
Level: Grm 5th
Activation Time: Swift
Range: Vehicle
Target: Fitted vehicle
Duration: One round (R)
Technology Resistance: No
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 40 points of damage.
Device Level
Variants
1 Ancillary Armor Repair
2 ---
3 Polarized Armor Regenerator
4 ---
5 This.
6 ---

 

DUAL 425mm AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Enormous
Level: Grm 4th
Activation Time: Attack action
Range: 80 ft. (Max Range Increments: 8)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d8 damage on a successful hit.

 

DUAL 650mm AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Titanic
Level: Grm 5th
Activation Time: Attack action
Range: 100 ft. (Max Range Increments: 10)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d10 damage on a successful hit.