Difference between revisions of "Technology: Devices A-F"

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|6 || ---
 
|6 || ---
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&nbsp;
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<div id="Cross-Lateral_Gyrostabilizer">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">CROSS-LATER GYROSTABILIZER</font></div>
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|-style="background:white;" align="left"
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|'''Field:''' Armaments [Module]
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|- align="left"
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|<div style="margin-left:15px;">''Slot:'' Low</div>
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|- align="left"
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|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
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|- align="left"
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|'''Level:''' [[Class:_Greasemonkey|Grm]] 2nd
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|- align="left"
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|'''Activation Time:''' Passive (T)
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|-align="left"
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|This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +2 equipment bonus to damage.
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|-align="left"
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|
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|-align="left"
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|<div style="margin-left:15px;">
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{|width="70%"
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! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
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! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
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|-align="left"
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|1 || [[Technology:_Devices_G-L#Gyrostabilizer|Gyrostabilizer]]
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|-align="left"
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|2 || ''This.''
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|3 || [[Technology:_Devices_M-R#Pneumatic_Stabilization_Actuator|Pneumatic Stabilization Actuator]]
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|4 || [[Technology:_Devices_A-F#F-M3_Munition_Inertial_Suspensor|F-M3 Munition Inertial Suspensor]]
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|-align="left"
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|5 || [[Technology:_Devices_G-L#'Kindred'_Stabilization_Actuator|'Kindred' Stabilization Actuator]]
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|-align="left"
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|6 || [[Technology:_Devices_M-R#Monophonic_Stabilization_Actuator|Monophonic Stabilization Actuator]]
 
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|-align="left"
 
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|6 || [[Technology:_Devices_A-F#2500mm_Autocannon|2500mm Autocannon]]
 
|6 || [[Technology:_Devices_A-F#2500mm_Autocannon|2500mm Autocannon]]
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|}</div>
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&nbsp;
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<div id="F-M3_Munition_Inertial_Suspensor">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">F-M3 MUNITION INERTIAL SUSPENSOR</font></div>
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|-style="background:white;" align="left"
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|'''Field:''' Armaments [Module]
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|- align="left"
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|<div style="margin-left:15px;">''Slot:'' Low</div>
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|- align="left"
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|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
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|- align="left"
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|'''Level:''' [[Class:_Greasemonkey|Grm]] 4th
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|- align="left"
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|'''Activation Time:''' Passive (T)
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|-align="left"
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|This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +8 equipment bonus to damage.
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|-align="left"
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|
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|-align="left"
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|<div style="margin-left:15px;">
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{|width="70%"
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! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
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|-align="left"
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|1 || [[Technology:_Devices_G-L#Gyrostabilizer|Gyrostabilizer]]
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|-align="left"
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|2 || [[Technology:_Devices_A-F#Cross-Lateral_Gyrostabilizer|Cross-Lateral Gyrostabilizer]]
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|-align="left"
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|3 || [[Technology:_Devices_M-R#Pneumatic_Stabilization_Actuator|Pneumatic Stabilization Actuator]]
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|-align="left"
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|4 || ''This.''
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|-align="left"
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|5 || [[Technology:_Devices_G-L#'Kindred'_Stabilization_Actuator|'Kindred' Stabilization Actuator]]
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|-align="left"
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|6 || [[Technology:_Devices_M-R#Monophonic_Stabilization_Actuator|Monophonic Stabilization Actuator]]
 
|}</div>
 
|}</div>
 
|}
 
|}

Revision as of 12:40, 18 June 2013

A list of technological devices for all technology-using classes.

The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.

Devices Index | A - F | G - L | M - R | S - Z

Devices (A - F)

The following is an alphabetical list of Devices, from A to F.

150mm LIGHT AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Medium
Level: Grm 1st
Activation Time: Attack action
Range: 30 ft. (Max Range Increments: 5)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d10 damage on a successful hit.

 

220mm VULCAN AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Huge
Level: Grm 2nd
Activation Time: Attack action
Range: 40 ft. (Max Range Increments: 5)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d8 damage on a successful hit.

 

280mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Medium
Level: Grm 1st
Activation Time: Attack action
Range: 50 ft. (Max Range Increments: 8)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d8 damage on a successful hit.

 

425mm AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Colossal
Level: Grm 3rd
Activation Time: Attack action
Range: 60 ft. (Max Range Increments: 6)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d6 damage on a successful hit.

 

650mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Huge
Level: Grm 2nd
Activation Time: Attack action
Range: 80 ft. (Max Range Increments: 10)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d6 damage on a successful hit.

 

720mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Colossal
Level: Grm 3rd
Activation Time: Attack action
Range: 100 ft. (Max Range Increments: 12)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d12 damage on a successful hit.

 

1200mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Enormous
Level: Grm 4th
Activation Time: Attack action
Range: 150 ft. (Max Range Increments: 15)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d8 damage on a successful hit.

 

1400mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Titanic
Level: Grm 5th
Activation Time: Attack action
Range: 200 ft. (Max Range Increments: 18)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d10 damage on a successful hit.

 

2500mm AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Awesome
Level: Grm 6th
Activation Time: Attack action
Range: 100 ft. (Max Range Increments: 10)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 8d12 damage on a successful hit.

 

3500mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Awesome
Level: Grm 6th
Activation Time: Attack action
Range: 250 ft. (Max Range Increments: 20)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d12 damage on a successful hit.

 

ANCILLARY ARMOR REPAIR
Field: Mechanics [Module]
Slot: Low
Capacitor Usage: 1
Level: Grm 1st
Activation Time: Swift
Range: Vehicle
Target: Fitted vehicle
Duration: One round (R)
Technology Resistance: No
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 6 points of damage.
Device Level
Variants
1 This.
2 ---
3 Polarized Armor Regenerator
4 ---
5 Automated Carapace Reconstructor
6 ---

 

AUTOMATED CARAPACE RECONSTRUCTOR
Field: Mechanics [Module]
Slot: Low
Capacitor Usage: 8
Level: Grm 5th
Activation Time: Swift
Range: Vehicle
Target: Fitted vehicle
Duration: One round (R)
Technology Resistance: No
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 40 points of damage.
Device Level
Variants
1 Ancillary Armor Repair
2 ---
3 Polarized Armor Regenerator
4 ---
5 This.
6 ---

 

CROSS-LATER GYROSTABILIZER
Field: Armaments [Module]
Slot: Low
Capacitor Usage: No
Level: Grm 2nd
Activation Time: Passive (T)
This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +2 equipment bonus to damage.

 

DUAL 425mm AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Enormous
Level: Grm 4th
Activation Time: Attack action
Range: 80 ft. (Max Range Increments: 8)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d8 damage on a successful hit.

 

DUAL 650mm AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Titanic
Level: Grm 5th
Activation Time: Attack action
Range: 100 ft. (Max Range Increments: 10)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d10 damage on a successful hit.

 

F-M3 MUNITION INERTIAL SUSPENSOR
Field: Armaments [Module]
Slot: Low
Capacitor Usage: No
Level: Grm 4th
Activation Time: Passive (T)
This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +8 equipment bonus to damage.