Difference between revisions of "Technology: Devices M-R"

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|-align="left"
 
|-align="left"
 
|6 || ---
 
|6 || ---
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</div>
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&nbsp;
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<div id="'Reflect'_Shield_Generator">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">'REFLECT' SHIELD GENERATOR</font></div>
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|-style="background:white;" align="left"
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|'''Field:''' Energy (Generator) [Module, Shield]
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|- align="left"
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|<div style="margin-left:15px;">''Slot:'' High</div>
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|- align="left"
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|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
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|- align="left"
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|'''Level:''' [[Class:_Greasemonkey|Grm]] 5th
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|- align="left"
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|'''Activation Time:''' Passive
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|-align="left"
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|This complex device generates a hydromagnetic field around the vehicle, giving it an SH rating of 12. A vehicle can have only one (Generator) module fitted at a time.
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|-align="left"
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|SH functions like a combination of ER and DR: in essence, any damage that hits the vehicle is absorbed by SH. Unlike DR and ER, SH is ablative - damage is subtracted from it, and any leftover is applied immediately to the vehicle. Note that some effects can modify SH to give it ER or DR, decreasing the damage applied to the SH rating from certain damage sources.
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|-align="left"
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|At the beginning of each turn, SH recharges as a function of a vehicle's ''shield recharge rate''. By default, all (Generator) modules have a shield recharge rate of 1: thus, at the beginning of each turn, your SH increases by 1, to its maximum. Some modules and effects can modify shield recharge rate.
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|-align="left"
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|
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|-align="left"
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|<div style="margin-left:15px;">
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{|width="70%"
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! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
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! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
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|-align="left"
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|1 || [[Technology:_Devices_S-Z#Shield_Generator|Shield Generator]]
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|-align="left"
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|2 || [[Technology:_Devices_A-F#Barrier_Emitter|Barrier Emitter]]
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|-align="left"
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|3 || [[Technology:_Devices_A-F#Azeotropic_Shield_Generator|Azeotropic Shield Generator]]
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|-align="left"
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|4 || [[Technology:_Devices_M-R#Regolith_Barrier_Emitter|Regolith Barrier Emitter]]
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|-align="left"
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|5 || ''This.''
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|-align="left"
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|6 || [[Technology:_Devices_S-Z#'Turtle' Barrier Emitter|'Turtle' Barrier Emitter]]
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|}</div>
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|}
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</div>
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&nbsp;
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<div id="Regolith_Barrier_Emitter">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">REGOLITH BARRIER EMITTER</font></div>
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|-style="background:white;" align="left"
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|'''Field:''' Energy (Generator) [Module, Shield]
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|- align="left"
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|<div style="margin-left:15px;">''Slot:'' High</div>
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|- align="left"
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|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
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|- align="left"
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|'''Level:''' [[Class:_Greasemonkey|Grm]] 4th
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|- align="left"
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|'''Activation Time:''' Passive
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|-align="left"
 +
|This complex device generates a hydromagnetic field around the vehicle, giving it an SH rating of 8. A vehicle can have only one (Generator) module fitted at a time.
 +
|-align="left"
 +
|SH functions like a combination of ER and DR: in essence, any damage that hits the vehicle is absorbed by SH. Unlike DR and ER, SH is ablative - damage is subtracted from it, and any leftover is applied immediately to the vehicle. Note that some effects can modify SH to give it ER or DR, decreasing the damage applied to the SH rating from certain damage sources.
 +
|-align="left"
 +
|At the beginning of each turn, SH recharges as a function of a vehicle's ''shield recharge rate''. By default, all (Generator) modules have a shield recharge rate of 1: thus, at the beginning of each turn, your SH increases by 1, to its maximum. Some modules and effects can modify shield recharge rate.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_S-Z#Shield_Generator|Shield Generator]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#Barrier_Emitter|Barrier Emitter]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#Azeotropic_Shield_Generator|Azeotropic Shield Generator]]
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|-align="left"
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|4 || ''This.''
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|-align="left"
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|5 || [[Technology:_Devices_M-R#'Reflect' Shield Generator|'Reflect' Shield Generator]]
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|-align="left"
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|6 || [[Technology:_Devices_S-Z#'Turtle' Barrier Emitter|'Turtle' Barrier Emitter]]
 
|}</div>
 
|}</div>
 
|}
 
|}

Revision as of 13:53, 18 June 2013

A list of technological devices for all technology-using classes.

The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.

Devices Index | A - F | G - L | M - R | S - Z

Devices (M - R)

The following is an alphabetical list of Devices, from M to R.

MONOPHONIC STABILIZATION ACTUATOR
Field: Armaments [Module]
Slot: Low
Capacitor Usage: No
Level: Grm 6th
Activation Time: Passive (T)
This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +32 equipment bonus to damage.

 

ORICHALCUM PLATES
Field: Armaments [Module]
Slot: Low
Capacitor Usage: No
Level: Grm 6th
Activation Time: Passive
These layers of orichalcum provide additional protection to the vehicle. The vehicle gains a +12 armor bonus to AC.

 

PNEUMATIC STABILIZATION ACTUATOR
Field: Armaments [Module]
Slot: Low
Capacitor Usage: No
Level: Grm 3rd
Activation Time: Passive (T)
This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +4 equipment bonus to damage.

 

POLARIZED ARMOR REGENERATOR
Field: Mechanics [Module]
Slot: Low
Capacitor Usage: 4
Level: Grm 3rd
Activation Time: Swift
Range: Vehicle
Target: Fitted vehicle
Duration: One round (R)
Technology Resistance: No
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 24 points of damage.
Device Level
Variants
1 Ancillary Armor Repair
2 ---
3 This.
4 ---
5 Automated Carapace Reconstructor
6 ---

 

'REFLECT' SHIELD GENERATOR
Field: Energy (Generator) [Module, Shield]
Slot: High
Capacitor Usage: No
Level: Grm 5th
Activation Time: Passive
This complex device generates a hydromagnetic field around the vehicle, giving it an SH rating of 12. A vehicle can have only one (Generator) module fitted at a time.
SH functions like a combination of ER and DR: in essence, any damage that hits the vehicle is absorbed by SH. Unlike DR and ER, SH is ablative - damage is subtracted from it, and any leftover is applied immediately to the vehicle. Note that some effects can modify SH to give it ER or DR, decreasing the damage applied to the SH rating from certain damage sources.
At the beginning of each turn, SH recharges as a function of a vehicle's shield recharge rate. By default, all (Generator) modules have a shield recharge rate of 1: thus, at the beginning of each turn, your SH increases by 1, to its maximum. Some modules and effects can modify shield recharge rate.

 

REGOLITH BARRIER EMITTER
Field: Energy (Generator) [Module, Shield]
Slot: High
Capacitor Usage: No
Level: Grm 4th
Activation Time: Passive
This complex device generates a hydromagnetic field around the vehicle, giving it an SH rating of 8. A vehicle can have only one (Generator) module fitted at a time.
SH functions like a combination of ER and DR: in essence, any damage that hits the vehicle is absorbed by SH. Unlike DR and ER, SH is ablative - damage is subtracted from it, and any leftover is applied immediately to the vehicle. Note that some effects can modify SH to give it ER or DR, decreasing the damage applied to the SH rating from certain damage sources.
At the beginning of each turn, SH recharges as a function of a vehicle's shield recharge rate. By default, all (Generator) modules have a shield recharge rate of 1: thus, at the beginning of each turn, your SH increases by 1, to its maximum. Some modules and effects can modify shield recharge rate.

 

ROLLED TUNGSTEN PLATES
Field: Armaments [Module]
Slot: Low
Capacitor Usage: No
Level: Grm 5th
Activation Time: Passive
These layers of rolled tungsten provide additional protection to the vehicle. The vehicle gains a +10 armor bonus to AC.