Difference between revisions of "Technology: Devices A-F"

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=Devices (A - F)=
 
=Devices (A - F)=
 
The following is an alphabetical list of Devices, from A to F.
 
The following is an alphabetical list of Devices, from A to F.
 +
 +
<div id="1MN_Afterburner">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">1MN AFTERBURNER</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Energy [Module]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' Mid</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' 3</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 1st
 +
|- align="left"
 +
|'''Activation Time:''' Swift
 +
|- align="left"
 +
|'''Duration:''' 2 rounds (R)
 +
|-align="left"
 +
|This device mounts onto the outer frame of the vehicle. When activated, it provides a significant increase in thrust, increasing the vehicle's movement speeds by +30 feet, minus 15 feet for each size category above Medium the vehicle is. If the speed increase would be reduced to 0 or less, this device has no effect.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || ''This.''
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#Cold-Gas Arcjet Thruster|Cold-Gas Arcjet Thruster]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#10MN Afterburner|10MN Afterburner]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_M-R#Monopropellant Hydrazine Booster|Monopropellant Hydrazine Booster]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#100MN Afterburner|100MN Afterburner]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_S-Z#Y-S8 Hydrocarbon Afterburner|Y-S8 Hydrocarbon Afterburner]]
 +
|}</div>
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="10MN_Afterburner">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">10MN AFTERBURNER</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Energy [Module]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' Mid</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' 9</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 3rd
 +
|- align="left"
 +
|'''Activation Time:''' Swift
 +
|- align="left"
 +
|'''Duration:''' 2 rounds (R)
 +
|-align="left"
 +
|This device mounts onto the outer frame of the vehicle. When activated, it provides a significant increase in thrust, increasing the vehicle's movement speeds by +90 feet, minus 15 feet for each size category above Medium the vehicle is. If the speed increase would be reduced to 0 or less, this device has no effect.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_A-F#1MN Afterburner|1MN Afterburner]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#Cold-Gas Arcjet Thruster|Cold-Gas Arcjet Thruster]]
 +
|-align="left"
 +
|3 || ''This.''
 +
|-align="left"
 +
|4 || [[Technology:_Devices_M-R#Monopropellant Hydrazine Booster|Monopropellant Hydrazine Booster]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#100MN Afterburner|100MN Afterburner]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_S-Z#Y-S8 Hydrocarbon Afterburner|Y-S8 Hydrocarbon Afterburner]]
 +
|}</div>
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="100MN_Afterburner">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">100MN AFTERBURNER</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Energy [Module]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' Mid</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' 16</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 5th
 +
|- align="left"
 +
|'''Activation Time:''' Swift
 +
|- align="left"
 +
|'''Duration:''' 2 rounds (R)
 +
|-align="left"
 +
|This device mounts onto the outer frame of the vehicle. When activated, it provides a significant increase in thrust, increasing the vehicle's movement speeds by +150 feet, minus 15 feet for each size category above Medium the vehicle is. If the speed increase would be reduced to 0 or less, this device has no effect.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_A-F#1MN Afterburner|1MN Afterburner]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#Cold-Gas Arcjet Thruster|Cold-Gas Arcjet Thruster]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#10MN Afterburner|10MN Afterburner]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_M-R#Monopropellant Hydrazine Booster|Monopropellant Hydrazine Booster]]
 +
|-align="left"
 +
|5 || ''This.''
 +
|-align="left"
 +
|6 || [[Technology:_Devices_S-Z#Y-S8 Hydrocarbon Afterburner|Y-S8 Hydrocarbon Afterburner]]
 +
|}</div>
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="125mm_Railgun">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">125mm RAILGUN</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Armaments (Hybrid) [Module: Turret]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' High</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' 2</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Size:'' Medium</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 1st
 +
|- align="left"
 +
|'''Activation Time:''' Attack action
 +
|- align="left"
 +
|'''Range:''' 30 ft. (''Max Range Increments:'' 5)
 +
|- align="left"
 +
|'''Target:''' One creature
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Technology Resistance:''' Yes
 +
|-align="left"
 +
|When you construct this device, choose an energy type.
 +
|-align="left"
 +
|This weapon is a hybrid turret, meaning that it deals a combination of normal damage and energy damage; the physical portion of its damage is subject to DR, while the energy portion is subject to the appropriate ER. This weapon deals 1d6 physical damage and 1d6 energy damage of the chosen type.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || ''This.''
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#Dual_150mm_Railgun|Dual 150mm Railgun]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#250mm_Railgun|250mm Railgun]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_A-F#Dual_250mm_Railgun|Dual 250mm Railgun]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#350mm_Railgun|350mm Railgun]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_A-F#425mm_Railgun|425mm Railgun]]
 +
|}</div>
 +
|}
 +
</div>
 +
 +
&nbsp;
  
 
<div id="150mm_Light_Autocannon">
 
<div id="150mm_Light_Autocannon">
Line 12: Line 190:
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">150mm LIGHT AUTOCANNON</font></div>
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">150mm LIGHT AUTOCANNON</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Field:''' Armaments [Module: Turret]
+
|'''Field:''' Armaments (Projectile) [Module: Turret]
 
|- align="left"  
 
|- align="left"  
 
|<div style="margin-left:15px;">''Slot:'' High</div>
 
|<div style="margin-left:15px;">''Slot:'' High</div>
Line 38: Line 216:
 
|<div style="margin-left:15px;">
 
|<div style="margin-left:15px;">
 
{|width="70%"  
 
{|width="70%"  
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
+
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
+
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || ''This.''
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#220mm_Vulcan_Autocannon|220mm Vulcan Autocannon]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#425mm_Autocannon|425mm Autocannon]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_A-F#Dual_425mm_Autocannon|Dual 425mm Autocannon]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#Dual_650mm_Autocannon|Dual 650mm Autocannon]]
 
|-align="left"
 
|-align="left"
| || Turret modules cannot be overclocked.
+
|6 || [[Technology:_Devices_A-F#2500mm_Autocannon|2500mm Autocannon]]
 
|}</div>
 
|}</div>
 
|}
 
|}
Line 52: Line 240:
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">220mm VULCAN AUTOCANNON</font></div>
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">220mm VULCAN AUTOCANNON</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Field:''' Armaments [Module: Turret]
+
|'''Field:''' Armaments (Projectile) [Module: Turret]
 
|- align="left"  
 
|- align="left"  
 
|<div style="margin-left:15px;">''Slot:'' High</div>
 
|<div style="margin-left:15px;">''Slot:'' High</div>
Line 78: Line 266:
 
|<div style="margin-left:15px;">
 
|<div style="margin-left:15px;">
 
{|width="70%"  
 
{|width="70%"  
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
+
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
+
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 
|-align="left"
 
|-align="left"
| || Turret modules cannot be overclocked.
+
|1 || [[Technology:_Devices_A-F#150mm_Light_Autocannon|150mm Light Autocannon]]
 +
|-align="left"
 +
|2 || ''This.''
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#425mm_Autocannon|425mm Autocannon]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_A-F#Dual_425mm_Autocannon|Dual 425mm Autocannon]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#Dual_650mm_Autocannon|Dual 650mm Autocannon]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_A-F#2500mm_Autocannon|2500mm Autocannon]]
 
|}</div>
 
|}</div>
 
|}
 
|}
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! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">280mm ARTILLERY CANNON</font></div>
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">280mm ARTILLERY CANNON</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Field:''' Armaments [Module: Turret]
+
|'''Field:''' Armaments (Projectile) [Module: Turret]
 
|- align="left"  
 
|- align="left"  
 
|<div style="margin-left:15px;">''Slot:'' High</div>
 
|<div style="margin-left:15px;">''Slot:'' High</div>
Line 118: Line 316:
 
|<div style="margin-left:15px;">
 
|<div style="margin-left:15px;">
 
{|width="70%"  
 
{|width="70%"  
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
+
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
+
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || ''This.''
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#650mm_Artillery_Cannon|650mm Artillery Cannon]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#720mm_Artillery_Cannon|720mm Artillery Cannon]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_A-F#1200mm_Artillery_Cannon|1200mm Artillery Cannon]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#1400mm_Artillery_Cannon|1400mm Artillery Cannon]]
 
|-align="left"
 
|-align="left"
| || Turret modules cannot be overclocked.
+
|6 || [[Technology:_Devices_A-F#3500mm_Artillery_Cannon|3500mm Artillery Cannon]]
 
|}</div>
 
|}</div>
 
|}
 
|}
Line 132: Line 340:
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">425mm AUTOCANNON</font></div>
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">425mm AUTOCANNON</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Field:''' Armaments [Module: Turret]
+
|'''Field:''' Armaments (Projectile) [Module: Turret]
 
|- align="left"  
 
|- align="left"  
 
|<div style="margin-left:15px;">''Slot:'' High</div>
 
|<div style="margin-left:15px;">''Slot:'' High</div>
Line 158: Line 366:
 
|<div style="margin-left:15px;">
 
|<div style="margin-left:15px;">
 
{|width="70%"  
 
{|width="70%"  
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
+
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
+
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 
|-align="left"
 
|-align="left"
| || Turret modules cannot be overclocked.
+
|1 || [[Technology:_Devices_A-F#150mm_Light_Autocannon|150mm Light Autocannon]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#220mm_Vulcan_Autocannon|220mm Vulcan Autocannon]]
 +
|-align="left"
 +
|3 || ''This.''
 +
|-align="left"
 +
|4 || [[Technology:_Devices_A-F#Dual_425mm_Autocannon|Dual 425mm Autocannon]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#Dual_650mm_Autocannon|Dual 650mm Autocannon]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_A-F#2500mm_Autocannon|2500mm Autocannon]]
 
|}</div>
 
|}</div>
 
|}
 
|}
Line 172: Line 390:
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">650mm ARTILLERY CANNON</font></div>
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">650mm ARTILLERY CANNON</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Field:''' Armaments [Module: Turret]
+
|'''Field:''' Armaments (Projectile) [Module: Turret]
 
|- align="left"  
 
|- align="left"  
 
|<div style="margin-left:15px;">''Slot:'' High</div>
 
|<div style="margin-left:15px;">''Slot:'' High</div>
Line 198: Line 416:
 
|<div style="margin-left:15px;">
 
|<div style="margin-left:15px;">
 
{|width="70%"  
 
{|width="70%"  
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
+
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
+
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_A-F#280mm_Artillery_Cannon|280mm Artillery Cannon]]
 +
|-align="left"
 +
|2 || ''This.''
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#720mm_Artillery_Cannon|720mm Artillery Cannon]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_A-F#1200mm_Artillery_Cannon|1200mm Artillery Cannon]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#1400mm_Artillery_Cannon|1400mm Artillery Cannon]]
 
|-align="left"
 
|-align="left"
| || Turret modules cannot be overclocked.
+
|6 || [[Technology:_Devices_A-F#3500mm_Artillery_Cannon|3500mm Artillery Cannon]]
 
|}</div>
 
|}</div>
 
|}
 
|}
Line 212: Line 440:
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">720mm ARTILLERY CANNON</font></div>
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">720mm ARTILLERY CANNON</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Field:''' Armaments [Module: Turret]
+
|'''Field:''' Armaments (Projectile) [Module: Turret]
 
|- align="left"  
 
|- align="left"  
 
|<div style="margin-left:15px;">''Slot:'' High</div>
 
|<div style="margin-left:15px;">''Slot:'' High</div>
Line 238: Line 466:
 
|<div style="margin-left:15px;">
 
|<div style="margin-left:15px;">
 
{|width="70%"  
 
{|width="70%"  
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
+
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
+
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 
|-align="left"
 
|-align="left"
| || Turret modules cannot be overclocked.
+
|1 || [[Technology:_Devices_A-F#280mm_Artillery_Cannon|280mm Artillery Cannon]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#650mm_Artillery_Cannon|650mm Artillery Cannon]]
 +
|-align="left"
 +
|3 || ''This.''
 +
|-align="left"
 +
|4 || [[Technology:_Devices_A-F#1200mm_Artillery_Cannon|1200mm Artillery Cannon]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#1400mm_Artillery_Cannon|1400mm Artillery Cannon]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_A-F#3500mm_Artillery_Cannon|3500mm Artillery Cannon]]
 
|}</div>
 
|}</div>
 
|}
 
|}
Line 252: Line 490:
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">1200mm ARTILLERY CANNON</font></div>
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">1200mm ARTILLERY CANNON</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Field:''' Armaments [Module: Turret]
+
|'''Field:''' Armaments (Projectile) [Module: Turret]
 
|- align="left"  
 
|- align="left"  
 
|<div style="margin-left:15px;">''Slot:'' High</div>
 
|<div style="margin-left:15px;">''Slot:'' High</div>
Line 278: Line 516:
 
|<div style="margin-left:15px;">
 
|<div style="margin-left:15px;">
 
{|width="70%"  
 
{|width="70%"  
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
+
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
+
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_A-F#280mm_Artillery_Cannon|280mm Artillery Cannon]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#650mm_Artillery_Cannon|650mm Artillery Cannon]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#720mm_Artillery_Cannon|720mm Artillery Cannon]]
 +
|-align="left"
 +
|4 || ''This.''
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#1400mm_Artillery_Cannon|1400mm Artillery Cannon]]
 
|-align="left"
 
|-align="left"
| || Turret modules cannot be overclocked.
+
|6 || [[Technology:_Devices_A-F#3500mm_Artillery_Cannon|3500mm Artillery Cannon]]
 
|}</div>
 
|}</div>
 
|}
 
|}
Line 292: Line 540:
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">1400mm ARTILLERY CANNON</font></div>
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">1400mm ARTILLERY CANNON</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Field:''' Armaments [Module: Turret]
+
|'''Field:''' Armaments (Projectile) [Module: Turret]
 
|- align="left"  
 
|- align="left"  
 
|<div style="margin-left:15px;">''Slot:'' High</div>
 
|<div style="margin-left:15px;">''Slot:'' High</div>
Line 318: Line 566:
 
|<div style="margin-left:15px;">
 
|<div style="margin-left:15px;">
 
{|width="70%"  
 
{|width="70%"  
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
+
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
+
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 
|-align="left"
 
|-align="left"
| || Turret modules cannot be overclocked.
+
|1 || [[Technology:_Devices_A-F#280mm_Artillery_Cannon|280mm Artillery Cannon]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#650mm_Artillery_Cannon|650mm Artillery Cannon]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#720mm_Artillery_Cannon|720mm Artillery Cannon]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_A-F#1200mm_Artillery_Cannon|1200mm Artillery Cannon]]
 +
|-align="left"
 +
|5 || ''This.''
 +
|-align="left"
 +
|6 || [[Technology:_Devices_A-F#3500mm_Artillery_Cannon|3500mm Artillery Cannon]]
 
|}</div>
 
|}</div>
 
|}
 
|}
Line 332: Line 590:
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">2500mm AUTOCANNON</font></div>
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">2500mm AUTOCANNON</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Field:''' Armaments [Module: Turret]
+
|'''Field:''' Armaments (Projectile) [Module: Turret]
 
|- align="left"  
 
|- align="left"  
 
|<div style="margin-left:15px;">''Slot:'' High</div>
 
|<div style="margin-left:15px;">''Slot:'' High</div>
Line 358: Line 616:
 
|<div style="margin-left:15px;">
 
|<div style="margin-left:15px;">
 
{|width="70%"  
 
{|width="70%"  
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
+
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
+
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 
|-align="left"
 
|-align="left"
| || Turret modules cannot be overclocked.
+
|1 || [[Technology:_Devices_A-F#150mm_Light_Autocannon|150mm Light Autocannon]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#220mm_Vulcan_Autocannon|220mm Vulcan Autocannon]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#425mm_Autocannon|425mm Autocannon]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_A-F#Dual_425mm_Autocannon|Dual 425mm Autocannon]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#Dual_650mm_Autocannon|Dual 650mm Autocannon]]
 +
|-align="left"
 +
|6 || ''This.''
 
|}</div>
 
|}</div>
 
|}
 
|}
Line 372: Line 640:
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">3500mm ARTILLERY CANNON</font></div>
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">3500mm ARTILLERY CANNON</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Field:''' Armaments [Module: Turret]
+
|'''Field:''' Armaments (Projectile) [Module: Turret]
 
|- align="left"  
 
|- align="left"  
 
|<div style="margin-left:15px;">''Slot:'' High</div>
 
|<div style="margin-left:15px;">''Slot:'' High</div>
Line 398: Line 666:
 
|<div style="margin-left:15px;">
 
|<div style="margin-left:15px;">
 
{|width="70%"  
 
{|width="70%"  
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
+
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
+
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_A-F#280mm_Artillery_Cannon|280mm Artillery Cannon]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#650mm_Artillery_Cannon|650mm Artillery Cannon]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#720mm_Artillery_Cannon|720mm Artillery Cannon]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_A-F#1200mm_Artillery_Cannon|1200mm Artillery Cannon]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#1400mm_Artillery_Cannon|1400mm Artillery Cannon]]
 
|-align="left"
 
|-align="left"
| || Turret modules cannot be overclocked.
+
|6 || ''This.''
 
|}</div>
 
|}</div>
 
|}
 
|}
Line 436: Line 714:
 
|<div style="margin-left:15px;">
 
|<div style="margin-left:15px;">
 
{|width="70%"  
 
{|width="70%"  
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
+
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
+
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 
|-align="left"
 
|-align="left"
|1 || ''None.''
+
|1 || ''This.''
 
|-align="left"
 
|-align="left"
|2 || [[Technology:_Devices_M-R#Polarized_Armor_Regenerator|Polarized Armor Regenerator]]
+
|2 || ---
 
|-align="left"
 
|-align="left"
|3 || ''None.''
+
|3 || [[Technology:_Devices_M-R#Polarized_Armor_Regenerator|Polarized Armor Regenerator]]
 
|-align="left"
 
|-align="left"
|4 || [[Technology:_Devices_A-F#Automated_Carapace_Reconstructor|Automated Carapace Reconstructor]]
+
|4 || ---
 
|-align="left"
 
|-align="left"
|5 || ''None.''
+
|5 || [[Technology:_Devices_A-F#Automated_Carapace_Reconstructor|Automated Carapace Reconstructor]]
 +
|-align="left"
 +
|6 || ---
 
|}</div>
 
|}</div>
 
|}
 
|}
Line 482: Line 762:
 
|<div style="margin-left:15px;">
 
|<div style="margin-left:15px;">
 
{|width="70%"  
 
{|width="70%"  
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
+
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
+
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_A-F#Ancillary_Armor_Repair|Ancillary Armor Repair]]
 +
|-align="left"
 +
|2 || ---
 +
|-align="left"
 +
|3 || [[Technology:_Devices_M-R#Polarized_Armor_Regenerator|Polarized Armor Regenerator]]
 +
|-align="left"
 +
|4 || ---
 +
|-align="left"
 +
|5 || ''This.''
 +
|-align="left"
 +
|6 || ---
 +
|}</div>
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="Azeotropic_Shield_Generator">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">AZEOTROPIC SHIELD GENERATOR</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Energy (Generator) [Module, Shield]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' High</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 3rd
 +
|- align="left"
 +
|'''Activation Time:''' Passive
 +
|-align="left"
 +
|This complex device generates a hydromagnetic field around the vehicle, giving it an SH rating of 6. A vehicle can have only one (Generator) module fitted at a time.
 +
|-align="left"
 +
|SH functions like a combination of ER and DR: in essence, any damage that hits the vehicle is absorbed by SH. Unlike DR and ER, SH is ablative - damage is subtracted from it, and any leftover is applied immediately to the vehicle. Note that some effects can modify SH to give it ER or DR, decreasing the damage applied to the SH rating from certain damage sources.
 +
|-align="left"
 +
|At the beginning of each turn, SH recharges as a function of a vehicle's ''shield recharge rate''. By default, all (Generator) modules have a shield recharge rate of 1: thus, at the beginning of each turn, your SH increases by 1, to its maximum. Some modules and effects can modify shield recharge rate.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_S-Z#Shield_Generator|Shield Generator]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#Barrier_Emitter|Barrier Emitter]]
 +
|-align="left"
 +
|3 || ''This.''
 +
|-align="left"
 +
|4 || [[Technology:_Devices_M-R#Regolith_Barrier_Emitter|Regolith Barrier Emitter]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_M-R#'Reflect' Shield Generator|'Reflect' Shield Generator]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_S-Z#'Turtle' Barrier Emitter|'Turtle' Barrier Emitter]]
 +
|}</div>
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="Azeotropic_Ward_Salubrity">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">AZEOTROPIC WARD SALUBRITY</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Energy [Module, Shield]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' Mid</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 4th
 +
|- align="left"
 +
|'''Activation Time:''' Passive
 +
|-align="left"
 +
|This device plugs into the framework of a shield generator. If a vehicle does not have a fitted module from the (Generator) subfield, this device has no function.
 +
|-align="left"
 +
|This device increases the vehicle's SH by +16. However, because of the resonance effect this device has on the shield generator, it makes the vehicle stand out more, making it easier to hit, thus giving the vehicle an AC penalty of -4.
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_S-Z#Shield_Extender|Shield Extender]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_S-Z#Subordinate_Screen_Stabilizer|Subordinate Screen Stabilizer]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_S-Z#Supplemental_Barrier_Emitter|Supplemental Barrier Emitter]]
 +
|-align="left"
 +
|4 || ''This.''
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#'Canyon'_Shield_Extender|'Canyon' Shield Extender]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_A-F#F-S9_Regolith_Shield_Inductor|F-S9 Regolith Shield Inductor]]
 +
|}</div>
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="Barrier_Emitter">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">BARRIER EMITTER</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Energy (Generator) [Module, Shield]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' High</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 2nd
 +
|- align="left"
 +
|'''Activation Time:''' Passive
 +
|-align="left"
 +
|This complex device generates a hydromagnetic field around the vehicle, giving it an SH rating of 4. A vehicle can have only one (Generator) module fitted at a time.
 +
|-align="left"
 +
|SH functions like a combination of ER and DR: in essence, any damage that hits the vehicle is absorbed by SH. Unlike DR and ER, SH is ablative - damage is subtracted from it, and any leftover is applied immediately to the vehicle. Note that some effects can modify SH to give it ER or DR, decreasing the damage applied to the SH rating from certain damage sources.
 +
|-align="left"
 +
|At the beginning of each turn, SH recharges as a function of a vehicle's ''shield recharge rate''. By default, all (Generator) modules have a shield recharge rate of 1: thus, at the beginning of each turn, your SH increases by 1, to its maximum. Some modules and effects can modify shield recharge rate.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_S-Z#Shield_Generator|Shield Generator]]
 +
|-align="left"
 +
|2 || ''This.''
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#Azeotropic_Shield_Generator|Azeotropic Shield Generator]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_M-R#Regolith_Barrier_Emitter|Regolith Barrier Emitter]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_M-R#'Reflect' Shield Generator|'Reflect' Shield Generator]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_S-Z#'Turtle' Barrier Emitter|'Turtle' Barrier Emitter]]
 +
|}</div>
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="'Benefactor'_Ward_Reconstructor">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">'BENEFACTOR' WARD RECONSTRUCTOR</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Energy [Module, Shield]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' Mid</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 4th
 +
|- align="left"
 +
|'''Activation Time:''' Passive
 +
|-align="left"
 +
|This device plugs into the framework of a shield generator. If a vehicle does not have a fitted module from the (Generator) subfield, this device has no function.
 +
|-align="left"
 +
|This device increases the vehicle's shield recharge rate by +7.
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_S-Z#Shield_Recharger|Shield Recharger]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_M-R#Passive_Barrer_Compensator|Passive Barrier Compensator]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_S-Z#Supplemental_Screen_Generator|Supplemental Screen Generator]]
 +
|-align="left"
 +
|4 || ''This.''
 +
|-align="left"
 +
|5 || [[Technology:_Devices_M-R#M51_Iterative_Shield_Recharger|M51 Iterative Shield Recharger]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_G-L#'Halo'_Shield_Recharger|'Halo' Shield Recharger]]
 +
|}</div>
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="'Canyon'_Shield_Extender">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">'CANYON' SHIELD EXTENDER</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Energy [Module, Shield]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' Mid</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 5th
 +
|- align="left"
 +
|'''Activation Time:''' Passive
 +
|-align="left"
 +
|This device plugs into the framework of a shield generator. If a vehicle does not have a fitted module from the (Generator) subfield, this device has no function.
 +
|-align="left"
 +
|This device increases the vehicle's SH by +32. However, because of the resonance effect this device has on the shield generator, it makes the vehicle stand out more, making it easier to hit, thus giving the vehicle an AC penalty of -8.
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_S-Z#Shield_Extender|Shield Extender]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_S-Z#Subordinate_Screen_Stabilizer|Subordinate Screen Stabilizer]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_S-Z#Supplemental_Barrier_Emitter|Supplemental Barrier Emitter]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_A-F#Azeotropic_Ward_Salubrity|Azeotropic Ward Salubrity]]
 +
|-align="left"
 +
|5 || ''This.''
 +
|-align="left"
 +
|6 || [[Technology:_Devices_A-F#F-S9_Regolith_Shield_Inductor|F-S9 Regolith Shield Inductor]]
 +
|}</div>
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="Capacitor_Recharger">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">CAPACITOR RECHARGER</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Energy [Module, Reactor]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' Mid</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 1st
 +
|- align="left"
 +
|'''Activation Time:''' Passive (T)
 +
|-align="left"
 +
|This device mounts into the vehicle's power plant, improving the vehicle's ''capacitor recharge rate'' by 2%.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || ''This.''
 +
|-align="left"
 +
|2 || [[Technology:_Devices_M-R#'Palisade' Capacitor Recharger|'Palisade' Capacitor Recharger]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#Eutectic Capacitor Charge Array|Eutectic Capacitor Charge Array]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_A-F#Fixed Parallel Link Capacitor|Fixed Parallel Link Capacitor]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_S-Z#Secondary Parallel Link Capacitor|Secondary Parallel Link Capacitor]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_A-F#F-a10 Buffer Capacitor Regenerator|F-a10 Buffer Capacitor Regenerator]]
 +
|}</div>
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="Cold-Gas Arcjet Thruster">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">COLD-GAS ARCJET THRUSTER</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Energy [Module]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' Mid</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' 6</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 2nd
 +
|- align="left"
 +
|'''Activation Time:''' Swift
 +
|- align="left"
 +
|'''Duration:''' 2 rounds (R)
 +
|-align="left"
 +
|This device mounts onto the outer frame of the vehicle. When activated, it provides a significant increase in thrust, increasing the vehicle's movement speeds by +60 feet, minus 15 feet for each size category above Medium the vehicle is. If the speed increase would be reduced to 0 or less, this device has no effect.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_A-F#1MN Afterburner|1MN Afterburner]]
 +
|-align="left"
 +
|2 || ''This.''
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#10MN Afterburner|10MN Afterburner]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_M-R#Monopropellant Hydrazine Booster|Monopropellant Hydrazine Booster]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#100MN Afterburner|100MN Afterburner]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_S-Z#Y-S8 Hydrocarbon Afterburner|Y-S8 Hydrocarbon Afterburner]]
 +
|}</div>
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="Cross-Lateral_Gyrostabilizer">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">CROSS-LATER GYROSTABILIZER</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Armaments [Module]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' Low</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 2nd
 +
|- align="left"
 +
|'''Activation Time:''' Passive (T)
 +
|-align="left"
 +
|This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +2 equipment bonus to damage.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_G-L#Gyrostabilizer|Gyrostabilizer]]
 +
|-align="left"
 +
|2 || ''This.''
 +
|-align="left"
 +
|3 || [[Technology:_Devices_M-R#Pneumatic_Stabilization_Actuator|Pneumatic Stabilization Actuator]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_A-F#F-M3_Munition_Inertial_Suspensor|F-M3 Munition Inertial Suspensor]]
 +
|-align="left"
 +
|5 || [[Technology:_Devices_G-L#'Kindred'_Stabilization_Actuator|'Kindred' Stabilization Actuator]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_M-R#Monophonic_Stabilization_Actuator|Monophonic Stabilization Actuator]]
 +
|}</div>
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="Crystalline_Carbide_Plates">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">CRYSTALLINE CARBIDE PLATES</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Armaments [Module]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' Low</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 4th
 +
|- align="left"
 +
|'''Activation Time:''' Passive
 +
|-align="left"
 +
|These layers of steel provide additional protection to the vehicle. The vehicle gains a +8 armor bonus to AC.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_G-L#Iron_Plates|Iron Plates]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_S-Z#Steel_Plates|Steel Plates]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_S-Z#Titanium_Plates|Titanium Plates]]
 +
|-align="left"
 +
|4 || ''This.''
 +
|-align="left"
 +
|5 || [[Technology:_Devices_M-R#Rolled_Tungsten_Plates|Rolled Tungsten Plates]]
 
|-align="left"
 
|-align="left"
|1 || ''None.''
+
|6 || [[Technology:_Devices_M-R#Orichalcum_Plates|Orichalcum Plates]]
 
|}</div>
 
|}</div>
 
|}
 
|}
Line 496: Line 1,156:
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">DUAL 425mm AUTOCANNON</font></div>
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">DUAL 425mm AUTOCANNON</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Field:''' Armaments [Module: Turret]
+
|'''Field:''' Armaments (Projectile) [Module: Turret]
 
|- align="left"  
 
|- align="left"  
 
|<div style="margin-left:15px;">''Slot:'' High</div>
 
|<div style="margin-left:15px;">''Slot:'' High</div>
Line 522: Line 1,182:
 
|<div style="margin-left:15px;">
 
|<div style="margin-left:15px;">
 
{|width="70%"  
 
{|width="70%"  
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
+
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
+
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 
|-align="left"
 
|-align="left"
| || Turret modules cannot be overclocked.
+
|1 || [[Technology:_Devices_A-F#150mm_Light_Autocannon|150mm Light Autocannon]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#220mm_Vulcan_Autocannon|220mm Vulcan Autocannon]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#425mm_Autocannon|425mm Autocannon]]
 +
|-align="left"
 +
|4 || ''This.''
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#Dual_650mm_Autocannon|Dual 650mm Autocannon]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_A-F#2500mm_Autocannon|2500mm Autocannon]]
 
|}</div>
 
|}</div>
 
|}
 
|}
Line 536: Line 1,206:
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">DUAL 650mm AUTOCANNON</font></div>
 
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">DUAL 650mm AUTOCANNON</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Field:''' Armaments [Module: Turret]
+
|'''Field:''' Armaments (Projectile) [Module: Turret]
 
|- align="left"  
 
|- align="left"  
 
|<div style="margin-left:15px;">''Slot:'' High</div>
 
|<div style="margin-left:15px;">''Slot:'' High</div>
Line 562: Line 1,232:
 
|<div style="margin-left:15px;">
 
|<div style="margin-left:15px;">
 
{|width="70%"  
 
{|width="70%"  
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
+
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
+
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_A-F#150mm_Light_Autocannon|150mm Light Autocannon]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#220mm_Vulcan_Autocannon|220mm Vulcan Autocannon]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_A-F#425mm_Autocannon|425mm Autocannon]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_A-F#Dual_425mm_Autocannon|Dual 425mm Autocannon]]
 +
|-align="left"
 +
|5 || ''This.''
 +
|-align="left"
 +
|6 || [[Technology:_Devices_A-F#2500mm_Autocannon|2500mm Autocannon]]
 +
|}</div>
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="'Economist'_Tracking_Engine">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">'ECONOMIST' TRACKING ENGINE</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Mechanics [Module]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' Mid</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' 5</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 5th
 +
|- align="left"
 +
|'''Activation Time:''' Swift (T)
 +
|- align="left"
 +
|'''Duration:''' 2 rounds (R)
 +
|-align="left"
 +
|This small analytical engine is specifically designed to aid in vehicular targeting systems. When plugged into a vehicle and activated, it overrides the vehicle's standard targeting protocols, enabling it to lock onto targets easier and farther away. All [turret] modules fitted on the vehicle gain a +8 equipment bonus to attack rolls and a +40 feet equipment bonus to range.
 +
|-align="left"
 +
|'''Special:''' This device, and all its variants, can by modified by a ''reckoner script''. Such scripts can force this module to focus on either accuracy or range: in either case, the bonus to one area (attack rolls or range) is doubled, and the other negated.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_S-Z#Tracking_Engine|Tracking Engine]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_M-R#Optical_Tracking_Engine|Optical Tracking Engine]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_M-R#Monopulse_Tracking_Mechanism|Monopulse Tracking Mechanism]]
 +
|-align="left"
 +
|4 || [[Technology:_Devices_A-F#F-12_Nonlinear_Tracking_Gear|F-12 Nonlinear Tracking Gear]]
 +
|-align="left"
 +
|5 || ''This.''
 +
|-align="left"
 +
|6 || [[Technology:_Devices_S-Z#'Shadow'_Tracking_Mechanism|'Shadow' Tracking Mechanism]]
 +
|}</div>
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="F-12_Nonlinear_Tracking_Gear">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">F-12 NONLINEAR TRACKING GEAR</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Mechanics [Module]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' Mid</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' 4</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 4th
 +
|- align="left"
 +
|'''Activation Time:''' Swift (T)
 +
|- align="left"
 +
|'''Duration:''' 2 rounds (R)
 +
|-align="left"
 +
|This small analytical engine is specifically designed to aid in vehicular targeting systems. When plugged into a vehicle and activated, it overrides the vehicle's standard targeting protocols, enabling it to lock onto targets easier and farther away. All [turret] modules fitted on the vehicle gain a +6 equipment bonus to attack rolls and a +30 feet equipment bonus to range.
 +
|-align="left"
 +
|'''Special:''' This device, and all its variants, can by modified by a ''reckoner script''. Such scripts can force this module to focus on either accuracy or range: in either case, the bonus to one area (attack rolls or range) is doubled, and the other negated.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_S-Z#Tracking_Engine|Tracking Engine]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_M-R#Optical_Tracking_Engine|Optical Tracking Engine]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_M-R#Monopulse_Tracking_Mechanism|Monopulse Tracking Mechanism]]
 +
|-align="left"
 +
|4 || ''This.''
 +
|-align="left"
 +
|5 || [[Technology:_Devices_A-F#'Economist'_Tracking_Engine|'Economist' Tracking Engine]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_S-Z#'Shadow'_Tracking_Mechanism|'Shadow' Tracking Mechanism]]
 +
|}</div>
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="F-M3_Munition_Inertial_Suspensor">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">F-M3 MUNITION INERTIAL SUSPENSOR</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Armaments [Module]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' Low</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 4th
 +
|- align="left"
 +
|'''Activation Time:''' Passive (T)
 +
|-align="left"
 +
|This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +8 equipment bonus to damage.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
 +
|-align="left"
 +
|1 || [[Technology:_Devices_G-L#Gyrostabilizer|Gyrostabilizer]]
 +
|-align="left"
 +
|2 || [[Technology:_Devices_A-F#Cross-Lateral_Gyrostabilizer|Cross-Lateral Gyrostabilizer]]
 +
|-align="left"
 +
|3 || [[Technology:_Devices_M-R#Pneumatic_Stabilization_Actuator|Pneumatic Stabilization Actuator]]
 +
|-align="left"
 +
|4 || ''This.''
 +
|-align="left"
 +
|5 || [[Technology:_Devices_G-L#'Kindred'_Stabilization_Actuator|'Kindred' Stabilization Actuator]]
 +
|-align="left"
 +
|6 || [[Technology:_Devices_M-R#Monophonic_Stabilization_Actuator|Monophonic Stabilization Actuator]]
 +
|}</div>
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="F-S9_Regolith_Shield_Inductor">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">F-S9 REGOLITH SHIELD INDUCTOR</font></div>
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|'''Field:''' Energy [Module, Shield]
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|<div style="margin-left:15px;">''Slot:'' Mid</div>
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|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
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|'''Level:''' [[Class:_Greasemonkey|Grm]] 6th
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|'''Activation Time:''' Passive
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|This device plugs into the framework of a shield generator. If a vehicle does not have a fitted module from the (Generator) subfield, this device has no function.
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|-align="left"
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|This device increases the vehicle's SH by +64. However, because of the resonance effect this device has on the shield generator, it makes the vehicle stand out more, making it easier to hit, thus giving the vehicle an AC penalty of -16.
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|<div style="margin-left:15px;">
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! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
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! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
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|-align="left"
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|1 || [[Technology:_Devices_S-Z#Shield_Extender|Shield Extender]]
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|2 || [[Technology:_Devices_S-Z#Subordinate_Screen_Stabilizer|Subordinate Screen Stabilizer]]
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|3 || [[Technology:_Devices_S-Z#Supplemental_Barrier_Emitter|Supplemental Barrier Emitter]]
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|4 || [[Technology:_Devices_A-F#Azeotropic_Ward_Salubrity|Azeotropic Ward Salubrity]]
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|5 || [[Technology:_Devices_A-F#'Canyon'_Shield_Extender|'Canyon' Shield Extender]]
 
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|-align="left"
| || Turret modules cannot be overclocked.
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|6 || ''This.''
 
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Latest revision as of 18:12, 20 March 2015

A list of technological devices for all technology-using classes.

The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.

Devices Index | A - F | G - L | M - R | S - Z

Devices (A - F)

The following is an alphabetical list of Devices, from A to F.

1MN AFTERBURNER
Field: Energy [Module]
Slot: Mid
Capacitor Usage: 3
Level: Grm 1st
Activation Time: Swift
Duration: 2 rounds (R)
This device mounts onto the outer frame of the vehicle. When activated, it provides a significant increase in thrust, increasing the vehicle's movement speeds by +30 feet, minus 15 feet for each size category above Medium the vehicle is. If the speed increase would be reduced to 0 or less, this device has no effect.

 

10MN AFTERBURNER
Field: Energy [Module]
Slot: Mid
Capacitor Usage: 9
Level: Grm 3rd
Activation Time: Swift
Duration: 2 rounds (R)
This device mounts onto the outer frame of the vehicle. When activated, it provides a significant increase in thrust, increasing the vehicle's movement speeds by +90 feet, minus 15 feet for each size category above Medium the vehicle is. If the speed increase would be reduced to 0 or less, this device has no effect.

 

100MN AFTERBURNER
Field: Energy [Module]
Slot: Mid
Capacitor Usage: 16
Level: Grm 5th
Activation Time: Swift
Duration: 2 rounds (R)
This device mounts onto the outer frame of the vehicle. When activated, it provides a significant increase in thrust, increasing the vehicle's movement speeds by +150 feet, minus 15 feet for each size category above Medium the vehicle is. If the speed increase would be reduced to 0 or less, this device has no effect.

 

125mm RAILGUN
Field: Armaments (Hybrid) [Module: Turret]
Slot: High
Capacitor Usage: 2
Size: Medium
Level: Grm 1st
Activation Time: Attack action
Range: 30 ft. (Max Range Increments: 5)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
When you construct this device, choose an energy type.
This weapon is a hybrid turret, meaning that it deals a combination of normal damage and energy damage; the physical portion of its damage is subject to DR, while the energy portion is subject to the appropriate ER. This weapon deals 1d6 physical damage and 1d6 energy damage of the chosen type.

 

150mm LIGHT AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Medium
Level: Grm 1st
Activation Time: Attack action
Range: 30 ft. (Max Range Increments: 5)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d10 damage on a successful hit.

 

220mm VULCAN AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Huge
Level: Grm 2nd
Activation Time: Attack action
Range: 40 ft. (Max Range Increments: 5)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d8 damage on a successful hit.

 

280mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Medium
Level: Grm 1st
Activation Time: Attack action
Range: 50 ft. (Max Range Increments: 8)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d8 damage on a successful hit.

 

425mm AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Colossal
Level: Grm 3rd
Activation Time: Attack action
Range: 60 ft. (Max Range Increments: 6)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d6 damage on a successful hit.

 

650mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Huge
Level: Grm 2nd
Activation Time: Attack action
Range: 80 ft. (Max Range Increments: 10)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d6 damage on a successful hit.

 

720mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Colossal
Level: Grm 3rd
Activation Time: Attack action
Range: 100 ft. (Max Range Increments: 12)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d12 damage on a successful hit.

 

1200mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Enormous
Level: Grm 4th
Activation Time: Attack action
Range: 150 ft. (Max Range Increments: 15)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d8 damage on a successful hit.

 

1400mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Titanic
Level: Grm 5th
Activation Time: Attack action
Range: 200 ft. (Max Range Increments: 18)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d10 damage on a successful hit.

 

2500mm AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Awesome
Level: Grm 6th
Activation Time: Attack action
Range: 100 ft. (Max Range Increments: 10)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 8d12 damage on a successful hit.

 

3500mm ARTILLERY CANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Awesome
Level: Grm 6th
Activation Time: Attack action
Range: 250 ft. (Max Range Increments: 20)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d12 damage on a successful hit.

 

ANCILLARY ARMOR REPAIR
Field: Mechanics [Module]
Slot: Low
Capacitor Usage: 1
Level: Grm 1st
Activation Time: Swift
Range: Vehicle
Target: Fitted vehicle
Duration: One round (R)
Technology Resistance: No
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 6 points of damage.
Device Level
Variants
1 This.
2 ---
3 Polarized Armor Regenerator
4 ---
5 Automated Carapace Reconstructor
6 ---

 

AUTOMATED CARAPACE RECONSTRUCTOR
Field: Mechanics [Module]
Slot: Low
Capacitor Usage: 8
Level: Grm 5th
Activation Time: Swift
Range: Vehicle
Target: Fitted vehicle
Duration: One round (R)
Technology Resistance: No
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 40 points of damage.
Device Level
Variants
1 Ancillary Armor Repair
2 ---
3 Polarized Armor Regenerator
4 ---
5 This.
6 ---

 

AZEOTROPIC SHIELD GENERATOR
Field: Energy (Generator) [Module, Shield]
Slot: High
Capacitor Usage: No
Level: Grm 3rd
Activation Time: Passive
This complex device generates a hydromagnetic field around the vehicle, giving it an SH rating of 6. A vehicle can have only one (Generator) module fitted at a time.
SH functions like a combination of ER and DR: in essence, any damage that hits the vehicle is absorbed by SH. Unlike DR and ER, SH is ablative - damage is subtracted from it, and any leftover is applied immediately to the vehicle. Note that some effects can modify SH to give it ER or DR, decreasing the damage applied to the SH rating from certain damage sources.
At the beginning of each turn, SH recharges as a function of a vehicle's shield recharge rate. By default, all (Generator) modules have a shield recharge rate of 1: thus, at the beginning of each turn, your SH increases by 1, to its maximum. Some modules and effects can modify shield recharge rate.

 

AZEOTROPIC WARD SALUBRITY
Field: Energy [Module, Shield]
Slot: Mid
Capacitor Usage: No
Level: Grm 4th
Activation Time: Passive
This device plugs into the framework of a shield generator. If a vehicle does not have a fitted module from the (Generator) subfield, this device has no function.
This device increases the vehicle's SH by +16. However, because of the resonance effect this device has on the shield generator, it makes the vehicle stand out more, making it easier to hit, thus giving the vehicle an AC penalty of -4.

 

BARRIER EMITTER
Field: Energy (Generator) [Module, Shield]
Slot: High
Capacitor Usage: No
Level: Grm 2nd
Activation Time: Passive
This complex device generates a hydromagnetic field around the vehicle, giving it an SH rating of 4. A vehicle can have only one (Generator) module fitted at a time.
SH functions like a combination of ER and DR: in essence, any damage that hits the vehicle is absorbed by SH. Unlike DR and ER, SH is ablative - damage is subtracted from it, and any leftover is applied immediately to the vehicle. Note that some effects can modify SH to give it ER or DR, decreasing the damage applied to the SH rating from certain damage sources.
At the beginning of each turn, SH recharges as a function of a vehicle's shield recharge rate. By default, all (Generator) modules have a shield recharge rate of 1: thus, at the beginning of each turn, your SH increases by 1, to its maximum. Some modules and effects can modify shield recharge rate.

 

'BENEFACTOR' WARD RECONSTRUCTOR
Field: Energy [Module, Shield]
Slot: Mid
Capacitor Usage: No
Level: Grm 4th
Activation Time: Passive
This device plugs into the framework of a shield generator. If a vehicle does not have a fitted module from the (Generator) subfield, this device has no function.
This device increases the vehicle's shield recharge rate by +7.

 

'CANYON' SHIELD EXTENDER
Field: Energy [Module, Shield]
Slot: Mid
Capacitor Usage: No
Level: Grm 5th
Activation Time: Passive
This device plugs into the framework of a shield generator. If a vehicle does not have a fitted module from the (Generator) subfield, this device has no function.
This device increases the vehicle's SH by +32. However, because of the resonance effect this device has on the shield generator, it makes the vehicle stand out more, making it easier to hit, thus giving the vehicle an AC penalty of -8.

 

CAPACITOR RECHARGER
Field: Energy [Module, Reactor]
Slot: Mid
Capacitor Usage: No
Level: Grm 1st
Activation Time: Passive (T)
This device mounts into the vehicle's power plant, improving the vehicle's capacitor recharge rate by 2%.

 

COLD-GAS ARCJET THRUSTER
Field: Energy [Module]
Slot: Mid
Capacitor Usage: 6
Level: Grm 2nd
Activation Time: Swift
Duration: 2 rounds (R)
This device mounts onto the outer frame of the vehicle. When activated, it provides a significant increase in thrust, increasing the vehicle's movement speeds by +60 feet, minus 15 feet for each size category above Medium the vehicle is. If the speed increase would be reduced to 0 or less, this device has no effect.

 

CROSS-LATER GYROSTABILIZER
Field: Armaments [Module]
Slot: Low
Capacitor Usage: No
Level: Grm 2nd
Activation Time: Passive (T)
This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +2 equipment bonus to damage.

 

CRYSTALLINE CARBIDE PLATES
Field: Armaments [Module]
Slot: Low
Capacitor Usage: No
Level: Grm 4th
Activation Time: Passive
These layers of steel provide additional protection to the vehicle. The vehicle gains a +8 armor bonus to AC.

 

DUAL 425mm AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Enormous
Level: Grm 4th
Activation Time: Attack action
Range: 80 ft. (Max Range Increments: 8)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d8 damage on a successful hit.

 

DUAL 650mm AUTOCANNON
Field: Armaments (Projectile) [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Titanic
Level: Grm 5th
Activation Time: Attack action
Range: 100 ft. (Max Range Increments: 10)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d10 damage on a successful hit.

 

'ECONOMIST' TRACKING ENGINE
Field: Mechanics [Module]
Slot: Mid
Capacitor Usage: 5
Level: Grm 5th
Activation Time: Swift (T)
Duration: 2 rounds (R)
This small analytical engine is specifically designed to aid in vehicular targeting systems. When plugged into a vehicle and activated, it overrides the vehicle's standard targeting protocols, enabling it to lock onto targets easier and farther away. All [turret] modules fitted on the vehicle gain a +8 equipment bonus to attack rolls and a +40 feet equipment bonus to range.
Special: This device, and all its variants, can by modified by a reckoner script. Such scripts can force this module to focus on either accuracy or range: in either case, the bonus to one area (attack rolls or range) is doubled, and the other negated.

 

F-12 NONLINEAR TRACKING GEAR
Field: Mechanics [Module]
Slot: Mid
Capacitor Usage: 4
Level: Grm 4th
Activation Time: Swift (T)
Duration: 2 rounds (R)
This small analytical engine is specifically designed to aid in vehicular targeting systems. When plugged into a vehicle and activated, it overrides the vehicle's standard targeting protocols, enabling it to lock onto targets easier and farther away. All [turret] modules fitted on the vehicle gain a +6 equipment bonus to attack rolls and a +30 feet equipment bonus to range.
Special: This device, and all its variants, can by modified by a reckoner script. Such scripts can force this module to focus on either accuracy or range: in either case, the bonus to one area (attack rolls or range) is doubled, and the other negated.

 

F-M3 MUNITION INERTIAL SUSPENSOR
Field: Armaments [Module]
Slot: Low
Capacitor Usage: No
Level: Grm 4th
Activation Time: Passive (T)
This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +8 equipment bonus to damage.

 

F-S9 REGOLITH SHIELD INDUCTOR
Field: Energy [Module, Shield]
Slot: Mid
Capacitor Usage: No
Level: Grm 6th
Activation Time: Passive
This device plugs into the framework of a shield generator. If a vehicle does not have a fitted module from the (Generator) subfield, this device has no function.
This device increases the vehicle's SH by +64. However, because of the resonance effect this device has on the shield generator, it makes the vehicle stand out more, making it easier to hit, thus giving the vehicle an AC penalty of -16.