Difference between revisions of "Psionics: Telepathy Power List"

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A list of telepathy powers for the [[Class:_Psionicist|psionicist]] class. The list got too long, so it's split into five pages now.
+
A list of ratiovitality powers for the [[Class:_Psionicist|psionicist]] class. The list got too long, so it's split into a number of pages now.
  
 
The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.
 
The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.
  
'''[[Psionics:_Power_List|Power Index]]''' | [[Psionics:_Psychokinesis_Power_List|Psychokinesis]] | [[Psionics:_Psychometabolism_Power_List|Psychometabolism]] | '''Telepathy''' | [[Psionics:_Psychoportation_Power_List|Psychoportation]] | [[Psionics:_Metacreativity_Power_List|Metacreativity]] | [[Psionics:_Clairsentience_Power_List|Clairsentience]]
+
{{Template:Psionic_Powers}}
  
 
=Telepathy Power Descriptions=
 
=Telepathy Power Descriptions=
 
The following are the telepathy powers in alphabetical order.
 
The following are the telepathy powers in alphabetical order.
  
<div id="Brain_Lock">
+
==Base Power==
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
This is the base power of the telepathy discipline.  
! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">BRAIN LOCK</font></div>
+
|-style="background:white;" align="left"
+
|'''Disciplines:''' Telepathy [Mind-affecting]
+
|- align="left"
+
|'''Level:''' [[Class:_Psionicist|Psi]] Sci
+
|- align="left"
+
|'''Manifestation DC:''' 16
+
|- align="left"
+
|'''Manifestation Time:''' Full-round action
+
|- align="left"
+
|'''Range:''' Close (25 feet + 5 feet/2 power points)
+
|- align="left"
+
|'''Target:''' One creature
+
|- align="left"
+
|'''Duration:''' Concentration
+
|- align="left"
+
|'''Saving Throw:''' Will negates
+
|-align="left"
+
|''You overload your target's mind with psionic energy, rendering them incapable of thought.''
+
|-align="left"
+
|The creature affected is unable to take mental actions and is paralyzed. A successful Will save negates this effect.
+
|-align="left"
+
|'''Augmentation ('''2 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
+
|-align="left"
+
|'''Augmentation ('''5 PP'''):''' The creature cannot use Force abilities for the duration of the effect.
+
|}
+
</div>
+
  
 
&nbsp;
 
&nbsp;
  
<div id="Cloud_Mind">
+
<div id="Telepathy">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">CLOUD MIND</font></div>
+
! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">TELEPATHY</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Disciplines:''' Telepathy [Mind-affecting]
+
|'''Classes:''' [[Class:_Psionicist|Psi]]
 
|- align="left"  
 
|- align="left"  
|'''Level:''' [[Class:_Psionicist|Psi]] Dev
+
|'''Discipline:''' Telepathy [Mind-Affecting]
 
|- align="left"  
 
|- align="left"  
|'''Manifestation DC:''' 13
+
|'''Activation Time:''' Standard action
 
|- align="left"  
 
|- align="left"  
|'''Manifestation Time:''' Standard action
+
|'''Range:''' Personal
 
|- align="left"  
 
|- align="left"  
|'''Range:''' Close (25 feet + 5 feet/2 power points)
+
|'''Target:''' You
 
|- align="left"  
 
|- align="left"  
|'''Target:''' One creature
+
|'''Duration:''' Concentration (Swift)
 
|- align="left"  
 
|- align="left"  
|'''Duration:''' Concentration
+
|'''Saving Throw:''' Will negates
 
|- align="left"  
 
|- align="left"  
|'''Saving Throw:''' Will negates
+
|'''Psionic Resistance:''' Yes
 
|-align="left"  
 
|-align="left"  
|''You alter the target's perceptions of the world, making yourself effectively invisible.''
+
|''You reach out with your thoughts, contacting others and communicating directly with their minds.''
 
|-align="left"  
 
|-align="left"  
|You make yourself completely undetectable to the subject by erasing all awareness of your presence from its mind. This power has the following effects.
+
|You can manifest powers with the [Telepathic] descriptor without disrupting your concentration on this power, even if you fail the Manifestation check. Powers with the [Telepathic] descriptor with a duration of "Concentration" are maintained when you concentrate on maintaining this power.
 
|-align="left"  
 
|-align="left"  
|First, you are invisible and inaudible to the creature. It cannot even detect your presence by means of blindsense, blindsight, scent, or tremorsense. It cannot pinpoint your location by any means.
+
|&nbsp;
 
|-align="left"  
 
|-align="left"  
|Second, the subject remains unaware of your actions, provided you do not make any attacks or cause any obvious or directly threatening changes in the subject’s environment. If you attack the subject creature, the effect ends.
+
|
 +
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
 +
! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div>
 +
|-style="background:white;" align="left"
 +
|You gain telepathy, with a range of Close (25 feet + 5 feet/2 manifester levels). You can attempt to [[D20_Mechanic:_Status_Effects#Contact|contact]] a mind as a move action; the target is allowed a Will save against this power to resist. You can drop a mental connection as a non-action. You can only have one contacted mind at a time.
 
|-align="left"  
 
|-align="left"  
|If you take an action that creates a sustained and obvious change in the subject’s environment—for example, attacking a creature aside from the subject or moving a large or attended object the subject can see—the subject immediately gains a new saving throw against the power. An ally of the subject creature that is able to see or perceive you can use a move action to warn the subject and thereby grant it a new saving throw.  
+
|The telepathy you gain from this power is language-dependant. You and the target must spend a move action to communicate via this link, and communication is limited to a maximum of 25 words per action; only thoughts you and the target specifically choose to send via this power are sent to the recipient.
 
|-align="left"  
 
|-align="left"  
|'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
+
|'''Augmentation ('''1 PP'''):''' Increase the word limit per action by 5.
 +
|}
 +
|-align="left"
 +
|&nbsp;
 
|-align="left"  
 
|-align="left"  
|'''Augmentation ('''1 PP'''):''' Increase the saving throw DC by +1.
+
|
|}
+
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
</div>
+
! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div>
 
+
&nbsp;
+
 
+
<div id="Cognize_Language">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">COGNIZE LANGUAGE</font></div>
+
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Disciplines:''' Telepathy [Mind-affecting]
+
|You gain telepathy, with a range of Close (25 feet + 5 feet/2 manifester levels). You can attempt to [[D20_Mechanic:_Status_Effects#Contact|contact]] a mind as a free action, but can only attempt one such connection each round; the target is allowed a Will save against this power to resist. You can drop a mental connection as a non-action. You can only have one contacted mind at a time.
|- align="left"
+
|'''Level:''' [[Class:_Psionicist|Psi]] Dev
+
|- align="left"
+
|'''Manifestation DC:''' 13
+
|- align="left"
+
|'''Manifestation Time:''' Immediate action
+
|- align="left"
+
|'''Range:''' Close (25 feet + 5 feet/2 power points)
+
|- align="left"
+
|'''Target:''' One creature
+
|- align="left"
+
|'''Duration:''' 10 minutes (S)
+
|- align="left"
+
|'''Saving Throw:''' Will negates
+
 
|-align="left"  
 
|-align="left"  
|''You listen with both your ears and your mind to a creature speaking a foreign tongue.''
+
|The telepathy you gain from this power is language-dependant. You and the target do not need to spend an action to communicate via this link, but communication is limited to a maximum of 50 words per round; only thoughts you and the target specifically choose to send via this power are sent to the recipient.
 
|-align="left"  
 
|-align="left"  
|You must use this power when the target is speaking the foreign language you wish to learn. You must be able to clearly hear the target.
+
|'''Augmentation ('''1 PP'''):''' Increase the word limit per round by 10.
 +
|}
 +
|-align="left"
 +
|&nbsp;
 
|-align="left"  
 
|-align="left"  
|For the duration, you gain a +2 insight bonus to Speak Language checks for the target's language.
+
|
 +
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
 +
! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div>
 +
|-style="background:white;" align="left"
 +
|You gain telepathy, with a range of Medium (100 feet + 10 feet/manifester level). You can attempt to [[D20_Mechanic:_Status_Effects#Contact|contact]] a mind as a free action, and can attempt up to three connections each round; the target is allowed a Will save against this power to resist. You can drop a mental connection as a non-action. You can only have one contacted mind at a time.
 
|-align="left"  
 
|-align="left"  
|'''Augmentation ('''1 PP'''):''' Increase the duration by 10 minutes.
+
|The telepathy you gain from this power is not language-dependant; so long as the target has an Intelligence score, you can communicate with them. You and the target do not need to spend an action to communicate via this link, and communication between you is not limited to any maximum number of words per round. Only thoughts you and the target specifically choose to send via this power are sent to the recipient.
|-align="left"
+
|}
|'''Augmentation ('''1 PP'''):''' Increase the insight bonus by +2.
+
|-align="left"
|-align="left"  
+
|&nbsp;
|'''Augmentation ('''1 PP'''):''' Increase the saving throw DC by +1.
+
 
|}
 
|}
 
</div>
 
</div>
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&nbsp;
 
&nbsp;
  
<div id="Detect_Thoughts">
+
==Other Powers==
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
Other powers of the telepathy discipline.  
! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">DETECT THOUGHTS</font></div>
+
|-style="background:white;" align="left"
+
|'''Disciplines:''' Telepathy [Mind-affecting]
+
|- align="left"
+
|'''Level:''' [[Class:_Psionicist|Psi]] Dev
+
|- align="left"
+
|'''Manifestation DC:''' 13
+
|- align="left"
+
|'''Manifestation Time:''' Standard action
+
|- align="left"
+
|'''Range:''' Personal
+
|- align="left"
+
|'''Area:''' 60-ft radius emanation centered on you
+
|- align="left"
+
|'''Duration:''' 10 minutes (S)
+
|- align="left"
+
|'''Saving Throw:''' Will negates
+
|-align="left"
+
|''You attune your psionic senses to the minds of creatures nearby, allowing you to hear their surface thoughts if you listen.''
+
|-align="left"
+
|For the duration of this power, you may take a standard action to listen to the surface thoughts of a creature within range; this effect lasts for 1 round, but you may sustain it on your next turn as a swift action. The creature may make a Will save to avoid this effect; if they do so, they are immune to your further uses of this power for 24 hours.
+
|-align="left"
+
|While listening to surface thoughts, you gain a +4 insight bonus to Bluff, Diplomacy, and Sense Motive checks against the creature.
+
|-align="left"
+
|'''Augmentation ('''1 PP'''):''' Increase the insight bonuses granted by this power by +1.
+
|-align="left"
+
|'''Augmentation ('''2 PP'''):''' You may listen to a creature's surface thoughts as a move action.
+
|-align="left"
+
|'''Augmentation ('''2 PP'''):''' Increase the duration of this effect by 10 minutes.
+
|-align="left"
+
|'''Augmentation ('''2 PP'''):''' When you tune into a creature's surface thoughts, that effect lasts an additional round.
+
|}
+
</div>
+
  
 
&nbsp;
 
&nbsp;
  
<div id="False_Sensory_Input">
+
<div id="Id_Insinuation">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">FALSE SENSORY INPUT</font></div>
+
! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ID INSINUATION</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Disciplines:''' Telepathy [Mind-affecting]
+
|'''Classes:''' [[Class:_Psionicist|Psi]]
 
|- align="left"  
 
|- align="left"  
|'''Level:''' [[Class:_Psionicist|Psi]] Sci
+
|'''Discipline:''' Telepathy [Mind-Affecting, Telepathic]
 
|- align="left"  
 
|- align="left"  
|'''Manifestation DC:''' 16
+
|'''Activation Time:''' Standard action
 
|- align="left"  
 
|- align="left"  
|'''Manifestation Time:''' Standard action
+
|'''Range:''' Close (25 feet + 5 feet/2 manifester levels)
 
|- align="left"  
 
|- align="left"  
|'''Range:''' Close (25 feet + 5 feet/2 power points)
+
|'''Target:''' One creature you have [[D20_Mechanic:_Status_Effects#Contact|contacted]]
|- align="left"
+
|'''Target:''' One creature
+
 
|- align="left"  
 
|- align="left"  
 
|'''Duration:''' Concentration
 
|'''Duration:''' Concentration
 
|- align="left"  
 
|- align="left"  
|'''Saving Throw:''' Will negates
+
|'''Saving Throw:''' Will negates (see text)
 +
|- align="left"
 +
|'''Psionic Resistance:''' Yes
 
|-align="left"  
 
|-align="left"  
|''You alter a creature's perceptions of the world.''
+
|''You invade a creature's mind and cross it's thoughts, preventing it from thinking clearly.''
 
|-align="left"  
 
|-align="left"  
|You have a limited ability to falsify one of the subject’s senses. The subject thinks she sees, hears, smells, tastes, or feels something other than what her senses actually report. You can’t create a sensation where none exists, nor make the subject completely oblivious to a sensation, but you can replace the specifics of one sensation with different specifics. For instance, you could make a human look like a dwarf (or one human look like another specific human), a closed door look like it is open, a vat of acid smell like rose water, a parrot look like a bookend, stale rations taste like fresh fruit, a light pat feel like a dagger thrust, a scream sound like the howling wind, and so on.
+
|When you are using ''telepathy'' and have a [[D20_Mechanic:_Status_Effects#Contact|contacted]] mind, you may activate this power. If you do, you addle the target's mind, preventing them from taking rational action. As your knowledge of this power increases, you can further addle a creature's mind.
 
|-align="left"  
 
|-align="left"  
|You can switch between senses you falsify round by round. You can’t alter the size of an object by more than 50% by using this power. Thus, you couldn’t make a castle look like a hovel, but you could make it look like a different castle, or a rough hillock of approximately the same size.
+
|&nbsp;
|-align="left"
+
|Because you override a victim’s senses, you can fool a victim who is using ''true seeing'' or some other method of gathering information, assuming you know that the victim is actively using such an effect.
+
 
|-align="left"  
 
|-align="left"  
|'''Augmentation ('''1 PP'''):''' This effect can alter an additional piece of sense-data.
+
|
 +
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
 +
! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div>
 +
|-style="background:white;" align="left"
 +
|The target gains the [[D20_Mechanic:_Status_Effects#Confusion|confused]] status. If you cease concentrating on this power or lose ''contact'' with the target, this effect immediately ends.
 
|-align="left"  
 
|-align="left"  
|'''Augmentation ('''1 PP'''):''' Increase the saving throw DC by +1.
+
|At the end of the target's turn, it may make another Will save to end this effect.
 +
|}
 +
|-align="left"
 +
|&nbsp;
 
|-align="left"  
 
|-align="left"  
|'''Augmentation ('''2 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
+
|
 +
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
 +
! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div>
 +
|-style="background:white;" align="left"
 +
|The target gains the [[D20_Mechanic:_Status_Effects#Confusion|confused]] status. If you cease concentrating on this power or lose ''contact'' with the target, this effect immediately ends.
 
|}
 
|}
</div>
+
|-align="left"
 
+
|&nbsp;
&nbsp;
+
|-align="left"  
 
+
|
<div id="Id_Insinuation">
+
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div>
! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ID INSINUATION</font></div>
+
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Disciplines:''' Telepathy [Mind-affecting]
+
|The target gains the ''amnesia'' and [[D20_Mechanic:_Status_Effects#Confusion|confused]] status effects. The target must make a separate Will save against each effect. If you cease concentrating on this power or lose ''contact'' with the target, these effects immediately end.
|- align="left"
+
|'''Level:''' [[Class:_Psionicist|Psi]] Dev
+
|- align="left"
+
|'''Manifestation DC:''' 13
+
|- align="left"
+
|'''Manifestation Time:''' Full-round action
+
|- align="left"
+
|'''Range:''' Close (25 feet + 5 feet/2 power points)
+
|- align="left"
+
|'''Target:''' One creature
+
|- align="left"
+
|'''Duration:''' Concentration
+
|- align="left"
+
|'''Saving Throw:''' Will negates
+
 
|-align="left"  
 
|-align="left"  
|''You send short, sharp thoughts into the opponent's mind in a rapid volley, confusing them.''
+
|At the end of the target's turn, if it does not have the ''amnesia'' or ''confused'' status, it must make a Will save against this power again, or gain the status ailment(s) it does not currently have that this power can cause.
|-align="left"
+
|}
|The target is ''confused'' for the duration of this power; concentrating on this power is a standard action. A successful Will save negates this effect.
+
|-align="left"
|-align="left"
+
|&nbsp;
|'''Augmentation ('''1 PP'''):''' Reduce the activation time for this power to a standard action.
+
|-align="left"
+
|'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round (the power continues to function for 1 additional round after you stop concentrating on it).
+
|-align="left"  
+
|'''Augmentation ('''1 PP'''):''' Increase the saving throw DC by +1.
+
 
|}
 
|}
 
</div>
 
</div>
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<div id="Mind_Thrust">
 
<div id="Mind_Thrust">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MIND THRUST</font></div>
+
! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MIND THRUST</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Disciplines:''' Telepathy [Mind-affecting, Psychic]
+
|'''Classes:''' [[Class:_Psionicist|Psi]]
 
|- align="left"  
 
|- align="left"  
|'''Level:''' [[Class:_Psionicist|Psi]] Dev
+
|'''Discipline:''' Telepathy [Mind-Affecting, Telepathic]
 
|- align="left"  
 
|- align="left"  
|'''Manifestation DC:''' 13
+
|'''Activation Time:''' Standard action
 
|- align="left"  
 
|- align="left"  
|'''Manifestation Time:''' Standard action
+
|'''Range:''' Close (25 feet + 5 feet/2 manifester levels)
 
|- align="left"  
 
|- align="left"  
|'''Range:''' Close (25 feet + 5 feet/2 power points)
+
|'''Target:''' One creature you have [[D20_Mechanic:_Status_Effects#Contact|contacted]]
|- align="left"
+
|'''Target:''' One creature
+
 
|- align="left"  
 
|- align="left"  
 
|'''Duration:''' Instantaneous
 
|'''Duration:''' Instantaneous
 
|- align="left"  
 
|- align="left"  
|'''Saving Throw:''' Will negates
+
|'''Saving Throw:''' Will negates (see text)
 +
|- align="left"
 +
|'''Psionic Resistance:''' Yes
 
|-align="left"  
 
|-align="left"  
|''You form psionic energy into a mental barb and use it to skewer a creature's mind.''
+
|''You form a thought into a twisted psionic barb, and use it to skewer a creature's mind.''
 
|-align="left"  
 
|-align="left"  
|You deal 1d8 psychic damage to a single creature. A successful Will save prevents the damage.
+
|When you are using ''telepathy'' and have a [[D20_Mechanic:_Status_Effects#Contact|contacted]] mind, you may activate this power. If you do, you accumulate psionic energy in your mind until you have enough to overwhelm your target, then unleash it upon them.  
 
|-align="left"  
 
|-align="left"  
|'''Augmentation ('''1 PP'''):''' Increase the damage dealt by 1d8.
+
|&nbsp;
 
|-align="left"  
 
|-align="left"  
|'''Augmentation ('''2 PP'''):''' Increase the saving throw DC by +1.
+
|
 +
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
 +
! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div>
 +
|-style="background:white;" align="left"
 +
|You deal 1d6 points of psychic damage to the target, plus an additional 1d6 psychic damage for every two manifester levels you have (max 5d6). A successful Will save negates this damage.
 
|-align="left"  
 
|-align="left"  
|'''Augmentation ('''Varies'''):''' You can attach another psionic power you know with the Mind-affecting descriptor to this power. If the target fails the saving throw against this power, the target is affected by both this power and the rider power. This augmentation's cost is 3 PP if the rider is a devotion, 6 PP if the rider is a science, or 9 PP if the rider is an art. You can augment the rider power, but the sum of the augmentation for both powers must not exceed your metapsionic cap.
+
|'''Augmentation ('''2 PP'''):''' Increase the damage by 1d6, to a maximum of 10d6.
 
|}
 
|}
</div>
+
|-align="left"
 
+
|&nbsp;
&nbsp;
+
|-align="left"  
 
+
|
<div id="Phantasmagoria">
+
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div>
! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">PHANTASMAGORIA</font></div>
+
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Disciplines:''' Telepathy [Mind-affecting]
+
|You deal 1d8 points of psychic damage to the target, plus an additional 1d8 psychic damage for every two manifester levels you have (max 10d8). A successful Will save negates this damage.
|- align="left"
+
|'''Prerequisites:''' [[#False_Sensory_Input|False Sensory Input]]
+
|- align="left"
+
|'''Level:''' [[Class:_Psionicist|Psi]] Art
+
|- align="left"
+
|'''Manifestation DC:''' 19
+
|- align="left"
+
|'''Manifestation Time:''' 3 rounds
+
|- align="left"
+
|'''Range:''' Close (25 feet + 5 feet/2 power points)
+
|- align="left"
+
|'''Target:''' One creature
+
|- align="left"
+
|'''Duration:''' Permanent
+
|- align="left"
+
|'''Saving Throw:''' Will negates
+
 
|-align="left"  
 
|-align="left"  
|''You force a creature to live in a world inside it's own mind.''
+
|'''Augmentation ('''2 PP'''):''' Increase the damage by 1d8, to a maximum of 15d8.
 
|-align="left"  
 
|-align="left"  
|This power enables you to warp the consciousness and senses of a creature, sending the victim into a catatonic state.
+
|'''Augmentation ('''Varies'''):''' You can attach another psionic power you know with the [Mind-affecting] and [Telepathic] descriptors to this power. If the target fails the saving throw against this power, the target is affected by both this power and the rider power. This augmentation's cost is 3 PP if the rider is a devotion or 6 PP if the rider is a science; you cannot use an art as a rider power. You can augment the rider power, but the sum of the augmentation for both powers must not exceed your metapsionic cap.  
|-align="left"
+
|}
|The creature’s senses are pinched off from the real world if it currently has 100 or fewer hit points. The subject’s senses are all completely fabricated from within its own mind, though it may not realize this. In reality, the subject sprawls limply, drooling and mewling, and eventually dies of thirst and starvation without care. The subject lives within its own made-up world until the time of its actual death.
+
 
|-align="left"
 
|-align="left"
|Manifesting ''phantasmagoria'' a second time on an affected creature turns its sensory pathways outward once more.
+
|&nbsp;
 
|-align="left"  
 
|-align="left"  
|'''Augmentation ('''2 PP'''):''' Increase the saving throw DC by +1.
+
|
|-align="left"  
+
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
|'''Augmentation ('''2 PP'''):''' Increase the hit point cap of this effect by 10.
+
! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div>
|}
+
</div>
+
 
+
&nbsp;
+
 
+
<div id="Reddopsi">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">REDDOPSI</font></div>
+
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Disciplines:''' Telepathy [Mind-Affecting]
+
|You deal 1d10 points of psychic damage to the target per manifester level you have (max 15d10). A successful Will save halves this damage.
|- align="left"
+
|'''Level:''' [[Class:_Psionicist|Psi]] Art
+
|- align="left"
+
|'''Manifestation DC:''' 19
+
|- align="left"
+
|'''Manifestation Time:''' Standard action
+
|- align="left"
+
|'''Range:''' Personal
+
|- align="left"
+
|'''Target:''' You
+
|- align="left"
+
|'''Duration:''' Concentration
+
|- align="left"
+
|'''Saving Throw:''' None
+
 
|-align="left"  
 
|-align="left"  
|''You envelop your mind in a reflective psionic shield, reflecting mental intrusion.''
+
|'''Augmentation ('''2 PP'''):''' Increase the damage by 1d10, to a maximum of 20d10.
 
|-align="left"  
 
|-align="left"  
|Mind-affecting effects that target you rebound to target the original manifester. Magic and Technology effects that target your mind can resist this effect by overcoming your Spell or Technology Resistance, as appropriate.
+
|'''Augmentation ('''Varies'''):''' You can attach another psionic power you know with the [Mind-affecting] and [Telepathic] descriptors to this power. If the target fails the saving throw against this power, the target is affected by both this power and the rider power. This augmentation's cost is 3 PP if the rider is a devotion, 6 PP if the rider is a science, or 9 PP if the rider is an art. You can augment the rider power, but the sum of the augmentation for both powers must not exceed your metapsionic cap.
|-align="left"
+
|While this effect is active, you suffer a -3 penalty to all Manifestation checks for psionic powers.
+
|-align="left"
+
|Force effects of Forces other than Psionics that would be affected by this power simply dissipate harmlessly, rather than rebound back at their origin.
+
|-align="left"
+
|'''Augmentation ('''1 PP'''):''' Reduce the penalty to Manifestation checks by 1 (minimum -0).
+
|-align="left"
+
|'''Augmentation ('''3 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
+
|-align="left"
+
|'''Augmentation ('''5 PP'''):''' Reduce the activation time of this power to an immediate action. You can use it quickly enough to benefit from it in reaction to being targeted by a mind-affecting effect.
+
|-align="left"
+
|'''Augmentation ('''10 PP'''):''' Force effects of other Forces that would rebound do so if you succeed at a manifester level check against DC 8 + the original effect's origin's Force-user level.
+
 
|}
 
|}
</div>
+
|-align="left"
 
+
|&nbsp;
&nbsp;
+
 
+
<div id="Thought_Shield">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">THOUGHT SHIELD</font></div>
+
|-style="background:white;" align="left"
+
|'''Disciplines:''' Telepathy
+
|- align="left"
+
|'''Level:''' [[Class:_Psionicist|Psi]] Dev
+
|- align="left"
+
|'''Manifestation DC:''' 13
+
|- align="left"
+
|'''Manifestation Time:''' Standard action
+
|- align="left"
+
|'''Range:''' Personal
+
|- align="left"
+
|'''Target:''' You
+
|- align="left"
+
|'''Duration:''' Concentration
+
|- align="left"
+
|'''Saving Throw:''' None
+
|-align="left"
+
|''You envelop your mind in a psionic shield, protecting you from mental intrusion.''
+
|-align="left"
+
|You gain PR equal to your Wisdom against mind-affecting effects and resist psychic 5.
+
|-align="left"
+
|'''Augmentation ('''1 PP'''):''' Increase the PR of this effect by 1.
+
|-align="left"
+
|'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
+
|-align="left"
+
|'''Augmentation ('''3 PP'''):''' Increase the resist psychic of this effect by 5.
+
|-align="left"
+
|'''Augmentation ('''3 PP'''):''' Reduce the activation time of this power to an immediate action. You can use it quickly enough to benefit from it in reaction to being targeted by a mind-affecting effect.
+
 
|}
 
|}
 
</div>
 
</div>

Latest revision as of 12:23, 11 April 2015

A list of ratiovitality powers for the psionicist class. The list got too long, so it's split into a number of pages now.

The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.

 

Psionic Powers
Power Index | Clairsentience · Imagiportation · Metacreativity · Psychokinesis · Ratiovitality · Telepathy

 

Telepathy Power Descriptions

The following are the telepathy powers in alphabetical order.

Base Power

This is the base power of the telepathy discipline.

 

TELEPATHY
Classes: Psi
Discipline: Telepathy [Mind-Affecting]
Activation Time: Standard action
Range: Personal
Target: You
Duration: Concentration (Swift)
Saving Throw: Will negates
Psionic Resistance: Yes
You reach out with your thoughts, contacting others and communicating directly with their minds.
You can manifest powers with the [Telepathic] descriptor without disrupting your concentration on this power, even if you fail the Manifestation check. Powers with the [Telepathic] descriptor with a duration of "Concentration" are maintained when you concentrate on maintaining this power.
 
DEVOTION
You gain telepathy, with a range of Close (25 feet + 5 feet/2 manifester levels). You can attempt to contact a mind as a move action; the target is allowed a Will save against this power to resist. You can drop a mental connection as a non-action. You can only have one contacted mind at a time.
The telepathy you gain from this power is language-dependant. You and the target must spend a move action to communicate via this link, and communication is limited to a maximum of 25 words per action; only thoughts you and the target specifically choose to send via this power are sent to the recipient.
Augmentation (1 PP): Increase the word limit per action by 5.
 
SCIENCE
You gain telepathy, with a range of Close (25 feet + 5 feet/2 manifester levels). You can attempt to contact a mind as a free action, but can only attempt one such connection each round; the target is allowed a Will save against this power to resist. You can drop a mental connection as a non-action. You can only have one contacted mind at a time.
The telepathy you gain from this power is language-dependant. You and the target do not need to spend an action to communicate via this link, but communication is limited to a maximum of 50 words per round; only thoughts you and the target specifically choose to send via this power are sent to the recipient.
Augmentation (1 PP): Increase the word limit per round by 10.
 
ART
You gain telepathy, with a range of Medium (100 feet + 10 feet/manifester level). You can attempt to contact a mind as a free action, and can attempt up to three connections each round; the target is allowed a Will save against this power to resist. You can drop a mental connection as a non-action. You can only have one contacted mind at a time.
The telepathy you gain from this power is not language-dependant; so long as the target has an Intelligence score, you can communicate with them. You and the target do not need to spend an action to communicate via this link, and communication between you is not limited to any maximum number of words per round. Only thoughts you and the target specifically choose to send via this power are sent to the recipient.
 

 

Other Powers

Other powers of the telepathy discipline.

 

ID INSINUATION
Classes: Psi
Discipline: Telepathy [Mind-Affecting, Telepathic]
Activation Time: Standard action
Range: Close (25 feet + 5 feet/2 manifester levels)
Target: One creature you have contacted
Duration: Concentration
Saving Throw: Will negates (see text)
Psionic Resistance: Yes
You invade a creature's mind and cross it's thoughts, preventing it from thinking clearly.
When you are using telepathy and have a contacted mind, you may activate this power. If you do, you addle the target's mind, preventing them from taking rational action. As your knowledge of this power increases, you can further addle a creature's mind.
 
DEVOTION
The target gains the confused status. If you cease concentrating on this power or lose contact with the target, this effect immediately ends.
At the end of the target's turn, it may make another Will save to end this effect.
 
SCIENCE
The target gains the confused status. If you cease concentrating on this power or lose contact with the target, this effect immediately ends.
 
ART
The target gains the amnesia and confused status effects. The target must make a separate Will save against each effect. If you cease concentrating on this power or lose contact with the target, these effects immediately end.
At the end of the target's turn, if it does not have the amnesia or confused status, it must make a Will save against this power again, or gain the status ailment(s) it does not currently have that this power can cause.
 

 

MIND THRUST
Classes: Psi
Discipline: Telepathy [Mind-Affecting, Telepathic]
Activation Time: Standard action
Range: Close (25 feet + 5 feet/2 manifester levels)
Target: One creature you have contacted
Duration: Instantaneous
Saving Throw: Will negates (see text)
Psionic Resistance: Yes
You form a thought into a twisted psionic barb, and use it to skewer a creature's mind.
When you are using telepathy and have a contacted mind, you may activate this power. If you do, you accumulate psionic energy in your mind until you have enough to overwhelm your target, then unleash it upon them.
 
DEVOTION
You deal 1d6 points of psychic damage to the target, plus an additional 1d6 psychic damage for every two manifester levels you have (max 5d6). A successful Will save negates this damage.
Augmentation (2 PP): Increase the damage by 1d6, to a maximum of 10d6.
 
SCIENCE
You deal 1d8 points of psychic damage to the target, plus an additional 1d8 psychic damage for every two manifester levels you have (max 10d8). A successful Will save negates this damage.
Augmentation (2 PP): Increase the damage by 1d8, to a maximum of 15d8.
Augmentation (Varies): You can attach another psionic power you know with the [Mind-affecting] and [Telepathic] descriptors to this power. If the target fails the saving throw against this power, the target is affected by both this power and the rider power. This augmentation's cost is 3 PP if the rider is a devotion or 6 PP if the rider is a science; you cannot use an art as a rider power. You can augment the rider power, but the sum of the augmentation for both powers must not exceed your metapsionic cap.
 
ART
You deal 1d10 points of psychic damage to the target per manifester level you have (max 15d10). A successful Will save halves this damage.
Augmentation (2 PP): Increase the damage by 1d10, to a maximum of 20d10.
Augmentation (Varies): You can attach another psionic power you know with the [Mind-affecting] and [Telepathic] descriptors to this power. If the target fails the saving throw against this power, the target is affected by both this power and the rider power. This augmentation's cost is 3 PP if the rider is a devotion, 6 PP if the rider is a science, or 9 PP if the rider is an art. You can augment the rider power, but the sum of the augmentation for both powers must not exceed your metapsionic cap.