Difference between revisions of "Psionics: Imagiportation Power List"

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|'''Augmentation ('''4 PP'''):''' You can target an additional unwilling creature.
 
|'''Augmentation ('''4 PP'''):''' You can target an additional unwilling creature.
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! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">DIMENSIONAL ANCHOR</font></div>
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|'''Classes:''' [[Class:_Psionicist|Psi]]
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|'''Discipline:''' Imagiportation [Teleport]
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|'''Activation Time:''' Standard action
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|'''Range:''' Close (25 feet + 5 feet/2 levels)
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|'''Target:''' One creature (see text)
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|'''Duration:''' Concentration
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|'''Saving Throw:''' None (see text)
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|'''Psionic Resistance:''' Yes
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|''You can prevent creatures from traveling extradimensionally.''
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|When you are using ''teleport'', you may activate this power. If you do, you can prevent a creature from using extradimensional travel. As your knowledge of this power grows, you can affect an area, and eventually also prevent temporal travel as well.
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! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div>
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|A green ray springs from your hand. Make a ranged touch attack to hit your target. Any creature or object struck by the ray is covered with a shimmering field that completely blocks extradimensional travel, wrenching it fully in its current planar location. Forms of movement barred by this include astral projection, blink, dimension door, ethereal form, ethereal jaunt, etherealness, gate, maze, plane shift, teleport, and similar abilities. The power also prevents the use of a gate or teleportation circle for the duration.
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|This power does not interfere with the movement of creatures already in ethereal or astral form when the power is manifested, nor does it block extradimensional perception or attack forms. Also, it does not prevent summoned creatures from disappearing at the end of a summoning effect.
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! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div>
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|This power's "Target" becomes "'''Area:''' 20-foot radius emanation." Any creature that is in the area, or enters the area for the first time, must make a Will save against this power or else be affected by this power as though it were a ''devotion''.
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|The effects that this power blocks also cannot be used to enter the area affected by this power.
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|'''Augmentation ('''4 PP'''):''' Increase the radius of the area by 5 feet.
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! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div>
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|When you manifest this power as an ''art'', it functions as though it were a ''science'', but also blocks temporal travel, such as time hop, tracers, and the like. Temporal status effects such as haste and slow do not function within the area, though their durations elapse as normal.
 
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Revision as of 15:47, 11 April 2015

A list of imagiportation powers for the psionicist class. The list got too long, so it's split into a number of pages now.

The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.

 

Psionic Powers
Power Index | Clairsentience · Imagiportation · Metacreativity · Psychokinesis · Ratiovitality · Telepathy

 

Imagiportation Power Descriptions

The following are the imagiportation powers in alphabetical order.

Base Power

This is the base power of the imagiportation discipline.

 

TELEPORT
Classes: Psi
Discipline: Imagiportation
Activation Time: Standard action
Range: Personal
Target: You
Duration: Concentration (swift)
Saving Throw: Will negates (harmless)
Psionic Resistance: Yes
You visualize yourself in another place, and there you are.
You can manifest powers with the [Teleport] descriptor without disrupting your concentration on this power, even if you fail the Manifestation check. Powers with the [Teleport] descriptor with a duration of "Concentration" are maintained when you concentrate on maintaining this power.
 
DEVOTION
As a standard action, you can teleport yourself instantaneously from your current location to another location you can see within Close range (25 feet + 5 feet/2 levels).
This movement does not provoke opportunity attacks. The target space must be open, with no other creature present in that square, and you must be able to fit in the space. Teleportation does not count as movement, and thus you can spend other actions to move normally.
If you currently have the ability to see a location that is not within your line of sight, you can use this power to teleport there, provided it is within range.
 
SCIENCE
When you manifest this power as a science, it functions as though it were a devotion, but with a range of Medium (100 feet + 10 feet/level).
Augmentation (5 PP): You can teleport as a move action.
 
ART
When you manifest this power as an art, it functions as though it were a devotion, but with a range of Long (400 feet + 40 feet/level).
You can also choose to teleport as a move action, in which case it has a range of Medium (100 feet + 10 feet/level).
Augmentation (5 PP): The range of your standard action teleport is 1 mile + 1 mile/level. You can use this augment multiple times; each time you take it after the first, the base range doubles, and the bonus range per level doubles.
 

 

Other Powers

Other powers of the imagiportation discipline.

 

DELAYED RESPONSE
Classes: Psi
Discipline: Imagiportation [Teleport]
Activation Time: Immediate action
Range: Close (25 feet + 5 feet/2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
Psionic Resistance: Yes
You interfere with the timeline, causing a creature's action to be delayed.
When you are using teleport, you may activate this power. If you do, you delay a creature's turn. As your knowledge of this power grows, you push the creature further along the timeline.
 
DEVOTION
You force the target to delay their action until after the next creature in the initiative order takes their action unless the target makes a successful Will save. You must manifest this power before the results of the creature's actions are determined. This may result in the creature's action being invalid, such as attacking a target that has moved, in which case the action is wasted.
 
SCIENCE
When you manifest this power as a science, it functions as though it were a devotion, but you also reduce the target's initiative by 1d4 + 1d4/3 manifester levels. If the Will save is successful, the creature's initiative is affected as though this power were a devotion.
Augmentation (4 PP): Increase the target's initiative reduction by 1d4.
 
ART
When you manifest this power as an art, it functions as though it were a science, but you also cause the lag status, equal to one-quarter your manifester level. If the Will save is successful, the target is instead only affect as though this power were a science.
Augmentation (4 PP): Increase the lag by 1.
 

 

DIMENSION SWAP
Classes: Psi
Discipline: Imagiportation [Teleport]
Activation Time: Standard action
Range: Close (25 feet + 5 feet/2 levels)
Target: Varies (see text)
Duration: Instantaneous
Saving Throw: Will negates
Psionic Resistance: Yes
You reorder the local universe, swapping locations with another creature.
When you are using teleport, you may activate this power. If you do, you can swap locations with another creature. As your knowledge of this power grows, you can swap more creatures' positions, and force unwilling creatures to swap.
 
DEVOTION
When you manifest this power, you target yourself and one willing creature within range. You and the target immediately swap places. If you and the target are not the same size, the smaller creature can choose which part of the other's original space to occupy, and the larger creature must include the smaller creature's original space in the area it now occupies. If the larger creature would be squeezing, or there is no room for the creature to fit, this power fails.
 
SCIENCE
When you manifest this power as a science, it functions as though it were a devotion, but with a range of Medium (100 feet + 10 feet/level).
You can target a number of willing creatures equal to one-half your manifester level, rounded up; you do not have to include yourself in the targets of this power. You can swap the targets' positions as you see fit.
Augmentation (2 PP): You can target an additional willing creature.
Augmentation (10 PP): You can manifest this power as an immediate action, but cannot use it to target unwilling creatures.
 
ART
When you manifest this power as an art, it functions as though it were a science, but you can also target unwilling creatures within range. Unwilling creatures are allowed a saving throw against this effect.
Augmentation (4 PP): You can target an additional unwilling creature.
 

 

DIMENSIONAL ANCHOR
Classes: Psi
Discipline: Imagiportation [Teleport]
Activation Time: Standard action
Range: Close (25 feet + 5 feet/2 levels)
Target: One creature (see text)
Duration: Concentration
Saving Throw: None (see text)
Psionic Resistance: Yes
You can prevent creatures from traveling extradimensionally.
When you are using teleport, you may activate this power. If you do, you can prevent a creature from using extradimensional travel. As your knowledge of this power grows, you can affect an area, and eventually also prevent temporal travel as well.
 
DEVOTION
A green ray springs from your hand. Make a ranged touch attack to hit your target. Any creature or object struck by the ray is covered with a shimmering field that completely blocks extradimensional travel, wrenching it fully in its current planar location. Forms of movement barred by this include astral projection, blink, dimension door, ethereal form, ethereal jaunt, etherealness, gate, maze, plane shift, teleport, and similar abilities. The power also prevents the use of a gate or teleportation circle for the duration.
This power does not interfere with the movement of creatures already in ethereal or astral form when the power is manifested, nor does it block extradimensional perception or attack forms. Also, it does not prevent summoned creatures from disappearing at the end of a summoning effect.
 
SCIENCE
This power's "Target" becomes "Area: 20-foot radius emanation." Any creature that is in the area, or enters the area for the first time, must make a Will save against this power or else be affected by this power as though it were a devotion.
The effects that this power blocks also cannot be used to enter the area affected by this power.
Augmentation (4 PP): Increase the radius of the area by 5 feet.
 
ART
When you manifest this power as an art, it functions as though it were a science, but also blocks temporal travel, such as time hop, tracers, and the like. Temporal status effects such as haste and slow do not function within the area, though their durations elapse as normal.
 

 

MULTIPORT
Classes: Psi
Discipline: Imagiportation [Teleport]
Activation Time: Standard action
Range: Close (25 feet + 5 feet/2 levels)
Target: One creature (see text)
Duration: Concentration
Saving Throw: Will negates (harmless)
Psionic Resistance: Yes
You can teleport other creatures.
When you are using teleport, you may activate this power. If you do, you can teleport other creatures.
 
DEVOTION
When you use teleport, you can choose to target a willing creature in range of this power rather than yourself.
 
SCIENCE
When you use teleport, you can choose to target up to a number of willing creatures in range equal to one-quarter your manifester level, minimum 1. You can choose different destinations for each creature affected.
Augmentation (2 PP): You can affect one additional creature.
 
ART
When you use teleport, you can choose to target up to a number of willing creatures in range equal to one-half your manifester level, minimum 1. You can choose different destinations for each creature affected.
Augmentation (2 PP): You can affect one additional creature.