Difference between revisions of "D20 Mechanics"

From Trinity Wiki
Jump to: navigation, search
(Created page with 'The d20 System is, at this point, very old. Much of the mechanics have been gone over again and again by designers both profession and amateur, and many places for improvements, …')
 
Line 1: Line 1:
 +
{{Main Page Breadcrumb‎}}
 +
 
The d20 System is, at this point, very old. Much of the mechanics have been gone over again and again by designers both profession and amateur, and many places for improvements, modifications, or - sometimes - even complete retoolings have been located.
 
The d20 System is, at this point, very old. Much of the mechanics have been gone over again and again by designers both profession and amateur, and many places for improvements, modifications, or - sometimes - even complete retoolings have been located.
  
 
In the course of Trinity's evolution, many aspects of the d20 System have come to my attention and been modified in some fashion, to make it either better function mechanically or to better suit the world itself. Mechanics and flavor are constant reflections of each other, and what happens in one must be taken into account in the other: thus, as the nature of Trinity has evolved, so, too, has the system been modified to reflect those changes.
 
In the course of Trinity's evolution, many aspects of the d20 System have come to my attention and been modified in some fashion, to make it either better function mechanically or to better suit the world itself. Mechanics and flavor are constant reflections of each other, and what happens in one must be taken into account in the other: thus, as the nature of Trinity has evolved, so, too, has the system been modified to reflect those changes.
 +
 +
At this point in Trinity's history, we are beginning to see a massive departure from core d20 mechanics. While Trinity has
  
 
What follows is an index of the various modifications to the d20 System that I have made. Note that not all of these are in play at all times, and some are even just ideas that I have floating in my head.
 
What follows is an index of the various modifications to the d20 System that I have made. Note that not all of these are in play at all times, and some are even just ideas that I have floating in my head.
Line 14: Line 18:
 
* [[D20 Mechanic: Healing Surges|Healing Surges]]
 
* [[D20 Mechanic: Healing Surges|Healing Surges]]
 
* [[D20_Mechanic:_Status_Effects|Status Effects]] (WIP)
 
* [[D20_Mechanic:_Status_Effects|Status Effects]] (WIP)
 +
 +
 
 +
 +
{{Main Page Breadcrumb‎}}

Revision as of 12:14, 20 December 2015

Back to Main Page

The d20 System is, at this point, very old. Much of the mechanics have been gone over again and again by designers both profession and amateur, and many places for improvements, modifications, or - sometimes - even complete retoolings have been located.

In the course of Trinity's evolution, many aspects of the d20 System have come to my attention and been modified in some fashion, to make it either better function mechanically or to better suit the world itself. Mechanics and flavor are constant reflections of each other, and what happens in one must be taken into account in the other: thus, as the nature of Trinity has evolved, so, too, has the system been modified to reflect those changes.

At this point in Trinity's history, we are beginning to see a massive departure from core d20 mechanics. While Trinity has

What follows is an index of the various modifications to the d20 System that I have made. Note that not all of these are in play at all times, and some are even just ideas that I have floating in my head.

 

Back to Main Page