Difference between revisions of "D20 Mechanics"
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In the course of Trinity's evolution, many aspects of the d20 System have come to my attention and been modified in some fashion, to make it either better function mechanically or to better suit the world itself. Mechanics and flavor are constant reflections of each other, and what happens in one must be taken into account in the other: thus, as the nature of Trinity has evolved, so, too, has the system been modified to reflect those changes. | In the course of Trinity's evolution, many aspects of the d20 System have come to my attention and been modified in some fashion, to make it either better function mechanically or to better suit the world itself. Mechanics and flavor are constant reflections of each other, and what happens in one must be taken into account in the other: thus, as the nature of Trinity has evolved, so, too, has the system been modified to reflect those changes. | ||
− | At this point in Trinity's history, we are beginning to see a massive departure from core d20 mechanics. While Trinity has | + | At this point in Trinity's history, we are beginning to see a massive departure from core d20 mechanics. While Trinity has always been home to more |
What follows is an index of the various modifications to the d20 System that I have made. Note that not all of these are in play at all times, and some are even just ideas that I have floating in my head. | What follows is an index of the various modifications to the d20 System that I have made. Note that not all of these are in play at all times, and some are even just ideas that I have floating in my head. |
Revision as of 12:14, 20 December 2015
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The d20 System is, at this point, very old. Much of the mechanics have been gone over again and again by designers both profession and amateur, and many places for improvements, modifications, or - sometimes - even complete retoolings have been located.
In the course of Trinity's evolution, many aspects of the d20 System have come to my attention and been modified in some fashion, to make it either better function mechanically or to better suit the world itself. Mechanics and flavor are constant reflections of each other, and what happens in one must be taken into account in the other: thus, as the nature of Trinity has evolved, so, too, has the system been modified to reflect those changes.
At this point in Trinity's history, we are beginning to see a massive departure from core d20 mechanics. While Trinity has always been home to more
What follows is an index of the various modifications to the d20 System that I have made. Note that not all of these are in play at all times, and some are even just ideas that I have floating in my head.
- Languages
- Prime Attributes
- Techniques (as used by the karateka)
- Tick-Based Initiative (as inspired by Journey)
- Racial and Regional Classes
- Infravision (WIP)
- The Impossible
- Healing Surges
- Status Effects (WIP)
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