Difference between revisions of "Psionics: Imagiportation Power List"
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|-style="background:white;" align="left" | |-style="background:white;" align="left" | ||
|This power functions as though it were a ''science'', but instead deals ''[[D20_Mechanic:_Potency|potency]] 6 penetrating damage''. | |This power functions as though it were a ''science'', but instead deals ''[[D20_Mechanic:_Potency|potency]] 6 penetrating damage''. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Teleport Object"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">TELEPORT OBJECT</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Imagiportation [Teleport] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Close (25 feet + 5 feet/2 levels) | ||
+ | |- align="left" | ||
+ | |'''Target:''' One object (see text) | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' Will negates (harmless, object) | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You can teleport inanimate objects, rather than creatures.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''teleport'', you may activate this power. If you do, you can teleport objects instead of, or in addition to, creatures. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you use ''teleport'', you can choose to target an object within range with a weight up to your Light load, as though your key manifesting ability were your Strength score, rather than yourself. | ||
+ | |-align="left" | ||
+ | |If you can use ''teleport'' on other creatures, you can mix and match creatures and objects, to your maximum number of targets. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you use ''teleport'', you can choose to target an object within range with a weight up to your Medium load, as though your key manifesting ability were your Strength score, rather than yourself. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you use ''teleport'', you can choose to target an object within range with a weight up to your Heavy load, as though your key manifesting ability were your Strength score, rather than yourself. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Temporal Buffer"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">TEMPORAL BUFFER</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Imagiportation [Teleport] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' You (see text) | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' Will negates (harmless) | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You create a small temporal buffer in your timeline, allowing you to store time now for later use.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''teleport'', you may activate this power. If you do, you can save your actions for use in future rounds. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |You gain a temporal buffer, an allotment of actions that you have chosen to specifically set aside for future use. When you put an action into your temporal buffer, you lose that action; on any future turn, while this power is still active, you can use that action as though it were part of your standard action allotment. | ||
+ | |-align="left" | ||
+ | |You can spend a move action to store a standard action into your temporal buffer. You can spend a standard action to store a full-round action into your temporal buffer. | ||
+ | |-align="left" | ||
+ | |Your temporal buffer can hold one action. | ||
+ | |-align="left" | ||
+ | |style="background:#D6C5EE; padding-left: 2em;"|'''AUGMENTATIONS''' | ||
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''8 PP:''' Your temporal buffer can hold one additional action. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |This power functions as though it were a ''devotion'', except as follows. | ||
+ | |-align="left" | ||
+ | |As an immediate action, you can bestow a buffered action on an ally within Close range (30 feet). | ||
+ | |-align="left" | ||
+ | |Your temporal buffer can hold two actions. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |This power functions as though it were a ''science'', but as a swift action (which counts as concentration on this power), you can store actions from willing allies within Close range (30 feet). You can store an ally's actions as though they were your own; if an ally chooses to allow you to do so, that ally loses the action on their next turn. | ||
+ | |-align="left" | ||
+ | |Your temporal buffer can hold three actions. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Time Loop"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">TIME LOOP</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Imagiportation [Teleport] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' 5 minutes | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' One or more manifested powers (see text) | ||
+ | |- align="left" | ||
+ | |'''Duration:''' 24 hours | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' Will negates (harmless) | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You initiate a closed time loop on one the manifestation of one of your powers, gaining the benefits of manifesting it even while performing other tasks.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''teleport'', you may activate this power. If you do, you can force one of your powers into a continuous, yet fragile, temporal loop. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |Choose a single power you are currently manifesting that has a range of personal; this power must be a base power (that is, one that does not have a discipline descriptor) as a devotion. The power becomes permanent; a permanent power is always on, no longer requiring your concentration to maintain, and its effects can be invoked by expending the normal manifestation time. If the power would end (such as with precognition), it does not, but instead becomes dormant until you spend a standard action to reactivate it, which it does so at its full strength. | ||
+ | |-align="left" | ||
+ | |While you are manifesting this power, the target powers' durations are not expended; manifesting this power is considered maintaining concentration on the target powers. | ||
+ | |-align="left" | ||
+ | |Time looped powers can be nullified by a ''null psionics field'' or similar effects; however, the incarnated powers return 1d4 rounds after the suppressing or nulling effect ends. You can spend a standard action to reactive a power that has been suppressed in this way. | ||
+ | |-align="left" | ||
+ | |Time looped powers are never treated as augmented by PP, unless you specifically have the ability to treat those powers as though they had virtual PP; if you do, this virtual PP is spent when you manifest this power, and you cannot change the virtual PP allocation. Incarnated powers cannot be affected by Metapsionic feats. An incarnated power behaves as though it had been created at your current manifester level. | ||
+ | |-align="left" | ||
+ | |While this power is active, if you spend a standard action to take the same action twice in a row, this power immediately ends. An action is considered the same action as another if you manifest the same power, use the same ability or skill, or use the same item, as you did with the last standard action that you took. If you use your standard as a move, it is not considered a standard for purposes of this effect, and actions that are spent solely for movement cannot trigger this effect. Full-round actions and actions that take longer (such as 1 round actions) can also trigger this effect. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'', except you can time loop a base power as a ''science'', or any other power as a ''devotion''. | ||
+ | |-align="left" | ||
+ | |You cannot time loop a power with a duration of instantaneous. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'' and a ''science'', except you can time loop a base power as an ''art'', or any other power as a ''science.'' | ||
+ | |-align="left" | ||
+ | |You can also choose to time loop two powers as ''devotions''. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Wormhole"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">WORMHOLE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Imagiportation [Teleport] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Move action | ||
+ | |- align="left" | ||
+ | |'''Range:''' As per ''teleport'' | ||
+ | |- align="left" | ||
+ | |'''Target:''' One portal (see below) | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration (swift) | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You use your imagination to create impossible pathways between points in space.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''teleport'', you may activate this power. If you do, you can create temporary wormholes through space, allowing creatures to pass through one and instantly appear in another location. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you manifest this power, while you maintain concentration on it, you can create one portal within range of this power, or ''close'' (30 feet) range (whichever is shorter), as a standard action. A portal is a two-dimensional circular plane that must be placed on a relatively flat surface; once placed, the portal glows dimly, and swirling energy resides within it, as though it had depth. | ||
+ | |-align="left" | ||
+ | |If you have two or more portals created, a creature can enter a square adjacent to or containing a portal, and - as a move action - move to a square containing or adjacent to a square containing another portal. A creature can only travel to another portal created by the same manifester. Travel between two portals is considered a [teleportation] effect. | ||
+ | |-align="left" | ||
+ | |If you would create a new portal and exceed your maximum number, you must choose a number of portals to close to bring your number of portals down to your maximum. | ||
+ | |-align="left" | ||
+ | |You can have up to two portals in existence at once. | ||
+ | |-align="left" | ||
+ | |style="background:#D6C5EE; padding-left: 2em;"|'''AUGMENTATIONS''' | ||
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''5 PP:''' The maximum number of portals you can create is increased by one. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |This power functions as though it were a ''devotion'', but creation of a portal instead requires a move action, with a maximum distance of this power's range or ''medium'' (100 feet), whichever is shorter. | ||
+ | |-align="left" | ||
+ | |You can have up to four portals in existence at once. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |This power functions as though it were a ''devotion'', but creation of a portal instead requires a swift action (which you can do as part of concentration on this power); alternatively, you can create two portals with a move action. The maximum distance at which you can create portals is equal to this power's range or ''long'' (500 feet), whichever is shorter. | ||
+ | |-align="left" | ||
+ | |You can have up to six portals in existence at once. | ||
|} | |} | ||
|-align="left" | |-align="left" |
Latest revision as of 16:38, 11 May 2016
A list of imagiportation powers for the psionicist class. The list got too long, so it's split into a number of pages now.
The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.
Psionic Powers
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Power Index | Clairsentience · Imagiportation · Metacreativity · Psychokinesis · Ratiovitality · Telepathy |
Imagiportation Power Descriptions
The following are the imagiportation powers in alphabetical order.
Base Power
This is the base power of the imagiportation discipline.
TELEPORT
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Classes: Psi | ||||
Discipline: Imagiportation | ||||
Activation Time: Standard action | ||||
Range: Personal | ||||
Target: You | ||||
Duration: Concentration (swift) | ||||
Saving Throw: Will negates (harmless) | ||||
Psionic Resistance: Yes | ||||
You visualize yourself in another place, and there you are. | ||||
You can manifest powers with the [Teleport] descriptor without disrupting your concentration on this power, even if you fail the Manifestation check. Powers with the [Teleport] descriptor with a duration of "Concentration" are maintained when you concentrate on maintaining this power. | ||||
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Other Powers
Other powers of the imagiportation discipline.
DELAYED RESPONSE
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Classes: Psi | |||
Discipline: Imagiportation [Teleport] | |||
Activation Time: Immediate action | |||
Range: Close (25 feet + 5 feet/2 levels) | |||
Target: One creature | |||
Duration: Instantaneous | |||
Saving Throw: Will negates | |||
Psionic Resistance: Yes | |||
You interfere with the timeline, causing a creature's action to be delayed. | |||
When you are using teleport, you may activate this power. If you do, you delay a creature's turn. As your knowledge of this power grows, you push the creature further along the timeline. | |||
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DIMENSION SWAP
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Classes: Psi | |||||
Discipline: Imagiportation [Teleport] | |||||
Activation Time: Standard action | |||||
Range: Close (25 feet + 5 feet/2 levels) | |||||
Target: Varies (see text) | |||||
Duration: Instantaneous | |||||
Saving Throw: Will negates | |||||
Psionic Resistance: Yes | |||||
You reorder the local universe, swapping locations with another creature. | |||||
When you are using teleport, you may activate this power. If you do, you can swap locations with another creature. As your knowledge of this power grows, you can swap more creatures' positions, and force unwilling creatures to swap. | |||||
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DIMENSIONAL ANCHOR
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Classes: Psi | ||||
Discipline: Imagiportation [Teleport] | ||||
Activation Time: Standard action | ||||
Range: Close (25 feet + 5 feet/2 levels) | ||||
Target: One creature (see text) | ||||
Duration: Concentration | ||||
Saving Throw: None (see text) | ||||
Psionic Resistance: Yes | ||||
You can prevent creatures from traveling extradimensionally. | ||||
When you are using teleport, you may activate this power. If you do, you can prevent a creature from using extradimensional travel. As your knowledge of this power grows, you can affect an area, and eventually also prevent temporal travel as well. | ||||
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HAMMERSPACE
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Classes: Psi | |||||||
Discipline: Imagiportation [Teleport] | |||||||
Activation Time: Standard action | |||||||
Range: Touch | |||||||
Target: One object (see text) | |||||||
Duration: Concentration | |||||||
Saving Throw: Will negates (object) | |||||||
Psionic Resistance: Yes | |||||||
You have access to a noumenal space in which you store the idea of an object, which you can retrieve in the future. | |||||||
When you are using teleport, you may activate this power. If you do, you store items in a metaphysical space, where they are imprinted not as physical objects, but metaphysical concepts; you can later retrieve these items easily while this power is active. | |||||||
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MULTIPORT
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---|---|---|---|
Classes: Psi | |||
Discipline: Imagiportation [Teleport] | |||
Activation Time: Standard action | |||
Range: Close (25 feet + 5 feet/2 levels) | |||
Target: One creature (see text) | |||
Duration: Concentration | |||
Saving Throw: Will negates (harmless) | |||
Psionic Resistance: Yes | |||
You can teleport other creatures. | |||
When you are using teleport, you may activate this power. If you do, you can teleport other creatures. | |||
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PROBABILITY FIELD
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---|---|---|---|---|---|---|---|
Classes: Psi | |||||||
Discipline: Imagiportation [Teleport] | |||||||
Activation Time: Standard action | |||||||
Range: Personal | |||||||
Target: You | |||||||
Duration: Concentration | |||||||
Saving Throw: Will negates (Harmless) | |||||||
Psionic Resistance: Yes | |||||||
You tap into the quantum uncertainty of teleportation, allowing yourself to partially exist in multiple locations at once. | |||||||
When you are using teleport, you may activate this power. If you do, you can teleport to another location while continuing to exist at your current location. As your knowledge of this power grows, you can exist in even more locations, and have more control over where you arrive when the power ends. | |||||||
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SCRAMBLE
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Classes: Psi | |||||
Discipline: Imagiportation [Teleport] | |||||
Activation Time: Standard action | |||||
Range: As per teleport | |||||
Target: One corporeal reature | |||||
Duration: Instantaneous | |||||
Saving Throw: Fort negates | |||||
Psionic Resistance: Yes | |||||
You use your teleportive abilities to disperse minuscule portions of the target, causing great physical harm. | |||||
When you are using teleport, you may activate this power. If you do, you can deal damage to a creature at range. | |||||
The damage dealt by this power is half physical, half cosmic. | |||||
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TELEPORT OBJECT
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Classes: Psi | |||
Discipline: Imagiportation [Teleport] | |||
Activation Time: Standard action | |||
Range: Close (25 feet + 5 feet/2 levels) | |||
Target: One object (see text) | |||
Duration: Concentration | |||
Saving Throw: Will negates (harmless, object) | |||
Psionic Resistance: Yes | |||
You can teleport inanimate objects, rather than creatures. | |||
When you are using teleport, you may activate this power. If you do, you can teleport objects instead of, or in addition to, creatures. | |||
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TEMPORAL BUFFER
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Classes: Psi | ||||||
Discipline: Imagiportation [Teleport] | ||||||
Activation Time: Standard action | ||||||
Range: Personal | ||||||
Target: You (see text) | ||||||
Duration: Concentration | ||||||
Saving Throw: Will negates (harmless) | ||||||
Psionic Resistance: Yes | ||||||
You create a small temporal buffer in your timeline, allowing you to store time now for later use. | ||||||
When you are using teleport, you may activate this power. If you do, you can save your actions for use in future rounds. | ||||||
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TIME LOOP
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Classes: Psi | ||||||
Discipline: Imagiportation [Teleport] | ||||||
Activation Time: 5 minutes | ||||||
Range: Personal | ||||||
Target: One or more manifested powers (see text) | ||||||
Duration: 24 hours | ||||||
Saving Throw: Will negates (harmless) | ||||||
Psionic Resistance: Yes | ||||||
You initiate a closed time loop on one the manifestation of one of your powers, gaining the benefits of manifesting it even while performing other tasks. | ||||||
When you are using teleport, you may activate this power. If you do, you can force one of your powers into a continuous, yet fragile, temporal loop. | ||||||
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WORMHOLE
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Classes: Psi | |||||||
Discipline: Imagiportation [Teleport] | |||||||
Activation Time: Move action | |||||||
Range: As per teleport | |||||||
Target: One portal (see below) | |||||||
Duration: Concentration (swift) | |||||||
Saving Throw: None | |||||||
Psionic Resistance: Yes | |||||||
You use your imagination to create impossible pathways between points in space. | |||||||
When you are using teleport, you may activate this power. If you do, you can create temporary wormholes through space, allowing creatures to pass through one and instantly appear in another location. | |||||||
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