Difference between revisions of "Class: Learner"

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{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! colspan="9;" style="background:#007FFF;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Learner</font></div>
+
! colspan="12;" style="background:#007FFF;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Learner</font></div>
 
|-
 
|-
| colspan="6"|&nbsp;
+
| colspan="2"|&nbsp;
| colspan="3" style="background:#58B0F3"|'''Memetics'''
+
| colspan="5" style="background:#50A7FF;"|'''Memetics'''
 +
| colspan="3" style="background:#50A7FF;"|'''Maneuvers'''
 
|-
 
|-
|width="5%"|'''Level'''
+
|width="10%"|'''Level'''
|width="10%" align="left"|'''BAB'''
+
|width="18%" align="left"|'''Special'''
|width="9%"|'''Fort'''
+
|width="9%"|''Cache''
|width="9%"|'''Ref'''
+
|width="9%"|''Memory''
|width="9%"|'''Will'''
+
|width="9%"|''Libraries''
|width="28%" align="left"|'''Special'''
+
|width="9%"|''Max Grade''
|width="10%"|'''[[#Memes|Active Memes]]'''
+
|width="9%"|''Memes Known''
|width="10%"|'''[[#Memory|Memory]]'''
+
|width="9%"|''Max Grade''
|width="10%"|'''[[#BS|Belief-Space]]'''
+
|width="9%"|''Schools''
 +
|width="9%"|''Maneuvers Known''
 
|-
 
|-
|1 || align="left"|+0 || +1 || +1 || +1 || align="left"|Memory Surge (I), Bestial Lore, Method || 2 || 2 || 1
+
|1 || align="left"|Combat Style, Learning || 2 || 1 || 1 || Common || 2 || Basic || 1 || 2
|-style="background:#B0E0E6;"
+
|-style="background:#9FCFFF;"
|2 || align="left"|+1 || +2 || +2 || +2 || align="left"|Learner Secret || 3 || 3 || 1
+
|2 || align="left"|Pedagogy || 2 || 1 || 1 || Common || 3 || Basic || 1 || 3
 
|-
 
|-
|3 || align="left"|+2 || +2 || +2 || +2 || align="left"|&nbsp; || 3 || 4 || 2
+
|3 || align="left"|&nbsp; || 2 || 1 || 1 || Common || 4 || Basic || 1 || 4
|-style="background:#B0E0E6;"
+
|-style="background:#9FCFFF;"
|4 || align="left"|+3 || +2 || +2 || +2 || align="left"|Learner Secret || 4 || 5 || 2
+
|4 || align="left"|Pedagogy || 3 || 1 || 1 || Common || 5 || Basic || 1 || 5
 
|-
 
|-
|5 || align="left"|+3 || +3 || +3 || +3 || align="left"|Memory Surge (II) || 4 || 7 || 2
+
|5 || align="left"|&nbsp; || 3 || 1 || 2 || Uncommon || 6 || Lesser || 1 || 6
|-style="background:#B0E0E6;"
+
|-style="background:#9FCFFF;"
|6 || align="left"|+4 || +3 || +3 || +3 || align="left"|Learner Secret || 5 || 8 || 2
+
|6 || align="left"|Pedagogy || 3 || 2 || 2 || Uncommon || 6 || Lesser || 1 || 6
 
|-
 
|-
|7 || align="left"|+5 || +4 || +4 || +4 || align="left"|&nbsp; || 5 || 9 || 3
+
|7 || align="left"|&nbsp; || 3 || 2 || 2 || Uncommon || 7 || Lesser || 1 || 7
|-style="background:#B0E0E6;"
+
|-style="background:#9FCFFF;"
|8 || align="left"|+6/+1 || +4 || +4 || +4 || align="left"|Learner Secret || 6 || 10 || 3
+
|8 || align="left"|Pedagogy || 4 || 2 || 2 || Uncommon || 8 || Lesser || 1 || 8
 
|-
 
|-
|9 || align="left"|+6/+1 || +4 || +4 || +4 || align="left"|Memory Surge (III) || 6 || 12 || 3
+
|9 || align="left"|&nbsp; || 4 || 2 || 2 || Uncommon || 9 || Lesser || 2 || 9
|-style="background:#B0E0E6;"
+
|-style="background:#9FCFFF;"
|10 || align="left"|+7/+2 || +5 || +5 || +5 || align="left"|Learner Talent || 7 || 13 || 4
+
|10 || align="left"|Learner Talent || 4 || 2 || 2 || Uncommon || 10 || Lesser || 2 || 10
 
|-
 
|-
|11 || align="left"|+8/+3 || +5 || +5 || +5 || align="left"|&nbsp; || 7 || 14 || 4
+
|11 || align="left"|&nbsp; || 5 || 3 || 3 || Uncommon || 11 || Lesser || 2 || 11
|-style="background:#B0E0E6;"
+
|-style="background:#9FCFFF;"
|12 || align="left"|+9/+4 || +6 || +6 || +6 || align="left"|Learner Talent || 8 || 15 || 4
+
|12 || align="left"|Learner Talent || 5 || 3 || 3 || Rare || 11 || Expert || 2 || 11
 
|-
 
|-
|13 || align="left"|+9/+4 || +6 || +6 || +6 || align="left"|Memory Surge (IV) || 8 || 17 || 4
+
|13 || align="left"|&nbsp; || 5 || 3 || 3 || Rare || 12 || Expert || 2 || 12
|-style="background:#B0E0E6;"
+
|-style="background:#9FCFFF;"
|14 || align="left"|+10/+5 || +6 || +6 || +6 || align="left"|Learner Talent || 9 || 18 || 5
+
|14 || align="left"|Learner Talent || 5 || 3 || 3 || Rare || 13 || Expert || 2 || 13
 
|-
 
|-
|15 || align="left"|+11/+6/+1 || +7 || +7 || +7 || align="left"|&nbsp; || 9 || 19 || 5
+
|15 || align="left"|&nbsp; || 6 || 3 || 3 || Rare || 14 || Expert || 2 || 14
|-style="background:#B0E0E6;"
+
|-style="background:#9FCFFF;"
|16 || align="left"|+12/+7/+2 || +7 || +7 || +7 || align="left"|Learner Talent || 10 || 20 || 5
+
|16 || align="left"|Learner Talent || 6 || 4 || 3 || Rare || 15 || Expert || 2 || 15
 
|-
 
|-
|17 || align="left"|+12/+7/+2 || +8 || +8 || +8 || align="left"|Memory Surge (V) || 10 || 22 || 6
+
|17 || align="left"|&nbsp; || 6 || 4 || 4 || Rare || 16 || Expert || 2 || 16
|-style="background:#B0E0E6;"
+
|-style="background:#9FCFFF;"
|18 || align="left"|+13/+8/+3 || +8 || +8 || +8 || align="left"|Learner Talent || 11 || 23 || 6
+
|18 || align="left"|Learner Talent || 7 || 4 || 4 || Rare || 16 || Expert || 2 || 16
 
|-
 
|-
|19 || align="left"|+14/+9/+4 || +8 || +8 || +8 || align="left"|&nbsp; || 11 || 24 || 6
+
|19 || align="left"|&nbsp; || 7 || 4 || 4 || Obscure || 17 || Greater || 2 || 17
|-style="background:#B0E0E6;"
+
|-style="background:#9FCFFF;"
|20 || align="left"|+15/+10/+5 || +9 || +9 || +9 || align="left"|Learner Talent || 12 || 25 || 6
+
|20 || align="left"|Learner Talent || 7 || 4 || 4 || Obscure || 18 || Greater || 2 || 18
 
|}
 
|}
  
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It is impossible to say what a learner is capable of. An individual learner may learn dozens - if not hundreds - of abilities over the course of her lifetime, as varied in power and application as the creatures that walk the world. Calling upon the power of the Blue to enhance her memory and ability to replicate the powers of monsters, the learner is a powerful ally and unpredictable foe.
 
It is impossible to say what a learner is capable of. An individual learner may learn dozens - if not hundreds - of abilities over the course of her lifetime, as varied in power and application as the creatures that walk the world. Calling upon the power of the Blue to enhance her memory and ability to replicate the powers of monsters, the learner is a powerful ally and unpredictable foe.
  
'''Adventures:''' To be a learner is to be an adventurer; there is no way around it. In order to gain new abilities, the learner must seek out danger, and not just face it, but also live to experience a fearsome foe's abilities. Learners seek out adventure not simply for the thrill of it, but because that is the only way to learn new things.
+
However, to gain access to these abilities, the learner must see them in action - and that means a life of adventure and danger. As such, learners also train themselves in the arts martial, to acquire the skills needed to do battle with the creatures from which they wish to glean new knowledge. For the budding learner, this also means that they are able to function in an adventuring troupe with minimal fuss; while they are not as well-versed in the ways of combat as true warriors, they are able to hold their own, and once the learner has acquired a stable of useful memes, they can combine their memetics and maneuvers to deadly effect.
 
+
'''Characteristics:''' Those who pursue the path of the learner tend to be confident, curious thrill-seekers, and while some certainly vary from this stereotype, that is the most common personality amongst learners. They tend to be rather friendly and outgoing, as having assistance in seeking out new and more dangerous monsters is usually helpful. For a learner, no threat is insurmountable; there is always an answer, it must simply be found.
+
 
+
'''Ethos:''' Learners tend towards a somewhat paradoxical mix of Blue and Red virtues.
+
 
+
'''Religion:''' Many saints look favorably on the acquisition of knowledge, and many learners revere them. Learners who worship Lucavi often worship Ajora, who prides himself on power, much as learners of a more Black bent. Naturalist learners are not terribly uncommon, as while they do not have the same relationship with Nature that geomancers do, the nature of their work is such that learners often encounter powerful parts of the Natural world.
+
 
+
'''Background:''' Most learners tend to have had a childhood in which they witnessed powerful creatures destroying their homes or invade their city. Some learners come from a wilderness background, coming to be more interested in the abilities of what they hunted rather than the hunt itself. A significant number of learners come from Sarteri, where wild ''mementos'' often prove to be a moderate nuisance among the villages and cities there.
+
  
 
==Game Rule Information==
 
==Game Rule Information==
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'''Abilities:''' Intelligence, Wisdom, and Charisma are all equally important to a learner. She gains bonus active meme slots based on her Wisdom, bonus memory based on her Intelligence, and additional belief-space based upon her Charisma.
 
'''Abilities:''' Intelligence, Wisdom, and Charisma are all equally important to a learner. She gains bonus active meme slots based on her Wisdom, bonus memory based on her Intelligence, and additional belief-space based upon her Charisma.
  
'''Hit Die:''' d8.
+
'''Starting Age:''' Moderate.
  
'''Class Skills:''' The learner’s class skills are Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int), Memecraft (Int), Profession (Wis), Ride (Dex), Spot (Wis), and Sense Motive (Wis).
+
===T20===
 +
: '''Hit Points at 1st Level:''' 15 + Con score.
  
'''Skill Points at Each Level:''' 4 + Int.
+
: '''Hit Points at Each Additional Level:''' 9 + Con modifier.
  
'''Alignment:''' Any.
+
: '''Healing Surges:''' 10 + Con modifier.
  
'''Starting Age:''' Moderate.
+
: '''Defenses:''' Fort +2; Ref +2; Will +2; Det +2.
 +
 
 +
===Pathfinder===
 +
: '''Hit Die:''' d10.
 +
 
 +
: '''Saving Throws:''' Fort (Poor); Ref (Good); Will (Good).
  
'''Starting Gold:''' 4d4 x 10gp.
+
: '''Skill Points:''' 6 + Int modifier.
  
'''Favored By:''' [[Race:_Vesuvan|Vesuvan]].
+
: '''Class Skills:''' ...some list.
  
 
==Class Features==
 
==Class Features==
 
All of the following are class features of the learner.
 
All of the following are class features of the learner.
  
'''Weapon and Armor Proficiency:''' Learners are proficient with all simple weapons, all one-handed martial weapons, light and medium armor, and all shields save tower shields.
+
<div id="Proficiencies">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#007FFF;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Proficiencies</font></div>
 +
|}
 +
'''Weapons:''' Choose three.
  
<div id="Memes">
+
'''Armor:''' Light, Mystic.
'''Memes (Me):''' The abilities of the learner are memes, the purview of the blue. Unlike other memeticists, learners construct their own memes, using their knowledge of memory to do so, which allow them to imitate the abilities of monsters.
+
  
A learner can know any number of memes, but she can only have so many actively accessible at one time ("Memes," on the table). The learner can change what memes she has access to after a night's rest.
+
'''Implements:''' Records, Tomes.
  
A learner cannot research memes on her own; he must learn them from monsters (described below), and all learner memes correspond at least partially to at least one monster ability. Due to various factors, however, a learner's meme may not be an exact replica of a monster's ability.
+
<div id="Combat_Style">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#007FFF;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Combat Style</font></div>
 +
|}
 +
At first level, the learner decides which combat style he will pursue. Choose one of the following; once you have made a selection, it cannot be changed later.
  
A learner begins with knowledge of one learner meme of your choice, plus an additional meme for each point of Intelligence modifier you have. You gain these memes even if you take your first learner level later in your adventuring career; it is presumed that, accompanying the undertaking of this class, you reflect on your past experiences and glean from them the knowledge necessary to make use of the relevant memes.
+
<div id="Archer">
 
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
{| class="collapsible" width="50%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Archer</font></div>
! colspan="21;" style="background:#007FFF;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Bonus Memory</font></div>
+
|-
+
| colspan="1"|'''Int'''
+
| colspan="20"|'''Level'''
+
|-
+
|width="5%"|'''Mod'''
+
|width="4%"|'''1'''
+
|width="4%"|'''2'''
+
|width="4%"|'''3'''
+
|width="4%"|'''4'''
+
|width="4%"|'''5'''
+
|width="5%"|'''6'''
+
|width="5%"|'''7'''
+
|width="5%"|'''8'''
+
|width="5%"|'''9'''
+
|width="5%"|'''10'''
+
|width="5%"|'''11'''
+
|width="5%"|'''12'''
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|width="5%"|'''13'''
+
|width="5%"|'''14'''
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|width="5%"|'''15'''
+
|width="5%"|'''16'''
+
|width="5%"|'''17'''
+
|width="5%"|'''18'''
+
|width="5%"|'''19'''
+
|width="5%"|'''20'''
+
|-
+
| +0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
+
|- style="background:#B0E0E6;"
+
| +1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2
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|-
+
| +2 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 4
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|- style="background:#B0E0E6;"
+
| +3 || 0 || 0 || 1 || 1 || 1 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 4 || 5 || 5 || 5 || 6 || 6 || 6
+
|-
+
| +4 || 0 || 1 || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 5 || 5 || 5 || 6 || 6 || 7 || 7 || 7 || 8
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|- style="background:#B0E0E6;"
+
| +5 || 0 || 1 || 1 || 2 || 2 || 3 || 3 || 4 || 4 || 5 || 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 10
+
|-     
+
| +6 || 0 || 1 || 1 || 2 || 3 || 3 || 4 || 4 || 5 || 6 || 6 || 7 || 7 || 8 || 9 || 9 || 10 || 10 || 11 || 12
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|- style="background:#B0E0E6;"
+
| +7 || 0 || 1 || 2 || 2 || 3 || 4 || 4 || 5 || 6 || 7 || 7 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 13 || 14
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|-     
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| +8 || 0 || 1 || 2 || 3 || 4 || 4 || 5 || 6 || 7 || 8 || 8 || 9 || 10 || 11 || 12 || 12 || 13 || 14 || 15 || 16
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|- style="background:#B0E0E6;"
+
| +9 || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18
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|-     
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| +10 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
+
 
|}
 
|}
When a learner uses a meme, it becomes temporarily unavailable to her; this is due to how the Blue deals with memory access. Each meme has a recharge value; at the beginning of the learner's turn, if she has any memes that need to recharge, she rolls 1d6, and those memes whose recharge values are equal to or less than the result are recharged. A meme cannot be recharged until its duration ends.
+
You focus on the pursuit of archery. You gain the [core] abilities of the [[Class:_Archer|archer]] class, and gain ''aim'' with actions spent per the table below. You select your schools and maneuvers from the archer list.
  
If you have a Wisdom modifier, you gain an additional active meme slot at every even learner level, until you have bonus active meme slots equal to your Wisdom modifier.
+
You gain proficiency with a ranged weapon of your choice.
</div>
+
  
<div id="Memory">
+
You learn the ''couerl imprint'' basic stance.
'''Memory (Me):''' A learner has only so much of her personal memory that she can devote towards her memes; however, when she does so, those memes increase in power. A meme cannot have more than memory invested in it than your memeticist level or your Charisma score (whichever is lower), and the saving throw against your memes is equal to 10 + your Charisma modifier + one-half the memory invested, rounded down.
+
  
As a swift action, you may choose to reallocate some or all of your free memory. When you use a meme into which you have allocated memory, that memory becomes locked until that meme recharges.
+
While you have a ''quarry'', whenever that creature uses a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
  
At each learner level, you gain bonus memory based on your Intelligence modifier. This bonus memory is not cumulative; at each level, you take the base memory from the class table above and calculate your new bonus. The bonus memory you gain is equal to your Intelligence modifier '''×''' (your learner level / 10), rounded down.
+
When you process a meme that targets a single creature, you can spend ''aim'' to improve your attack roll. Each point of ''aim'' you spend gives you a +2 power bonus to the attack roll.
</div>
+
  
<div id="BS">
+
<div id="Berserker">
'''Belief-Space (Me):''' As a memeticist, the learner is able to incorporate foreign memes directly into her belief-space, incorporating the meme into her personal memory. This process allows her to gain deeper understanding of the meme's pattern (and therefore, the information it contains), but it is also possible that the meme will taint and modify the learner's personality and memories.
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Berserker</font></div>
 +
|}
 +
You have learned how to unleash the inner beast within. You gain the [core] abilities of the [[Class: Berserker|berserker]] class, and can gain ''rage'' when you take damage. You select your schools and maneuvers from the berserker list.
  
The learner can have the indicated number of memes bound to her belief-space. The integration or removal of such bound memes is an involved process, and so the learner can only change her bound memes after a night's rest.
+
You gain proficiency with axes.
  
If you have a Charisma modifier, you gain an additional belief-space at every third learner level, until you have bonus belief-space equal to your Charisma modifier.
+
You learn the ''behemoth imprint'' basic stance.
</div>
+
  
'''Bestial Lore:''' Learners are well-versed in the nature of monstrosities. She can make a special ''bestial lore'' check with a bonus equal to her learner level + her Intelligence modifier to determine if she knows anything about a particular creature. Making such a check is a swift action.
+
Whenever you gain ''rage'', if the action that caused it was a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
  
{|class="collapsible" width="30%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
When you process a meme that targets at least one creature, you can spend one ''rage'' per creature targeted. If you do, each creature targeted gains ''malice'' against you until the start of your next turn.
! colspan="1;" style="background:#007FFF; text-align:center;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:12px; font-family:tahoma;">Sidebar: Assayed Status</font></div>
+
 
|-style="text-align:left;"
+
<div id="Defender">
|You have sufficient knowledge of a creature with this status that you can learn its abilities. This status is always specifically tied to the creature that caused it; thus, a creature can have multiple copies of this status, each keyed to a different individual.
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Defender</font></div>
 
|}
 
|}
You can gain the normal information about the creature with this check, but also can gain access to more "meta" information that others would usually not be able to glean (for instance, if you succeed on the check by a significant margin, you can directly examine and explain the creature's stat block).
+
You focus on learning how to defend yourself and others. You gain the [core] abilities of the [[Class:_Defender|defender]] class, and can gain ''grit'' when you make successful ''armor checks'' and ''shield checks''. You select your schools and maneuvers from the defender list.
  
If your result is at least 10 + one-half the creature's HD, the creature - and all other creatures of the same kind nearby - gains the ''assayed'' status in regards to you for the remainder of the encounter. If you fail to grant this status to a creature, that creature is immune to the status for the remainder of the encounter.
+
You gain proficiency with heavy armor and shields.
  
You gain a +2 synergy bonus on this check if you have at least 5 ranks in the Knowledge skill relevant to the target's creature type.
+
You learn the ''adamantoise imprint'' basic stance.
  
<div id="Meth">
+
Whenever you gain ''grit'', if the action that caused it was a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
'''Method:''' Each learner has a particular method she uses to attain the abilities of monsters. At first level, the learner chooses one of the following methods.
+
  
Regardless of method, in order to learn a meme, the learner must make a Memecraft check against the Su or Sp ability’s saving throw DC. If it doesn’t have one, the DC to learn the ability is 10 + one-half the monster’s HD + the monster’s Charisma modifier (if the modifier is less than +0, it is considered +0 for purposes of learning). If the learner succeeds, she learns the meme associated with that ability, provided that the target is ''assayed''.
+
When you process a meme that allows the target to spend a ''healing surge'' for an effect, you can spend an amount of ''grit'' equal to the meme's grade (1 for common, 2 for uncommon, and so on). If you do, each target can spend an additional ''healing surge'' (note that this effect may not affect all memes that allow for the expenditure of ''healing surges'').
  
{|class="collapsible" width="30%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
<div id="Einhander">
! colspan="1;" style="background:#007FFF; text-align:center;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:12px; font-family:tahoma;">Sidebar: Passive Abilities</font></div>
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
|-style="text-align:left;"
+
! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Einhander</font></div>
|Some memes are learned through gaining access to a creature's passive abilities, like regeneration. In that case, you can use ''draw'' to choose such abilities; otherwise, the creature must actively benefit from the ability for you to learn it from a ''lancelet'' or ''observation''.
+
 
|}
 
|}
* ''Draw (Me):'' The learner learns her memes through drawing, a process which allows her to pull energy directly out of a monster. As a standard action, a learner may make a ray (ranged touch) attack against a single creature within 60 feet. If successful, she may choose one of that monster's abilities; if she has not already learned the meme associated with it, she may attempt to do so. If she knows the meme for the ability she chose, or if she successfully learns it, she gains one temporary active meme slot, which is immediately occupied by the meme she just learned. This temporary active meme slot lasts 1 round/memeticist level.
+
You focus on swordplay above all. You gain the [core] abilities of the [[Class:_Einhander|einhander]] class, and have a maximum number of maneuvers readied per the table below. You select your schools and maneuvers from the einhander list.
* ''Lancelet (Me):'' The learner learns her memes through a lancelet, a mark of the Blue that allows her to read the creature's memories and recreate its abilities. As a standard action, the learner may mark a creature within 60 feet.  Whenever that creature uses an (Su) or (Sp) ability, the learner may attempt to learn the meme associated with that ability, so long as the learner is on the same plane as the creature. The lancelet lasts for 1 round/memeticist level.
+
* ''Observation (Bl):'' The learner learns her memes through observation, using her power of sight to enable her to mimic the abilities of monsters. As a standard action, a learner can watch monsters present within 60 feet. If any of them should use an (Su) or (Sp) ability until the learner’s next turn, the learner may attempt to learn the meme associated with that ability. If the learner is targeted with an (Su) or (Sp) ability or otherwise in the area affected by one while observing, she gets a +4 bonus on the Memecraft check to learn that meme.
+
</div>
+
  
'''Memory Surge (Bl):''' The learner has a reserve of powerful self-memory that she can use for a variety of effects. At each rank of memory surge, she gains one daily use of this resource. You regain your full allotment of memory surge after a night's rest.
+
You gain proficiency with a melee weapon that can be two-handed of your choice.
  
As a swift action on your turn, you can spend one use of memory surge to immediately recharge one meme.
+
You learn the ''iron giant imprint'' basic stance.
  
As an immediate action, when you would be able to learn a meme due to your Method ability, you can spend one use of memory surge to automatically learn the meme, without making a check.
+
Whenever you use a maneuver, you can choose to halve the damage you deal. If you do, you can automatically ''learn'' (as per ''learning'', below) one random ability from one target of that maneuver of your choice.
  
As a swift action on your turn, you can cause the ''assayed'' status on a single target (and all nearby creatures of the same kind) within 60 feet, even if you had already failed to grant it to that creature earlier in the encounter.  
+
When you process a meme that affects an area, you can ''cramp'' a maneuver of the same grade or higher. If you do, you also deal your wielded weapon's damage to all creatures in the area you hit with the meme.
  
'''Learner Secret:''' At 2nd, 4th, 6th, and 8th levels, the learner unlocks a secret of the Blue, improving her abilities in some fashion. Choose one of the following abilities; unless otherwise noted, each ability can only be taken once.
+
<div id="Falconer">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Falconer</font></div>
 +
|}
 +
You have learned how to fight alongside a companion you have trained. You gain the [core] abilities of the [[Class:_Falconer|falconer]] class, and make ''focus'' checks to avoid losing ''energy'', with a bonus to ''focus'' checks per the table below. You select your schools and maneuvers from the falconer list.
  
* ''Chicanery (Me):'' When you successfully grant the ''assayed'' status, you become a font of knowledge of how to interact with such creatures to your advantage. You and all allies gain a +2 insight bonus on skill checks made against creatures with the ''assayed'' condition, plus an additional +2 insight bonus for every five memeticist levels you have.
+
You gain proficiency with a ranged weapon of your choice.
* ''Improved Draw (Me):'' When you use the Draw ability, the temporary active meme benefits from an amount of temporary memory equal to half your memeticist level, rounded down. (''Prerequisites:'' Draw, Memeticist level 6th+)
+
* ''Improved Lancelet (Me):'' The range of your Lancelet ability is now 120 feet. (''Prerequisites:'' Lancelet, Memeticist level 6th+)
+
* ''Improved Observation (Bl):'' You can use Observation as a move action, rather than a standard. (''Prerequisites:'' Observation, Memeticist level 6th+)
+
* ''Lucubration (Me):'' When you successfully grant the ''assayed'' status, you become a font of knowledge of how best to defeat such creatures. You and all allies gain a +1 insight bonus on attack rolls against creatures with the ''assayed'' condition, plus an additional +1 insight bonus for every five memeticist levels you have.
+
* ''Moxie (Me):'' When you successfully grant the ''assayed'' status, you become a font of knowledge of how best to avoid the creature's abilities. You and all allies gain a +1 insight bonus on saving throws against against racial abilities from creatures with the ''assayed'' condition, plus an additional +1 insight bonus for every five memeticist levels you have.
+
* ''Puissance (Me):'' When you successfully grant the ''assayed'' status, you become a font of knowledge of how to bring such creatures down. You and all allies gain a +2 insight bonus on damage rolls against creatures with the ''assayed'' condition, plus an additional +2 insight bonus for every five memeticist levels you have.
+
* ''Resistance (Bl):'' You gain a +4 insight bonus on saving throws against status effects. You can take this ability multiple times; its effect stacks.
+
* ''Tenacity (Me):'' When you successfully grant the ''assayed'' status, you become a font of knowledge of how to dodge such creature's attacks. You and all allies gain a +1 insight bonus to AC against attacks from creatures with the ''assayed'' condition, plus an additional +1 insight bonus for every five memeticist levels you have.
+
  
'''Learner Talent:''' As a learner progresses in her training, she gains access to new and unusual applications of the Blue. At 10th level, and every two levels thereafter, she gains access to one of the following abilities.
+
You learn the ''bandersnatch imprint'' basic stance.
  
* ''Absorb (Bl):'' When the learner learns a meme via ''draw'', she may temporarily deny the creature the use of its ability. If the creature fails a Fortitude save (DC 10 + memeticist level + learner's Cha mod), it loses access to the ability the learner learned for 1 round/memeticist level. (''Prerequisites:'' Draw)
+
Whenever your companion is affected by a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
** ''Soak (Bl):'' If the learner is the target of an ability, she may attempt to learn it, as though she had used ''draw'' to do so. If she does so and successfully learns the meme, the ability is negated as though countered. This talent only works on abilities the learner has not yet learned. (''Prerequisites:'' Draw, Absorb)
+
{|class="collapsible" width="30%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="1;" style="background:#007FFF; text-align:center;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:12px; font-family:tahoma;">Sidebar: Countering</font></div>
+
|-style="text-align:left;"
+
|When you attempt to counter an ability, you must make a memeticist level check against DC 11 + the Force-user level of the creature whose ability you are trying to counter. If the creature is not using a Force ability, the DC is instead 11 + the creature's HD. If you make the check, you counter the effect; if you fail, the effect continues unabated.
+
|}
+
* ''Arithmetic Overflow (Bl):'' As a move action, you can spend one use of memory surge and choose a meme. Until you next use that meme or until the end of the current encounter, the amount of memory you can allocate to that meme is unlimited.
+
* ''Buffer Overflow (Bl):'' As a move action, you can spend one use of memory surge. You gain temporary memory equal to one-half your memeticist level, rounded down, which lasts for 1 round/memeticist level. While you have more memory allocated than your normal maximum memory, memory that is locked becomes unlocked with recharge 6 or the value of the meme to which it is allocated, whichever is higher (thus, it is possible for a meme to recharge, but the memory that was allocated to it to still be locked). If a meme would recharge but the memory allocated to it does not unlock, that memory is freed from that meme.
+
* ''Cache Flush (Bl):'' As a standard action, you can spend one use of memory surge. You can flush a number of active meme slots equal to your Intelligence modifier, and fill the now-empty slots with other memes of your choice. Any memory that was allocated to those memes is now freed; all memory that was locked to them now becomes unlocked with recharge 6.
+
* ''Countermeme (Me):'' When the learner is targeted by, or in the area affected by, a creature's ability from which she could learn a meme, and she has that meme as one of her active memes that is not currently in use and is recharged, she can use that meme as an immediate action in response to the creature's ability, countering it. Doing so counts as using the meme, and thus it must recharge, but it begins doing so immediately as though its duration were instantaneous. (''Prerequisites:'' Lancelet)
+
** ''Disable (Bl):'' When the learner learns a talent via ''lancelet'', she may temporarily deny the creature the use of its ability. If the creature fails a Will save (DC 10 + memeticist level + learner's Cha mod), it loses access to the ability the learner learned for 1 round/memeticist level. This effect counts as a status ailment. (''Prerequisites:'' Lancelet, Countermeme)
+
* ''Deep Secret:'' You gain an additional ability from the Learner Secret list of your choice. You can take this talent multiple times.
+
* ''Draw Mastery:'' The temporary active meme you gain when using ''draw'' benefits from memory equal to one-half your memeticist level, rounded down. This memory cannot be reallocated nor removed from the meme. (''Prerequisites:'' Draw, Memeticist level 12th+)
+
* ''Expanded Methods:'' You can choose an additional method of learning that you do not currently have access to. You can take this talent twice.
+
* ''Forked Process (Bl):'' As a standard action, you can spend one use of memory surge. Half of the memory locked to a meme that is currently active, rounded down, becomes unlocked; the meme continues to function as though it had its original memory allocation.
+
* ''Hot Swap (Bl):'' As a standard action, you can spend one use of memory surge. You can reallocate your belief-space among your active memes, as though you had gotten a night's rest.
+
* ''Immunity (Bl):'' Choose a status ailment other than ''dead''. You are now immune to that status ailment.
+
* ''Lancelet Mastery:'' When you mark a creature with ''lancelet'', all creatures of the same kind with the ''assayed'' status in regards to you also become marked. (''Prerequisites:'' Lancelet, Memeticist level 12th+)
+
* ''Observation Mastery:'' You are considered to be benefiting from your ''observation'' ability at all times, to a distance of 5 feet per 2 memeticist levels. You can still use a move action to observe creatures at a greater distance than that. (''Prerequisites:'' Observation, Memeticist level 12th+)
+
* ''Overclock Memory (Bl):'' As a swift action, you can spend one use of memory surge. For 1 round/memeticist level, you add 1 to your recharge die.
+
* ''Peep (Bl):'' Requires the Observation method. As a standard action, you may attempt to learn information about a creature with Close range. When you use your ''bestial lore'' ability, you gain awareness of the creature as though you had used ''[[Blue:_Memes_R-T#Status|status]]'', which lasts until the end of the encounter. (''Prerequisites:'' Observation)
+
** ''Scan (Bl):'' Requires the Peep ability. When you use your ''bestial lore'' ability, you learn additional information about a creature, as though you had used the ''[[Blue:_Memes_A-C#Creature_Loresight|creature loresight]]'' meme with memory invested equal to your memeticist level. (''Prerequisites:'' Observation, Peep)
+
* ''Power Surge:'' You gain one additional use of memory surge per day. You can take this talent multiple times.
+
* ''Segmentation Fault (Bl):'' As a standard action, you can spend one use of memory surge. You gain a bonus active meme slot, filled with a meme with the [Learnable] descriptor that you do not know, which is flushed and lost when you next use that meme or until the end of the current encounter. The maximum amount of memory you can allocate to that meme is equal to one-half your normal amount, rounded down. When you use the meme, the memory locked to it becomes unlocked with recharge 6.
+
* ''Feat:'' The learner may select a bonus feat in place of a talent.
+
  
=Learner Memes=
+
When you process a meme, you can consider yourself or your companion the origin point of the meme.
What follows is a description of how a learner learns memes, and the meme lists.
+
  
Unlike most Force-users, memes of a learner are not influenced by his memeticist level. Instead, the effectiveness of a meme is dependent upon how much memory he devotes to it. Expressions such as "100 feet + 10 feet/memory" mean that, for every point of memory you have invested in the meme, add an additional 10 feet to the range, and so on.
+
<div id="Karateka">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Karateka</font></div>
 +
|}
 +
You have taught yourself to use your body as a weapon. You gain the [core] abilities of the [[Class: Karateka|karateka]] class, and have ''vigor'' per the table below. You select your schools and maneuvers from the karateka list.
  
The saving throw DCs for all of a learner's memes are 10 + her Charisma modifier + one-half the memory invested.
+
You gain proficiency in unarmed attacks, and one of the following of your choice: claws, gloves, or knuckles.
  
==Learning Memes==
+
You learn the ''death claw imprint'' basic stance.
Learners can gain access to memes in a number of distinct ways, each of which differs significantly from each other. To that end, the effects that can teach a learner a given meme are referred to as templates, and are described as concisely as possible while also still acknowledging the differences between learning styles.
+
  
Some memes can be learned through multiple means; in this case, the different ways in which the meme can be learned are separated by a semicolon.
+
Whenever you use a maneuver as a reaction to a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
  
&nbsp;
+
When you process a meme that deals damage as a reaction, it gains ''flow''.
  
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
<div id="Learning">
! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Learner Memes</font></div>
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
|-
+
! style="background:#007FFF;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Learning</font></div>
|width="15%"|'''Name'''
+
|width="9%" align="center"|'''Rchg'''
+
|width="38%" class="unsortable"|'''Effect'''
+
|width="38%" class="unsortable"|'''Belief-Space'''
+
|-
+
|[[Blue:_Memes_A-C#Aero|Aero]] || align="center"|4 || Ranged touch attack deals wind damage. || Cone of wind damage; can knock prone, move creatures.
+
|-
+
|[[Blue:_Memes_A-C#Angel's_Whisper|Angel's Whisper]] || align="center"|6 || Give a creature fast healing. || Remove the ''dead'' status from a creature.
+
|-
+
|[[Blue:_Memes_A-C#Bad Breath|Bad Breath]] || align="center"|5 || Inflict status ailments on a creature. || Inflict status ailments on creatures in an area, and stronger effects.
+
|-
+
|Beta || align="center"|4 || Ranged touch attack deals fire damage. || Line of fire damage; set things on fire, cause ongoing fire damage.
+
|-
+
|Blaster || align="center"|6 || Ranged touch attack deals arcane damage. || Attack gains a chance to cause ''dead''.
+
|-
+
|[[Blue:_Memes_A-C#Cocoon|Cocoon]] || align="center"|3 || Gain natural armor. || Gain the ''protect'' status.
+
|-
+
|Death Force || align="center"|5 || Grant resistance to death effects. || Also grant limited immunity.
+
|-
+
|Discord || align="center"|5 || Cause fear and similar effects. || Cause negative levels.
+
|-
+
|[[Blue:_Memes_D-F#Dragon_Force|Dragon Force]] || align="center"|4 || Grant an enhancement bonus to an ability score. || Grant the bonus to multiple ability scores.
+
|-
+
|Drain Touch || align="center"|6 || Melee attack restores your hit points. || Melee attack causes various status ailments.
+
|-
+
|Ectoplasm || align="center"|4 || Your attacks and abilities gain ''ghost touch''. || Become ''ethereal'' for a short time.
+
|-
+
|Eerie Sound Wave || align="center"|4 || Remove status effects from a target. || Affect multiple creatures at once.
+
|-
+
|Force Field || align="center"|3 || Creatures in area gain energy resist against random energy type. || Gain immunity instead, prevent effects with that descriptor.
+
|-
+
|[[Blue:_Memes_D-F#Frog_Song|Frog Song]] || align="center"|5 || Turn creatures in an area into frogs. || Also inflict ''sleep'', possibly other status ailments.
+
|-
+
|[[Blue:_Memes_G-J#Goblin Punch|Goblin Punch]] || align="center"|3 || Make a slam attack, deal significant damage if you critical. || Increase the threat range of the attack.
+
|-
+
|Grudge || align="center"|6 || Melee attack deals damage equal to your lost hit points. || Increase damage by allies' lost hit points.
+
|-
+
|[[Blue:_Memes_G-J#Guard-Off|Guard-Off]] || align="center"|4 || Reduce a creature's AC and saving throws. || Also reduce their DR, ER, and Force Resistances.
+
|-
+
|Hastebreak || align="center"|4 || Inflict ''slow'' on creatures. || Inflict ''stop'' on ''hasted'' creatures.
+
|-
+
|Ice Shard || align="center"|5 || Ranged touch attack deals cold damage. || Line of ice damage; targets may become ''frozen''.
+
|-
+
|[[Blue:_Memes_G-J#Infrasonics|Infrasonics]] || align="center"|5 || Creatures in an area lose evasion, some bonuses to AC. || Also lose improved evasion.
+
|-
+
|Limit Glove || align="center"|3 || Deal significant damage while at low hit points. || Deal moderate damage while at least ''bloodied''.
+
|-
+
|[[Blue:_Memes_K-M#Magic Hammer|Magic Hammer]] || align="center"|6 || Deal "damage" to a Force-user's ability to use their Force. || Gain the ability to dispel Force effects.
+
|-
+
|[[Blue:_Memes_K-M#Mighty Guard|Mighty Guard]] || align="center"|6 || Grant ''protect'' and ''shell'' to allies. || Possibly grant ''haste'', ''regen'', and ''reraise'' to allies.
+
|-
+
|Rippler || align="center"|3 || Target gains your status effects. || Swap status effects with the target instead.
+
|-
+
|[[Blue:_Memes_R-T#Roulette|Roulette]] || align="center"|3 || A random creature gains ''doom''. || Creature instead gains ''dead''.
+
|-
+
|Sandstorm || align="center"|5 || Deal earth damage in a small area. || Can also cause ''blind'', ''immobilize''.
+
|-
+
|[[Blue:_Memes_R-T#Self-Destruct|Self-Destruct]] || align="center"|3 || Deal damage to yourself and nearby creatures. || Inflict a debilitating status on yourself rather than damage.
+
|-
+
|[[Blue:_Memes_R-T#Thousand Needles|Thousand Needles]] || align="center"|6 || Ranged touch attack deals unblockable damage. || Damage is divided amongst creatures in a line.
+
|-
+
|Traveler || align="center"|4 || Deal damage to creature based on its move speeds. || Punish a creature for moving.
+
|-
+
|Trine || align="center"|5 || Ranged touch attack deals lightning damage. || Cone of lightning damage; can cause paralysis.
+
|-
+
|[[Blue:_Memes_U-Z#Vanish|Vanish]] || align="center"|5 || Target gains dodge bonus to AC and miss chance. || Target gains ''invisible''.
+
|-
+
|[[Blue:_Memes_U-Z#White_Wind|White Wind]] || align="center"|6 || Heal a target for an amount equal to your hit points. || Heal all allies in an area for an amount equal to your hit points.
+
 
|}
 
|}
 +
While other memeticists study the world memory in an abstract sense, the learner seeks to instead gain knowledge first-hand. By observing how creatures are able to interact with the world, he can deduce their underlying mechanics and, in the process, learn how to replicate the effects.
  
&nbsp;
+
Whenever a creature uses a special ability, you can make a ''learning check'' as a reaction, which is d20 + your level bonus + your Intelligence modifier, against a DC of 15 + half the creature's level. If you hit, you gain a ''learned meme'', which is a copy of that ability in all respects. You can choose to immediately replace one of your ''active memes'' with this ''learned meme''; if you do, and the original meme was ''allocated'' to ''memory'', you lose that ''memory'' until your next ''long rest'': ''learned memes'' cannot be ''allocated'' to ''memory''. They otherwise function as normal ''memes'', including your need to ''load'' them.
  
=Feats=
+
You cannot learn a tech with the (weapon) descriptor.
The following are a selection of feats that are relevant to learners.
+
  
&nbsp;
+
Physical abilities learned through this ability that require an attack roll require a ''physical attack'' roll of the appropriate type (melee or ranged), while any other abilities require a ''memetic attack'' roll.
  
<div id="Eidetic_Memory">
+
Abilities that recharge per encounter, recharge for you after a ''short rest''; abilities that have a daily recharge, recharge for you after a ''long rest''. All other abilities gain a ''recharge value'' as though they were a meme of the highest grade you could access at the level equal to the level of the creature you learned the ability from (for instance, you treat any ''learned meme'' learned from a creature whose level is 2 as though it were a Common meme, in terms of ''recharge value'').
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#3D59AB;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EIDETIC MEMORY [Memetic]</font></div>
+
|-style="background:white;" align="left"
+
|You are able to keep more memes at the ready.
+
|-align="left"
+
|'''Prerequisites:''' [[#Powerful_Memory|Powerful Memory]].
+
|-align="left"
+
|'''Benefit:''' Gain one additional active meme slot. You can take this feat multiple times; its effect stacks.
+
|}
+
</div>
+
  
&nbsp;
+
You can learn ''traits'' with this ability. Your ''learned memes'' gained from ''traits'' have a processing time of a move action, and a duration of 5 rounds.
  
<div id="Empower_Meme">
+
Any bonuses other than untyped bonuses granted by a ''learned meme'' become power bonuses, regardless of their original bonus type.
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#007FFF;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EMPOWER MEME [Metameme]</font></div>
+
|-style="background:white;" align="left"
+
|You can increase the power of your memes, causing them to deal more damage.
+
|-align="left"
+
|'''Benefit:''' All variable, numeric effects of an empowered meme are increased by half, including bonuses to those dice rolls.
+
|-align="left"
+
|Saving throws and opposed rolls are not affected, nor are memes without random variables.
+
|-align="left"
+
|'''Memory Cost:''' 4 (to empower a meme, you must allocate four memory to the meme for that purpose.)
+
|}
+
</div>
+
  
&nbsp;
+
This ability cannot be used on class or item abilities.
  
<div id="Expansive_Imagination">
+
You can have a total number of ''learned memes'' equal to your Intelligence modifier. If you would gain a new ''learned meme'' and have already reached your maximum, you can immediately forget one of your existing ''learned memes''; if you had ''loaded'' that ''learned meme'' into your ''cache'', the new ''learned meme'' takes its place, but if the original had ''allocated memory'', that ''memory'' is lost until your next ''long rest''.
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#3D59AB;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EXPANSIVE IMAGINATION [Memetic]</font></div>
+
|-style="background:white;" align="left"
+
|You have a larger capacity for believing in ideas not your own.
+
|-align="left"
+
|'''Prerequisites:''' [[#Powerful_Memory|Powerful Memory]].
+
|-align="left"
+
|'''Benefit:''' Gain one additional belief-space. You can take this feat multiple times; its effect stacks.
+
|}
+
</div>
+
  
&nbsp;
+
=Maneuvers=
 +
The following is the learner maneuver list, ordered by grade.
  
<div id="Extraordinary_Talent">
+
While learner maneuvers are considered to be their own school, learners do not need to gain access to this school separately: learners can always learn maneuvers from this school regardless of what schools they have access to.
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EXTRAORDINARY TALENT [Epic]</font></div>
+
|-style="background:white;" align="left"
+
|You are more talented than your experience would otherwise suggest.
+
|-align="left"
+
|'''Prerequisites:''' Character level 21st+.
+
|-align="left"
+
|'''Benefit:''' You gain a talent from the talent list of one of your classes.
+
|}
+
</div>
+
  
&nbsp;
+
Note that a learner can only learn one basic stance from this school, determined by his choice of ''combat style''.
  
<div id="Force_Attunement">
+
==Learner School==
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">FORCE ATTUNEMENT [General]</font></div>
+
! colspan="13;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Learner Basic Stances</font></div>
 +
|-
 +
! width="10%"|Maneuver Name
 +
! width="8%"|Action
 +
! width="8%"|Type
 +
! width="74%"|Effect
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Through intense training, you have become exceptionally attuned to your Force, improving your resistances to other Forces in that trinity.  
+
|Adamantoise Imprint || Free || Stance || Your worn armor absorbs more incoming damage.
 +
|-align="left" style="background:#9FCFFF;"
 +
|Bandersnatch Imprint || Free || Stance || You and your companion can more aggressively team up on nearby creatures.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' [[#Versed in the Force|Versed in the Force]].
+
|Behemoth Imprint || Free || Stance || You can respond to some attacks with memetic or physical attacks; your ''rage'' gains the ''wrath'' descriptor.
 +
|-align="left" style="background:#9FCFFF;"
 +
|Couerl Imprint || Free || Stance || Your ranged attacks have a small chance to cause additional status ailments.
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' Choose a Force for which you are Force-aligned. Your resistances to other Forces in that Trinity increase by +2.
+
|Death Claw Imprint || Free || Stance || You can grab, restrain, and constrict creatures.
|-align="left"  
+
|-align="left" style="background:#9FCFFF;"  
|Force effects that would detect your Force that are from Forces that you are opposed within the Trinity for which you applied this feat register you as your Force-user level being two levels higher than it actually is. (Example: A technologist using a ''watcher'' against a mage with this feat would register the mage as being two levels higher than he really is).
+
|Iron Giant Imprint || Free || Stance || You can more skillfully use weapons sized for creatures larger than you.
|-align="left"  
+
|'''Special:''' You may take this feat multiple times. Each time you do, you can either improve your resistances for an already chosen Force by +2, or you can choose a new Force to which you are Force-aligned.
+
|-align="left"
+
|This feat only affects race- and class-based Force resistances. It does not affect resistances granted by Force effects or by items.  
+
 
|}
 
|}
</div>
 
  
 
&nbsp;
 
&nbsp;
  
<div id="Force_Field">
+
=Maneuver List=
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
The following is the learner maneuver list.
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">FORCE FIELD [General]</font></div>
+
 
 +
Regardless of the learner's chosen combat style, the learner adds these maneuvers to his maneuver list.
 +
 
 +
In addition to being martial maneuvers, and subject to the rules that apply to those abilities, these abilities are also considered Blue-aligned. As such, they allow for BO, and cannot be used in an area in which memetic effects cannot function.
 +
 
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">1st-Level Learner Maneuvers</font></div>
 +
|-
 +
! width="16%" align="left"|Maneuver Name
 +
! width="12%" align="left"|Action
 +
! width="10%" align="left"|Type
 +
! width="62%" align="left"|Effect
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Your mere presence alters the manner in which reality functions.  
+
|Copycat Strike || Standard || Strike || Attack deals +1d6 damage, copy struck opponent's attack roll on your next attack.
 +
|-align="left" style="background:#B0E0E6;"
 +
|Doppelganger Dance || Swift || Stance || Follow when opponents make 5-foot steps.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' [[#Versed in the Force|Versed in the Force]].
+
|Forgetful Strike || Standard || Strike || Target loses one readied maneuver.
|-align="left"  
+
|-align="left" style="background:#B0E0E6;"
|'''Benefit:''' Your race- and class-based Force resistances extend in a 5-foot radius around you, albeit at 5 lower than your resistance. If an effect that affects an area or multiple targets fails to overcome your resistance, it must check to see if it overcomes your field's resistance; if it does not, the area of your "force field" is also not affected (if an area, that area is unaffected; if targeted, no targets in your field are affected).
+
|Meme Flicker || Reaction || Counter || Penalize your opponent's attack with a momentary flicker of idea.
|-align="left"
+
|However, effects that prohibit or otherwise block Force creatures of your Force alignment treat the entirety of your "force field" as your area; thus, if you are Magic-aligned and an effect prevents Magic-aligned creatures from coming near, you are blocked an earlier 5 feet than you normally would be.
+
|-align="left"
+
|Your Force resistances are considered 5 higher for purposes of attempting to use Force-aligned items of Forces to which you are naturally opposed.
+
|-align="left"
+
|'''Special:''' You can take this feat multiple times. Each time you do, the radius of your "force field" increases by 5 feet, and the resistance granted to that area is further reduced by 5. If a portion of your field would be reduced to a Force resistance of less than 1, that portion of your field does not exist.
+
|-align="left"
+
|The increase to Force resistance for purposes of using Force-aligned items applies only the first time you take this feat.
+
 
|}
 
|}
</div>
 
  
 
&nbsp;
 
&nbsp;
  
<div id="Intrinsic_Memory">
+
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">2nd-Level Learner Maneuvers</font></div>
! style="background:#3D59AB;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">INTRINSIC MEMORY [Memetic]</font></div>
+
|-
 +
! width="16%" align="left"|Maneuver Name
 +
! width="12%" align="left"|Action
 +
! width="10%" align="left"|Type
 +
! width="62%" align="left"|Effect
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|One of your memes is intrinsic to your mind, enhancing its capabilities.
+
|Analyze Style || Swift || Boost || Learn what maneuvers a target has readied.
 +
|-align="left" style="background:#B0E0E6;"
 +
|Equivocate || Reaction || Counter || Target creature gains your status ailments.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Memeticist level 1st+.
+
|Mimic's Gambit || Standard || Strike || Attack copies a Force ability from struck opponent.
|-align="left"
+
|-align="left" style="background:#B0E0E6;"  
|'''Benefit:''' Choose one meme. You treat that meme as though it always has at least 1 memory invested in it. You can still invest additional memory into it. This intrinsic point of memory counts towards the maximum memory invested in a meme.
+
|Recursive Dash || Swift || Boost || Return to your starting location at the end of your turn.
|-align="left"  
+
|'''Special:''' You can take this feat multiple times. Each time you do, you can choose a meme you have already selected (its effect stacks), or you can choose a new meme.
+
 
|}
 
|}
</div>
 
  
 
&nbsp;
 
&nbsp;
  
<div id="Meme_Specialization">
+
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">3rd-Level Learner Maneuvers</font></div>
! style="background:#3D59AB;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MEME SPECIALIZATION [Memetic]</font></div>
+
|-
 +
! width="16%" align="left"|Maneuver Name
 +
! width="12%" align="left"|Action
 +
! width="10%" align="left"|Type
 +
! width="62%" align="left"|Effect
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|You have focused your studies on one particular meme, vastly improving your skill with it.
+
|Fragmented Memory || Swift || Stance || Create ''mirror images'' of yourself.
 +
|-align="left" style="background:#B0E0E6;"
 +
|Lapsing Strike || Standard || Strike || Reduce target's initiator level temporarily.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Int 13+, [[#Memetic_Focus|Memetic Focus]]
+
|Reflective Blade || Swift || Boost || Your Strikes target an additional creature.
|-align="left"
+
|'''Benefit:''' Choose one meme you know. Treat your memeticist level as being two higher for all level-based effects of that meme, including the maximum memory you can allocate to it.
+
|-align="left"
+
|At every even class level you gain in the class you chose your meme from, you can choose a new meme to replace the meme selected with this feat, and that meme becomes your specialized meme.
+
|-align="left"
+
|'''Special:''' You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different meme.
+
 
|}
 
|}
</div>
 
  
 
&nbsp;
 
&nbsp;
  
<div id="Memetic_Focus">
+
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">4th-Level Learner Maneuvers</font></div>
! style="background:#3D59AB;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MEMETIC FOCUS [Memetic]</font></div>
+
|-
 +
! width="16%" align="left"|Maneuver Name
 +
! width="12%" align="left"|Action
 +
! width="10%" align="left"|Type
 +
! width="62%" align="left"|Effect
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Your memes are harder to resist.
+
|Doppelganger Waltz || Reaction || Counter || Gain free movement whenever target opponent moves.
 +
|-align="left" style="background:#B0E0E6;"
 +
|Memory Strike || Standard || Strike || Target loses a readied maneuver, suffers additional damage based on level of maneuver.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Memeticist level 1st+.
+
|Pointer Swap || Swift || Boost || Trade status effects with a creature.
|-align="left"
+
|'''Benefit:''' Increase the Saving Throw DC of all your memes by +1. You can take this feat multiple times; its effect stacks.
+
 
|}
 
|}
</div>
 
  
 
&nbsp;
 
&nbsp;
  
<div id="Piercing_Meme">
+
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">5th-Level Learner Maneuvers</font></div>
! style="background:#007FFF;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">PIERCING MEME [Metameme]</font></div>
+
|-
 +
! width="16%" align="left"|Maneuver Name
 +
! width="12%" align="left"|Action
 +
! width="10%" align="left"|Type
 +
! width="62%" align="left"|Effect
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Your studies have helped you develop methods to overcome blue opposition.
+
|Broadcast Status || Swift || Stance || Status boons and other positive effects on you also affect your allies.
 +
|-align="left" style="background:#B0E0E6;"
 +
|Empty Frame || Reaction || Counter || Become ''incorporeal'' in response to taking damage.
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' When you activate a piercing meme against a target with blue opposition, it treats the blue opposition of the target as 5 lower than its actual UO.
+
|Mirror Shield || Reaction || Counter || Negate a Strike maneuver.
|-align="left"  
+
|-align="left" style="background:#B0E0E6;"
|'''Memory Cost:''' 2 (to make a meme piercing, you must allocate two memory to the meme for that purpose.)
+
|Return the Favor || Reaction || Counter || Duplicate a Strike maneuver used against you.
 
|}
 
|}
</div>
 
  
 
&nbsp;
 
&nbsp;
  
<div id="Powerful_Memory">
+
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">6th-Level Learner Maneuvers</font></div>
! style="background:#3D59AB;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">POWERFUL MEMORY [Memetic]</font></div>
+
|-
 +
! width="16%" align="left"|Maneuver Name
 +
! width="12%" align="left"|Action
 +
! width="10%" align="left"|Type
 +
! width="62%" align="left"|Effect
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|You have a larger store of personal memory.
+
|Amnesia Strike || Standard || Strike || Attack causes ''amnesia''.
|-align="left"  
+
|-align="left" style="background:#B0E0E6;"
|'''Prerequisites:''' Memeticist level 1st+.
+
|Copycat's Cunning || Swift || Boost || Gain armor, shield, or weapon properties used by opponent.
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' Gain 2 memory. You can take this feat multiple times; its effect stacks.
+
|Plagiarism || Reaction || Counter || Opponent loses an ability used on you, while you gain it.
 
|}
 
|}
</div>
 
  
 
&nbsp;
 
&nbsp;
  
<div id="Rapid_Recall">
+
=Feats=
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
The following are a selection of feats that are relevant to learners.
! style="background:#3D59AB;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">RAPID RECALL [Memetic]</font></div>
+
|-style="background:white;" align="left"
+
|You can use your memes more often than normal.
+
|-align="left"
+
|'''Prerequisites:''' [[#Powerful_Memory|Powerful Memory]].
+
|-align="left"
+
|'''Benefit:''' Choose one meme. You treat your recharge die as being 1 point higher for purposes of recharging that meme.
+
|-align="left"
+
|'''Special:''' You can take this feat multiple times. Each time you do, you can choose a new meme.
+
|}
+
</div>
+
  
 
&nbsp;
 
&nbsp;
  
<div id="Versed_in_the_Force">
+
<div id="Memetic_Adept_Crosstraining">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">VERSED IN THE FORCE [General]</font></div>
+
! style="background:#3676a2;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MEMETIC ADEPT CROSSTRAINING [Blue, Martial]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|You have been well-trained in the ways of a specific Force, making your ability to draw upon it far more potent than normal.  
+
|You study both of your chosen fields in tandem.
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' Choose a Force for which you are Force-aligned. You gain a +4 bonus to your Force-user level for that Force. If this feat would increase your Force-user level above your Hit Dice, the maximum it can be raised to is equal to your Hit Dice + the number of times you have taken this feat for that Force.
+
|'''Prerequisites:''' Memeticist, Initiator.
 
|-align="left"  
 
|-align="left"  
|'''Special:''' You may take this feat multiple times. Each time you do, you may choose the same Force, or choose a different Force it applies to. If you choose the same Force, the bonus provided improves by +2 (but is still restricted by your HD + the number of times you have taken this feat for that Force).  
+
|'''Benefit:''' You gain knowledge of one additional meme of any grade you can access, of any library you can access; and one additional maneuver of any grade you can access, of any school you can access. You can take this feat multiple times; its effect stacks.
 
|}
 
|}
 
</div>
 
</div>
Line 562: Line 390:
  
 
=Design Notes=
 
=Design Notes=
November, 2003. Twelve years later, still working on making this class viable in D&D. Maybe this time, we can put this beast to rest.
+
Well... turns out that a pure blue mage isn't really doable. That's too bad, but... well, it's been an informative fourteen years or so.
 
+
Memes do not need power scaling. That is my final decision. Memes will function akin to gifts in that the power scaling is controlled by points; whereas gifts require some number, memes are controlled by how many you can pump into them.
+
 
+
Oh right. Once you use a meme, until it recharges, all the memory you stuck into it are "locked" into that meme until it recharges. This completely avoids the akashic craziness of having all your memory available all the time.
+
  
Also this meme list is bad and you should feel bad. Fix it.
+
This is a close enough approximation, and with our move on the GM side to more 4e-style mechanics, this particular method of learning works out relatively well. So we're good, I think.
  
Lower-level learner abilities, and the ''assayed'' concept, taken from [http://www.giantitp.com/forums/showthread.php?61312-Base-Class-Psionic-The-Blue-Mage-Redux here]. But... you know what's cool? Not making bonuses dependent on skill checks and DCs, and instead making them level-based. Less swingy that way.
+
{{Class_Breadcrumb}}
  
[[Category:Classes]]
+
[[category:Mechanics]]
[[Category:Blue]]
+
[[category:Base Classes]]
 +
[[category:Blue]]
 +
[[category:Martial]]

Latest revision as of 08:43, 8 February 2018

The Learner
  Memetics Maneuvers
Level Special Cache Memory Libraries Max Grade Memes Known Max Grade Schools Maneuvers Known
1 Combat Style, Learning 2 1 1 Common 2 Basic 1 2
2 Pedagogy 2 1 1 Common 3 Basic 1 3
3   2 1 1 Common 4 Basic 1 4
4 Pedagogy 3 1 1 Common 5 Basic 1 5
5   3 1 2 Uncommon 6 Lesser 1 6
6 Pedagogy 3 2 2 Uncommon 6 Lesser 1 6
7   3 2 2 Uncommon 7 Lesser 1 7
8 Pedagogy 4 2 2 Uncommon 8 Lesser 1 8
9   4 2 2 Uncommon 9 Lesser 2 9
10 Learner Talent 4 2 2 Uncommon 10 Lesser 2 10
11   5 3 3 Uncommon 11 Lesser 2 11
12 Learner Talent 5 3 3 Rare 11 Expert 2 11
13   5 3 3 Rare 12 Expert 2 12
14 Learner Talent 5 3 3 Rare 13 Expert 2 13
15   6 3 3 Rare 14 Expert 2 14
16 Learner Talent 6 4 3 Rare 15 Expert 2 15
17   6 4 4 Rare 16 Expert 2 16
18 Learner Talent 7 4 4 Rare 16 Expert 2 16
19   7 4 4 Obscure 17 Greater 2 17
20 Learner Talent 7 4 4 Obscure 18 Greater 2 18

 

Learner

Troi, iconic learner
"Experience is the best teacher."

The petrifying gaze of a basilisk, the lightning breath of a dragon, the soul-draining touch of the undead: these powers are to be feared, most certainly. Some, however, would believe that the best way to fight fire is with fire, and so seek out ways to gain these powers - not through study or research, but through watching those who wield them. This is the way of the learner.

It is impossible to say what a learner is capable of. An individual learner may learn dozens - if not hundreds - of abilities over the course of her lifetime, as varied in power and application as the creatures that walk the world. Calling upon the power of the Blue to enhance her memory and ability to replicate the powers of monsters, the learner is a powerful ally and unpredictable foe.

However, to gain access to these abilities, the learner must see them in action - and that means a life of adventure and danger. As such, learners also train themselves in the arts martial, to acquire the skills needed to do battle with the creatures from which they wish to glean new knowledge. For the budding learner, this also means that they are able to function in an adventuring troupe with minimal fuss; while they are not as well-versed in the ways of combat as true warriors, they are able to hold their own, and once the learner has acquired a stable of useful memes, they can combine their memetics and maneuvers to deadly effect.

Game Rule Information

Learners have the following game statistics.

Force Alignment: Blue.

Force Resistances: TO 5 + level, CO 5 + level.

Abilities: Intelligence, Wisdom, and Charisma are all equally important to a learner. She gains bonus active meme slots based on her Wisdom, bonus memory based on her Intelligence, and additional belief-space based upon her Charisma.

Starting Age: Moderate.

T20

Hit Points at 1st Level: 15 + Con score.
Hit Points at Each Additional Level: 9 + Con modifier.
Healing Surges: 10 + Con modifier.
Defenses: Fort +2; Ref +2; Will +2; Det +2.

Pathfinder

Hit Die: d10.
Saving Throws: Fort (Poor); Ref (Good); Will (Good).
Skill Points: 6 + Int modifier.
Class Skills: ...some list.

Class Features

All of the following are class features of the learner.

Proficiencies

Weapons: Choose three.

Armor: Light, Mystic.

Implements: Records, Tomes.

Combat Style

At first level, the learner decides which combat style he will pursue. Choose one of the following; once you have made a selection, it cannot be changed later.

▶ Archer

You focus on the pursuit of archery. You gain the [core] abilities of the archer class, and gain aim with actions spent per the table below. You select your schools and maneuvers from the archer list.

You gain proficiency with a ranged weapon of your choice.

You learn the couerl imprint basic stance.

While you have a quarry, whenever that creature uses a special ability, you can automatically learn that ability (as per learning, below) without expending an action.

When you process a meme that targets a single creature, you can spend aim to improve your attack roll. Each point of aim you spend gives you a +2 power bonus to the attack roll.

▶ Berserker

You have learned how to unleash the inner beast within. You gain the [core] abilities of the berserker class, and can gain rage when you take damage. You select your schools and maneuvers from the berserker list.

You gain proficiency with axes.

You learn the behemoth imprint basic stance.

Whenever you gain rage, if the action that caused it was a special ability, you can automatically learn that ability (as per learning, below) without expending an action.

When you process a meme that targets at least one creature, you can spend one rage per creature targeted. If you do, each creature targeted gains malice against you until the start of your next turn.

▶ Defender

You focus on learning how to defend yourself and others. You gain the [core] abilities of the defender class, and can gain grit when you make successful armor checks and shield checks. You select your schools and maneuvers from the defender list.

You gain proficiency with heavy armor and shields.

You learn the adamantoise imprint basic stance.

Whenever you gain grit, if the action that caused it was a special ability, you can automatically learn that ability (as per learning, below) without expending an action.

When you process a meme that allows the target to spend a healing surge for an effect, you can spend an amount of grit equal to the meme's grade (1 for common, 2 for uncommon, and so on). If you do, each target can spend an additional healing surge (note that this effect may not affect all memes that allow for the expenditure of healing surges).

▶ Einhander

You focus on swordplay above all. You gain the [core] abilities of the einhander class, and have a maximum number of maneuvers readied per the table below. You select your schools and maneuvers from the einhander list.

You gain proficiency with a melee weapon that can be two-handed of your choice.

You learn the iron giant imprint basic stance.

Whenever you use a maneuver, you can choose to halve the damage you deal. If you do, you can automatically learn (as per learning, below) one random ability from one target of that maneuver of your choice.

When you process a meme that affects an area, you can cramp a maneuver of the same grade or higher. If you do, you also deal your wielded weapon's damage to all creatures in the area you hit with the meme.

▶ Falconer

You have learned how to fight alongside a companion you have trained. You gain the [core] abilities of the falconer class, and make focus checks to avoid losing energy, with a bonus to focus checks per the table below. You select your schools and maneuvers from the falconer list.

You gain proficiency with a ranged weapon of your choice.

You learn the bandersnatch imprint basic stance.

Whenever your companion is affected by a special ability, you can automatically learn that ability (as per learning, below) without expending an action.

When you process a meme, you can consider yourself or your companion the origin point of the meme.

▶ Karateka

You have taught yourself to use your body as a weapon. You gain the [core] abilities of the karateka class, and have vigor per the table below. You select your schools and maneuvers from the karateka list.

You gain proficiency in unarmed attacks, and one of the following of your choice: claws, gloves, or knuckles.

You learn the death claw imprint basic stance.

Whenever you use a maneuver as a reaction to a special ability, you can automatically learn that ability (as per learning, below) without expending an action.

When you process a meme that deals damage as a reaction, it gains flow.

Learning

While other memeticists study the world memory in an abstract sense, the learner seeks to instead gain knowledge first-hand. By observing how creatures are able to interact with the world, he can deduce their underlying mechanics and, in the process, learn how to replicate the effects.

Whenever a creature uses a special ability, you can make a learning check as a reaction, which is d20 + your level bonus + your Intelligence modifier, against a DC of 15 + half the creature's level. If you hit, you gain a learned meme, which is a copy of that ability in all respects. You can choose to immediately replace one of your active memes with this learned meme; if you do, and the original meme was allocated to memory, you lose that memory until your next long rest: learned memes cannot be allocated to memory. They otherwise function as normal memes, including your need to load them.

You cannot learn a tech with the (weapon) descriptor.

Physical abilities learned through this ability that require an attack roll require a physical attack roll of the appropriate type (melee or ranged), while any other abilities require a memetic attack roll.

Abilities that recharge per encounter, recharge for you after a short rest; abilities that have a daily recharge, recharge for you after a long rest. All other abilities gain a recharge value as though they were a meme of the highest grade you could access at the level equal to the level of the creature you learned the ability from (for instance, you treat any learned meme learned from a creature whose level is 2 as though it were a Common meme, in terms of recharge value).

You can learn traits with this ability. Your learned memes gained from traits have a processing time of a move action, and a duration of 5 rounds.

Any bonuses other than untyped bonuses granted by a learned meme become power bonuses, regardless of their original bonus type.

This ability cannot be used on class or item abilities.

You can have a total number of learned memes equal to your Intelligence modifier. If you would gain a new learned meme and have already reached your maximum, you can immediately forget one of your existing learned memes; if you had loaded that learned meme into your cache, the new learned meme takes its place, but if the original had allocated memory, that memory is lost until your next long rest.

Maneuvers

The following is the learner maneuver list, ordered by grade.

While learner maneuvers are considered to be their own school, learners do not need to gain access to this school separately: learners can always learn maneuvers from this school regardless of what schools they have access to.

Note that a learner can only learn one basic stance from this school, determined by his choice of combat style.

Learner School

Learner Basic Stances
Maneuver Name Action Type Effect
Adamantoise Imprint Free Stance Your worn armor absorbs more incoming damage.
Bandersnatch Imprint Free Stance You and your companion can more aggressively team up on nearby creatures.
Behemoth Imprint Free Stance You can respond to some attacks with memetic or physical attacks; your rage gains the wrath descriptor.
Couerl Imprint Free Stance Your ranged attacks have a small chance to cause additional status ailments.
Death Claw Imprint Free Stance You can grab, restrain, and constrict creatures.
Iron Giant Imprint Free Stance You can more skillfully use weapons sized for creatures larger than you.

 

Maneuver List

The following is the learner maneuver list.

Regardless of the learner's chosen combat style, the learner adds these maneuvers to his maneuver list.

In addition to being martial maneuvers, and subject to the rules that apply to those abilities, these abilities are also considered Blue-aligned. As such, they allow for BO, and cannot be used in an area in which memetic effects cannot function.

1st-Level Learner Maneuvers
Maneuver Name Action Type Effect
Copycat Strike Standard Strike Attack deals +1d6 damage, copy struck opponent's attack roll on your next attack.
Doppelganger Dance Swift Stance Follow when opponents make 5-foot steps.
Forgetful Strike Standard Strike Target loses one readied maneuver.
Meme Flicker Reaction Counter Penalize your opponent's attack with a momentary flicker of idea.

 

2nd-Level Learner Maneuvers
Maneuver Name Action Type Effect
Analyze Style Swift Boost Learn what maneuvers a target has readied.
Equivocate Reaction Counter Target creature gains your status ailments.
Mimic's Gambit Standard Strike Attack copies a Force ability from struck opponent.
Recursive Dash Swift Boost Return to your starting location at the end of your turn.

 

3rd-Level Learner Maneuvers
Maneuver Name Action Type Effect
Fragmented Memory Swift Stance Create mirror images of yourself.
Lapsing Strike Standard Strike Reduce target's initiator level temporarily.
Reflective Blade Swift Boost Your Strikes target an additional creature.

 

4th-Level Learner Maneuvers
Maneuver Name Action Type Effect
Doppelganger Waltz Reaction Counter Gain free movement whenever target opponent moves.
Memory Strike Standard Strike Target loses a readied maneuver, suffers additional damage based on level of maneuver.
Pointer Swap Swift Boost Trade status effects with a creature.

 

5th-Level Learner Maneuvers
Maneuver Name Action Type Effect
Broadcast Status Swift Stance Status boons and other positive effects on you also affect your allies.
Empty Frame Reaction Counter Become incorporeal in response to taking damage.
Mirror Shield Reaction Counter Negate a Strike maneuver.
Return the Favor Reaction Counter Duplicate a Strike maneuver used against you.

 

6th-Level Learner Maneuvers
Maneuver Name Action Type Effect
Amnesia Strike Standard Strike Attack causes amnesia.
Copycat's Cunning Swift Boost Gain armor, shield, or weapon properties used by opponent.
Plagiarism Reaction Counter Opponent loses an ability used on you, while you gain it.

 

Feats

The following are a selection of feats that are relevant to learners.

 

MEMETIC ADEPT CROSSTRAINING [Blue, Martial]
You study both of your chosen fields in tandem.
Prerequisites: Memeticist, Initiator.
Benefit: You gain knowledge of one additional meme of any grade you can access, of any library you can access; and one additional maneuver of any grade you can access, of any school you can access. You can take this feat multiple times; its effect stacks.

 

Design Notes

Well... turns out that a pure blue mage isn't really doable. That's too bad, but... well, it's been an informative fourteen years or so.

This is a close enough approximation, and with our move on the GM side to more 4e-style mechanics, this particular method of learning works out relatively well. So we're good, I think.


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