Difference between revisions of "Talk:D20 Mechanic: Weapons"
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|style="background:#B7BDC5; padding-left: 2em;"|'''PROPERTY (5e)''' | |style="background:#B7BDC5; padding-left: 2em;"|'''PROPERTY (5e)''' | ||
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− | |When you make a | + | |When you make a physical attack with this weapon, if your hit and your attack with a -5 penalty also hits the target's DEX, the target gains ''slowed'' until the end of your next turn. |
|-align="left" | |-align="left" | ||
|When you make a physical attack with this weapon, if you hit, you deal wind/cold damage equal to your proficiency bonus to all creatures adjacent to your original target, or in and adjacent to the square you targeted if you did not target a creature with your attack. This is considered an area effect. | |When you make a physical attack with this weapon, if you hit, you deal wind/cold damage equal to your proficiency bonus to all creatures adjacent to your original target, or in and adjacent to the square you targeted if you did not target a creature with your attack. This is considered an area effect. |
Revision as of 21:53, 4 December 2021
ANTARCTIC WIND
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Crafted from frozen steel, this boomerang bears with it the chill of the south wind. |
Weapon - Boomerang |
Rarity: Uncommon |
PROPERTY (5e) |
When you make a physical attack with this weapon, if your hit and your attack with a -5 penalty also hits the target's DEX, the target gains slowed until the end of your next turn. |
When you make a physical attack with this weapon, if you hit, you deal wind/cold damage equal to your proficiency bonus to all creatures adjacent to your original target, or in and adjacent to the square you targeted if you did not target a creature with your attack. This is considered an area effect. |